Compara los precios de UFO: Aftermath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Altar Interactive. Publicado por Fulqrum Publishing. Lanzado el 23/4/2014. Disponible en PC. Géneros: Strategy.

A stripped-down X-COM heir that trades base micromanagement for atmosphere and a genuinely unsettling alien biomass ticking against you on the geoscape. Worth your time if you can accept its compromises.

My spreadsheet instincts fired up the moment I saw the geoscape: territory spreading like a slow infection, alien spores eating the map while my Phoenix Company scrambled to hold three continents at once. That tension is where UFO: Aftermath earns its keep. The premise is post-invasion rather than mid-invasion, which means no funding councils to placate and no base layout puzzles to agonize over. Those omissions will sting hard-core geoscape managers, but they also mean the global layer is surprisingly readable for newcomers who would otherwise drown in classical X-COM's bookkeeping. The dual-phase loop works like this: on the globe you assign bases to one of four operational modes (Research, Military, Manufacture, or Biomass Repulsion), intercept UFOs, and queue up ground missions. Territory equals interceptor coverage, so losing land is genuinely punishing in a cascading way that keeps the mid-game tense. On the ground you drop into randomly generated urban, wilderness, and arctic maps with a squad capped at seven soldiers and fight through the Simultaneous Action System, a quasi-real-time engine where you pre-plan your squad's orders while the game is paused, then release the clock and watch them execute. Auto-pause triggers on enemy sightings, so you are never completely blindsided. It sits somewhere between the deliberate cadence of classic turn-based and the chaos of full RTS, and that hybrid is either the game's best idea or its most divisive depending on your tolerance for AI soldiers occasionally making mystifying pathing decisions once the clock is running. The RPG layer is thinner than it looks on paper. Soldiers track six attributes (Strength, Agility, Dexterity, Willpower, Intelligence, Perception) and skills improve with use, so a veteran rifleman genuinely feels different from a raw recruit. The weapons roster runs wide, from starting 1911 pistols and Remington shotguns through alien laser rifles and gyro-stabilized heavy weapons you unlock via research. Learning when to phase out human hardware for captured Reticulan tech is one of the game's more satisfying decision loops. The problem is that the difficulty curve spikes unpredictably, particularly late, and the AI leans on snipers and numbers rather than clever flanking. Reviewers at launch broadly landed around the 7 to 7.5 range, citing a lack of depth compared to true classics of the genre, and that assessment still reads accurately today. The tutorial is thin on the strategic layer, so plan to consult the manual or community guides for the globe mechanics. For a strategy-adjacent newcomer, this is actually a reasonable gateway. The geoscape asks far fewer simultaneous decisions than a Paradox title or full X-COM, the randomly generated maps mean each campaign plays out differently, and the oppressive atmosphere of an already-lost Earth keeps the narrative pressure high without demanding you read three wikis. Modding support exists, with official tools released alongside a publisher-run contest that produced skins, weapon models, and map variants, so the game has a small but real creative history around it. The two sequels, Aftershock and Afterlight, are broadly regarded as refinements rather than replacements, so finishing Aftermath still carries narrative value if you intend to go further. Diego, Scout Team

UFO: Aftermath

UFO: Aftermath

23 abr 2014Altar InteractiveFulqrum Publishing
GamerScout opina

A stripped-down X-COM heir that trades base micromanagement for atmosphere and a genuinely unsettling alien biomass ticking against you on the geoscape. Worth your time if you can accept its compromises.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.66

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6623 Jun 2026
Keyshops
€0.65€0.68€0.71€0.7410 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de UFO: Aftermath

My spreadsheet instincts fired up the moment I saw the geoscape: territory spreading like a slow infection, alien spores eating the map while my Phoenix Company scrambled to hold three continents at once. That tension is where UFO: Aftermath earns its keep. The premise is post-invasion rather than mid-invasion, which means no funding councils to placate and no base layout puzzles to agonize over. Those omissions will sting hard-core geoscape managers, but they also mean the global layer is surprisingly readable for newcomers who would otherwise drown in classical X-COM's bookkeeping. The dual-phase loop works like this: on the globe you assign bases to one of four operational modes (Research, Military, Manufacture, or Biomass Repulsion), intercept UFOs, and queue up ground missions. Territory equals interceptor coverage, so losing land is genuinely punishing in a cascading way that keeps the mid-game tense. On the ground you drop into randomly generated urban, wilderness, and arctic maps with a squad capped at seven soldiers and fight through the Simultaneous Action System, a quasi-real-time engine where you pre-plan your squad's orders while the game is paused, then release the clock and watch them execute. Auto-pause triggers on enemy sightings, so you are never completely blindsided. It sits somewhere between the deliberate cadence of classic turn-based and the chaos of full RTS, and that hybrid is either the game's best idea or its most divisive depending on your tolerance for AI soldiers occasionally making mystifying pathing decisions once the clock is running. The RPG layer is thinner than it looks on paper. Soldiers track six attributes (Strength, Agility, Dexterity, Willpower, Intelligence, Perception) and skills improve with use, so a veteran rifleman genuinely feels different from a raw recruit. The weapons roster runs wide, from starting 1911 pistols and Remington shotguns through alien laser rifles and gyro-stabilized heavy weapons you unlock via research. Learning when to phase out human hardware for captured Reticulan tech is one of the game's more satisfying decision loops. The problem is that the difficulty curve spikes unpredictably, particularly late, and the AI leans on snipers and numbers rather than clever flanking. Reviewers at launch broadly landed around the 7 to 7.5 range, citing a lack of depth compared to true classics of the genre, and that assessment still reads accurately today. The tutorial is thin on the strategic layer, so plan to consult the manual or community guides for the globe mechanics. For a strategy-adjacent newcomer, this is actually a reasonable gateway. The geoscape asks far fewer simultaneous decisions than a Paradox title or full X-COM, the randomly generated maps mean each campaign plays out differently, and the oppressive atmosphere of an already-lost Earth keeps the narrative pressure high without demanding you read three wikis. Modding support exists, with official tools released alongside a publisher-run contest that produced skins, weapon models, and map variants, so the game has a small but real creative history around it. The two sequels, Aftershock and Afterlight, are broadly regarded as refinements rather than replacements, so finishing Aftermath still carries narrative value if you intend to go further.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:sub-5Simultaneous Action SystemGeoscape ManagementPost-Apocalyptic AliensSquad Permadeath RiskTerritory ControlResearch TreeRandomly Generated MapsAlien Tech Progression

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8
Memory
128 MB RAM
Storage
1 GB available space
Graphics
32 MB GeForce2
Processor
Pentium III 500 MHz
Sound Card
DirectX certified sound card

Recomendados

OS
Windows XP/Vista/7/8
Memory
256 MB RAM
Storage
1 GB available space
Graphics
64 MB GeForce 4 MX / ATI Radeon 9300
Processor
Pentium IV 2 GHz or Athlon 2 GHz
Sound Card
DirectX certified sound card

Sigue explorando

Community Discussion

Be the first to comment on UFO: Aftermath.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Altar Interactive
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
23 abr 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como UFO: Aftermath →

Preguntas frecuentes sobre UFO: Aftermath

¿Cuánto cuesta UFO: Aftermath?

El precio de UFO: Aftermath cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar UFO: Aftermath más barato?

Compara los precios de UFO: Aftermath en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible UFO: Aftermath?

UFO: Aftermath está disponible en PC.

¿Cuándo se lanzó UFO: Aftermath?

UFO: Aftermath se lanzó el 23 de abril de 2014.

¿Quién desarrolló UFO: Aftermath?

UFO: Aftermath fue desarrollado por Altar Interactive y publicado por Fulqrum Publishing.