Compara los precios de Twelve Minutes (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Luis Antonio. Publicado por Annapurna Interactive. Lanzado el 19/8/2021. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 76/100.

Six hours trapped in one apartment with James McAvoy, Daisy Ridley, Willem Dafoe, and a mystery that earns your patience but may not earn your forgiveness when it ends.

My first loop through Twelve Minutes felt like watching a short film I urgently wanted to rewind. A man comes home, a pregnant wife greets him, a cop kicks the door in, and suddenly you are back at the beginning with nothing but memory as a tool. That hook is genuinely rare. Solo developer Luis Antonio, formerly of Rockstar and The Witness, built the whole game around the idea of accumulated knowledge as a mechanic: you carry what you learn into each new cycle while the characters reset completely, and that asymmetry creates a tension that is hard to replicate elsewhere. The mechanics are classic point-and-click dressed in psychological thriller clothes. You pick up items, combine them in an inventory, and use them to unlock new dialogue branches or trigger events. The apartment is only three rooms wide, which sounds limiting but actually makes every object feel potentially load-bearing. The kitchen knife, the mugs you can fill with water, the light switch wired to deliver a fatal shock on a second flip, a pocket watch that becomes central to everything: the space is dense with purpose. James McAvoy, Daisy Ridley, and Willem Dafoe voice the three principal characters entirely through audio alone, since the fixed top-down camera never shows a face. That sound design does extraordinary work carrying emotional weight the visuals physically cannot. Here is where I have to be honest with you: the community is split along a very specific fault line, and it has almost nothing to do with the time-loop mechanics and almost everything to do with the final act. The first two-thirds of the game are absorbing in a way that crept into my head between sessions. Puzzle solutions started occurring to me on walks. That is a good sign. But as the loops pile up, the puzzle logic grows opaque and the requirement to repeat multi-step sequences without meaningful shortcuts becomes genuinely grinding. The game offers a small number of dialogue shortcuts to skip early exposition, but not nearly enough to cushion the later loops. Players who get stuck report spending an hour trapped in repetition with no clear direction, which is either thematically appropriate or maddening depending on your tolerance. And then there is the ending, which is divisive in a way that borders on legendary. Some players find the final twist genuinely shocking and earned. A vocal portion find it illogical, gratuitous, and designed more for provocation than meaning. The violence you are asked to commit as part of routine puzzle-solving, including repeatedly sedating your wife and torturing the cop for information, sits uneasily whether or not the story eventually justifies it. The game carries an M rating but offered minimal in-game content warnings at launch, which sparked wider conversation. For the right player, Twelve Minutes is a handcrafted, singular experience that does something interactive storytelling almost never attempts: it makes the loop mechanics inseparable from the emotional subject matter. For the wrong player, it is a frustrating inventory puzzle padlocked to a story that implodes at the finish line. If you have a high tolerance for narrative ambiguity, enjoy detective-style information-gathering loops, and can sit with dark domestic themes without needing a clean resolution, this six-to-eight hour game will stay with you. If you need puzzle logic to be fair, or your stories to cohere, you may leave furious. Go in knowing both outcomes are equally possible. Kai, Scout Team

Twelve Minutes (PC) Steam Key

Twelve Minutes (PC) Steam Key

19 ago 2021Luis AntonioAnnapurna Interactive
GamerScout opina

Six hours trapped in one apartment with James McAvoy, Daisy Ridley, Willem Dafoe, and a mystery that earns your patience but may not earn your forgiveness when it ends.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €5.14

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My first loop through Twelve Minutes felt like watching a short film I urgently wanted to rewind. A man comes home, a pregnant wife greets him, a cop kicks the door in, and suddenly you are back at the beginning with nothing but memory as a tool. That hook is genuinely rare. Solo developer Luis Antonio, formerly of Rockstar and The Witness, built the whole game around the idea of accumulated knowledge as a mechanic: you carry what you learn into each new cycle while the characters reset completely, and that asymmetry creates a tension that is hard to replicate elsewhere. The mechanics are classic point-and-click dressed in psychological thriller clothes. You pick up items, combine them in an inventory, and use them to unlock new dialogue branches or trigger events. The apartment is only three rooms wide, which sounds limiting but actually makes every object feel potentially load-bearing. The kitchen knife, the mugs you can fill with water, the light switch wired to deliver a fatal shock on a second flip, a pocket watch that becomes central to everything: the space is dense with purpose. James McAvoy, Daisy Ridley, and Willem Dafoe voice the three principal characters entirely through audio alone, since the fixed top-down camera never shows a face. That sound design does extraordinary work carrying emotional weight the visuals physically cannot. Here is where I have to be honest with you: the community is split along a very specific fault line, and it has almost nothing to do with the time-loop mechanics and almost everything to do with the final act. The first two-thirds of the game are absorbing in a way that crept into my head between sessions. Puzzle solutions started occurring to me on walks. That is a good sign. But as the loops pile up, the puzzle logic grows opaque and the requirement to repeat multi-step sequences without meaningful shortcuts becomes genuinely grinding. The game offers a small number of dialogue shortcuts to skip early exposition, but not nearly enough to cushion the later loops. Players who get stuck report spending an hour trapped in repetition with no clear direction, which is either thematically appropriate or maddening depending on your tolerance. And then there is the ending, which is divisive in a way that borders on legendary. Some players find the final twist genuinely shocking and earned. A vocal portion find it illogical, gratuitous, and designed more for provocation than meaning. The violence you are asked to commit as part of routine puzzle-solving, including repeatedly sedating your wife and torturing the cop for information, sits uneasily whether or not the story eventually justifies it. The game carries an M rating but offered minimal in-game content warnings at launch, which sparked wider conversation. For the right player, Twelve Minutes is a handcrafted, singular experience that does something interactive storytelling almost never attempts: it makes the loop mechanics inseparable from the emotional subject matter. For the wrong player, it is a frustrating inventory puzzle padlocked to a story that implodes at the finish line. If you have a high tolerance for narrative ambiguity, enjoy detective-style information-gathering loops, and can sit with dark domestic themes without needing a clean resolution, this six-to-eight hour game will stay with you. If you need puzzle logic to be fair, or your stories to cohere, you may leave furious. Go in knowing both outcomes are equally possible.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamTime LoopPoint-and-ClickPsychological ThrillerSingle SettingNarrative-DrivenVoice ActingShort PlaythroughAtmosphericUnreliable NarratorInventory PuzzlesDark ThemesMultiple EndingsTop-Down PerspectiveCinematic InfluencesContent WarningDetective-Style Deduction

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
Intel Core i5-2300 | AMD Phenom II X4 965
Memory
2 GB RAM
Graphics
Nvidia GeForce GTS 450, 1 GB | AMD Radeon HD 5770, 1 GB

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Reseñas y valoraciones

Metacritic
76
Steam
73%(7,909)

Información del juego

Desarrolladora
Luis Antonio
Distribuidora
Annapurna Interactive
Fecha de lanzamiento
19 ago 2021

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¿En qué plataformas está disponible Twelve Minutes (PC) Steam Key?

Twelve Minutes (PC) Steam Key está disponible en PC, Xbox.

¿Cuándo se lanzó Twelve Minutes (PC) Steam Key?

Twelve Minutes (PC) Steam Key se lanzó el 19 de agosto de 2021.

¿Quién desarrolló Twelve Minutes (PC) Steam Key?

Twelve Minutes (PC) Steam Key fue desarrollado por Luis Antonio y publicado por Annapurna Interactive.

¿Merece la pena comprar Twelve Minutes (PC) Steam Key?

Twelve Minutes (PC) Steam Key tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.