Compara los precios de Ugly en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Ugly. Publicado por Graffiti Games. Lanzado el 13/9/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie.

A dark fairy tale platformer with a one-of-a-kind mirror mechanic that doubles as both puzzle tool and psychological metaphor. Worth your evening if quiet, handcrafted grief is your kind of genre.

My first hour with Ugly felt like finding a small, handmade book pressed between two bigger, louder titles on a shelf. The game opens on a big-nosed nobleman waking among empty wine bottles in a crumbling castle, and before a single word of dialogue has been spoken, you already feel the weight of a life poorly lived. That wordless opening is not laziness; it is a commitment. Every piece of story in Ugly arrives through interactive memory fragments, crayon-sketch flashbacks, and environmental details so considered that even the paintings lining the palace walls become confessions. The core mechanic is the reason to come and the reason to stay. You find a mirror shard early on, and from that point you can project a reflection of yourself onto either a horizontal or vertical axis. The copy mirrors your movements on the opposite side of that plane, phases through walls and floors, and can be swapped with your physical body at any time. Placing the mirror below you lets you float a ghostly double up to an otherwise unreachable ledge, then swap and grab the key before gravity has the final word. Paint splattered across certain surfaces blocks the swap, forcing you to scout a clean patch of wall. Glass shards on the floor distort the reflection geometry and become improvised platforms. The puzzle rooms layer these wrinkles incrementally and with real care, and the developers intentionally designed most rooms to have more than one valid solution, so two people playing through the same corridor may never find the same path. At roughly five to six hours of intended runtime, the game knows exactly when to end. The art direction is the work of a team that clearly cared more about what each room communicated than whether it would screenshot well for a trailer. The style sits somewhere between classical illustration and old hand-drawn animation, and the environments carry a specific kind of melancholy that is difficult to manufacture. A mural in the main hall tracks your progress like a living map. The score is gloomy and chamber-small, the kind of music that stays in the corner of a room rather than filling it, which is exactly right for what the story is doing. Comparisons to Braid get made frequently in the community, and they are fair in the sense that both games ask you to rewire how you think about space and movement. Ugly is less obsessive about precision, more interested in mood. The rough patches are real and worth naming. Boss fights interrupt the contemplative pace with platforming sequences that demand reflex timing the rest of the game never trains you for. The final boss in particular sits at the far edge of patience, long enough to feel disconnected from the gentler puzzle flow that precedes it. The room-reset mechanic, where the protagonist drinks from a flask and collapses to restart, is narratively clever and thematically resonant, but it means losing any collected keys for that room and starting entirely fresh, which stings during the more demanding combat sequences. Cutscenes involving the nobleman's recovered memories also carry genuinely disturbing content, including implied abuse and nonconsensual acts; the game opens with a quiet self-care prompt, and that warning is sincere. For players who want a small, finished, beautifully intentional thing from a studio that had every reason not to finish it, Ugly delivers something rare. It is not a game that inflates itself. It tells one dark fairy tale, frames it through a mechanic that earns its metaphor, and then lets you sit with the ending. Kai, Scout Team

Ugly

Ugly

13 sept 2023Team UglyGraffiti Games
GamerScout opina

A dark fairy tale platformer with a one-of-a-kind mirror mechanic that doubles as both puzzle tool and psychological metaphor. Worth your evening if quiet, handcrafted grief is your kind of genre.

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Mínimo histórico: €2.05

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Acerca de Ugly

My first hour with Ugly felt like finding a small, handmade book pressed between two bigger, louder titles on a shelf. The game opens on a big-nosed nobleman waking among empty wine bottles in a crumbling castle, and before a single word of dialogue has been spoken, you already feel the weight of a life poorly lived. That wordless opening is not laziness; it is a commitment. Every piece of story in Ugly arrives through interactive memory fragments, crayon-sketch flashbacks, and environmental details so considered that even the paintings lining the palace walls become confessions. The core mechanic is the reason to come and the reason to stay. You find a mirror shard early on, and from that point you can project a reflection of yourself onto either a horizontal or vertical axis. The copy mirrors your movements on the opposite side of that plane, phases through walls and floors, and can be swapped with your physical body at any time. Placing the mirror below you lets you float a ghostly double up to an otherwise unreachable ledge, then swap and grab the key before gravity has the final word. Paint splattered across certain surfaces blocks the swap, forcing you to scout a clean patch of wall. Glass shards on the floor distort the reflection geometry and become improvised platforms. The puzzle rooms layer these wrinkles incrementally and with real care, and the developers intentionally designed most rooms to have more than one valid solution, so two people playing through the same corridor may never find the same path. At roughly five to six hours of intended runtime, the game knows exactly when to end. The art direction is the work of a team that clearly cared more about what each room communicated than whether it would screenshot well for a trailer. The style sits somewhere between classical illustration and old hand-drawn animation, and the environments carry a specific kind of melancholy that is difficult to manufacture. A mural in the main hall tracks your progress like a living map. The score is gloomy and chamber-small, the kind of music that stays in the corner of a room rather than filling it, which is exactly right for what the story is doing. Comparisons to Braid get made frequently in the community, and they are fair in the sense that both games ask you to rewire how you think about space and movement. Ugly is less obsessive about precision, more interested in mood. The rough patches are real and worth naming. Boss fights interrupt the contemplative pace with platforming sequences that demand reflex timing the rest of the game never trains you for. The final boss in particular sits at the far edge of patience, long enough to feel disconnected from the gentler puzzle flow that precedes it. The room-reset mechanic, where the protagonist drinks from a flask and collapses to restart, is narratively clever and thematically resonant, but it means losing any collected keys for that room and starting entirely fresh, which stings during the more demanding combat sequences. Cutscenes involving the nobleman's recovered memories also carry genuinely disturbing content, including implied abuse and nonconsensual acts; the game opens with a quiet self-care prompt, and that warning is sincere. For players who want a small, finished, beautifully intentional thing from a studio that had every reason not to finish it, Ugly delivers something rare. It is not a game that inflates itself. It tells one dark fairy tale, frames it through a mechanic that earns its metaphor, and then lets you sit with the ending.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Mirror MechanicWordless NarrativeDark Fairy TaleEnvironmental StorytellingMultiple SolutionsHand-Drawn ArtPsychological ThemesMultiple EndingsShort-FormBraid-Like

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
11 GB available space
Graphics
DirectX 10, 11, or 12 compatible card
Processor
Requires a 64-bit, Dual Core 3.0GHz processor

Recomendados

OS
Windows 10 or 11
Memory
8 GB RAM
DirectX
Version 11
Storage
11 GB available space
Graphics
Nvidia GeForce 700 series or greater
Processor
Dual Core Intel i5 and above

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Información del juego

Desarrolladora
Team Ugly
Distribuidora
Graffiti Games
Fecha de lanzamiento
13 sept 2023

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¿En qué plataformas está disponible Ugly?

Ugly está disponible en PC, Xbox.

¿Cuándo se lanzó Ugly?

Ugly se lanzó el 13 de septiembre de 2023.

¿Quién desarrolló Ugly?

Ugly fue desarrollado por Team Ugly y publicado por Graffiti Games.