Compara los precios de TroubleDays en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por qureate. Publicado por qureate. Lanzado el 13/2/2020. Disponible en PC. Géneros: Adventure, Indie.

A slow-burn romance visual novel with a charming succubus lead, minimal choices, and an Akihabara backdrop that carries more heart than its premise suggests. Worth it if you like your fan-service wrapped in genuine warmth.

I went into TroubleDays expecting the premise to do most of the heavy lifting and the writing to coast. What I found instead was something slightly more earnest than the setup deserves. You play as a directionless twenty-something whose parents are nudging him toward an arranged marriage and a career he has no interest in. Then Lovelia arrives at his door - a succubus apprentice on her very first mission, tasked with harvesting his "technoforce" (the game's term for male lust-energy) or face being barred from the demon world indefinitely. She is legendarily beautiful by succubus standards, entirely inexperienced with actual men, and prone to elaborate daydreams at the slightest suggestive comment. The collision of her over-the-top ambition and her innocent personality is the engine that drives the whole thing, and it mostly works. This is a kinetic-leaning visual novel with a handful of branching choices scattered through a compact runtime. Expect somewhere around three hours for a single playthrough. The E-mote animation system gives Lovelia's character model a pleasant fluidity - she breathes, shifts, and reacts in ways that feel more alive than static sprite work - and the key art is genuinely lovely. Multiple endings exist depending on your choice path, and an official R18 patch is freely available for the Steam version if you want the game in its fuller form. The all-ages base build has suggestive content but pulls back before anything explicit, which some reviewers have argued works against the succubus premise specifically. They have a point. On the craft side, the localization is the weakest element. Grammar stumbles and phrasing choices that feel machine-translated crop up often enough to break immersion during scenes that were clearly meant to land emotionally. The cast beyond Lovelia and the protagonist exists only in text - side characters like the workplace boss, a childhood friend, and Lovelia's demon-world supervisor are voice-free and nameless, which does keep the focus on the central relationship but also makes the world feel hollow around the edges. If you are coming for deep worldbuilding or a sprawling cast, TroubleDays does not have those. What it does have is Lovelia herself, who is hard not to root for. The writing finds a genuine sweetness in the push-and-pull between a demon supposedly built for seduction and a protagonist too apathetic to be seduced easily. The ending theme, which plays across multiple conclusion routes, lands with a quiet melancholy that surprised me. TroubleDays is qureate's third entry in their "Days" series, following KukkoroDays and NinNinDays, and fans of those will recognize the template immediately - same artist lineage, same emotional beats, same translation roughness. For newcomers, it is a safe, low-commitment entry point into what the studio does. The audience here is narrow but the fit for that audience is reasonably tight. If you have a soft spot for the naive-supernatural-girl-in-the-city subgenre, the short runtime and charming character design do more than enough to justify the time spent. If you need a meaty narrative or sharp prose, look elsewhere. Kai, Scout Team

TroubleDays

TroubleDays

13 feb 2020qureate
GamerScout opina

A slow-burn romance visual novel with a charming succubus lead, minimal choices, and an Akihabara backdrop that carries more heart than its premise suggests. Worth it if you like your fan-service wrapped in genuine warmth.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €7.73

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Acerca de TroubleDays

I went into TroubleDays expecting the premise to do most of the heavy lifting and the writing to coast. What I found instead was something slightly more earnest than the setup deserves. You play as a directionless twenty-something whose parents are nudging him toward an arranged marriage and a career he has no interest in. Then Lovelia arrives at his door - a succubus apprentice on her very first mission, tasked with harvesting his "technoforce" (the game's term for male lust-energy) or face being barred from the demon world indefinitely. She is legendarily beautiful by succubus standards, entirely inexperienced with actual men, and prone to elaborate daydreams at the slightest suggestive comment. The collision of her over-the-top ambition and her innocent personality is the engine that drives the whole thing, and it mostly works. This is a kinetic-leaning visual novel with a handful of branching choices scattered through a compact runtime. Expect somewhere around three hours for a single playthrough. The E-mote animation system gives Lovelia's character model a pleasant fluidity - she breathes, shifts, and reacts in ways that feel more alive than static sprite work - and the key art is genuinely lovely. Multiple endings exist depending on your choice path, and an official R18 patch is freely available for the Steam version if you want the game in its fuller form. The all-ages base build has suggestive content but pulls back before anything explicit, which some reviewers have argued works against the succubus premise specifically. They have a point. On the craft side, the localization is the weakest element. Grammar stumbles and phrasing choices that feel machine-translated crop up often enough to break immersion during scenes that were clearly meant to land emotionally. The cast beyond Lovelia and the protagonist exists only in text - side characters like the workplace boss, a childhood friend, and Lovelia's demon-world supervisor are voice-free and nameless, which does keep the focus on the central relationship but also makes the world feel hollow around the edges. If you are coming for deep worldbuilding or a sprawling cast, TroubleDays does not have those. What it does have is Lovelia herself, who is hard not to root for. The writing finds a genuine sweetness in the push-and-pull between a demon supposedly built for seduction and a protagonist too apathetic to be seduced easily. The ending theme, which plays across multiple conclusion routes, lands with a quiet melancholy that surprised me. TroubleDays is qureate's third entry in their "Days" series, following KukkoroDays and NinNinDays, and fans of those will recognize the template immediately - same artist lineage, same emotional beats, same translation roughness. For newcomers, it is a safe, low-commitment entry point into what the studio does. The audience here is narrow but the fit for that audience is reasonably tight. If you have a soft spot for the naive-supernatural-girl-in-the-city subgenre, the short runtime and charming character design do more than enough to justify the time spent. If you need a meaty narrative or sharp prose, look elsewhere.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieVisual NovelFan-ServiceRomanceBranching EndingsE-mote AnimationSingle HeroineR18 Patch SupportAkihabara SettingShort Playthrough

Requisitos del sistema

Mínimos

OS
Windows8.1/10 (Windows RT and 10 Mobile are not supported)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
HD Graphics 620
Processor
Intel Core i Processor Series (Low Voltage Processor is not supported)
Sound Card
A sound card that supports DirectSound

Recomendados

OS
Windows8.1/10 (Windows RT and 10 Mobile are not supported)
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
GeForce GTX 1030
Processor
Intel Core i Processor Series (Low Voltage Processor is not supported)
Sound Card
A sound card that supports DirectSound

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Información del juego

Desarrolladora
qureate
Distribuidora
qureate
Fecha de lanzamiento
13 feb 2020

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¿En qué plataformas está disponible TroubleDays?

TroubleDays está disponible en PC.

¿Cuándo se lanzó TroubleDays?

TroubleDays se lanzó el 13 de febrero de 2020.

¿Quién desarrolló TroubleDays?

TroubleDays fue desarrollado por qureate.