Compara los precios de Trolley Problem, Inc. en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ReadGraves. Publicado por The Yogscast. Lanzado el 21/4/2022. Disponible en PC. Géneros: Casual, Indie, Simulation. Puntuación Metacritic: 76/100.

A corporate ethics simulator that turns classic moral dilemmas into office busywork. Thought-provoking for about an hour, repetitive after that.

Trolley Problem, Inc. is a narrative simulation from ReadGraves in which you play a newly hired ethics consultant at a company that processes moral dilemmas like insurance claims. Each working day you read a scenario, weigh the competing outcomes, and file a decision. The framing is clever: philosophy's greatest hits - the trolley problem, the violinist argument, fat man variants - arrive as bureaucratic paperwork on your desk. If you have ever wanted to automate your utilitarian calculus into a workflow, this is technically the game for you. The appeal here is almost entirely intellectual, not mechanical. There are no build orders, no resource curves, no decision trees that compound across a campaign. Each dilemma is self-contained, resolved with a binary or multiple-choice pick, and then filed. What the game does well is source material: the scenarios are accurately drawn from real philosophical literature, and a few of them are genuinely uncomfortable in ways that stick with you after you close the window. The writing is dry and often funny, leaning into the absurdity of treating Kant vs. Mill as a ticketing system. Where it falls apart is depth and replayability. From a systems perspective there is almost nothing here. Your choices accumulate a loose "ethics profile" but the feedback loop is shallow - there is no late-game state that reflects the weight of 50 decisions made earlier. As someone who wants to see decision-making architectures that reward long-term thinking, this is the central disappointment. The game resolves more like a quiz than a simulation. That 67 percent positive Steam rating is honest: people who expected a light, curious novelty got one; people who expected meaningful systemic consequence did not. The tutorial is minimal but the game needs almost none - you can be filing dilemmas inside two minutes. That accessibility is genuine and not condescending. Short sessions work fine, and it is a reasonable thing to hand to a non-gamer who has ever argued about ethics at a dinner table. The Metacritic score of 76 lands about right: critics appreciated the concept and pardoned the thinness because the execution of the core conceit is clean. At roughly two to three hours before the scenario types start repeating, playtime is limited unless you are chasing every dialogue branch or writing a philosophy paper. If you are in the strategy-and-sim space hunting for something with legs, this will not scratch that itch. It is a palette cleanser, a one-sitting curiosity, and an occasionally sharp piece of interactive philosophy. Go in with calibrated expectations and it delivers. Go in hoping for Offworld Trading Company with ethics DLC and you will be filing a refund instead of a dilemma. Diego, Scout Team

Trolley Problem, Inc.

Trolley Problem, Inc.

21 abr 2022ReadGravesThe Yogscast
GamerScout opina

A corporate ethics simulator that turns classic moral dilemmas into office busywork. Thought-provoking for about an hour, repetitive after that.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.61

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Trolley Problem, Inc. is a narrative simulation from ReadGraves in which you play a newly hired ethics consultant at a company that processes moral dilemmas like insurance claims. Each working day you read a scenario, weigh the competing outcomes, and file a decision. The framing is clever: philosophy's greatest hits - the trolley problem, the violinist argument, fat man variants - arrive as bureaucratic paperwork on your desk. If you have ever wanted to automate your utilitarian calculus into a workflow, this is technically the game for you. The appeal here is almost entirely intellectual, not mechanical. There are no build orders, no resource curves, no decision trees that compound across a campaign. Each dilemma is self-contained, resolved with a binary or multiple-choice pick, and then filed. What the game does well is source material: the scenarios are accurately drawn from real philosophical literature, and a few of them are genuinely uncomfortable in ways that stick with you after you close the window. The writing is dry and often funny, leaning into the absurdity of treating Kant vs. Mill as a ticketing system. Where it falls apart is depth and replayability. From a systems perspective there is almost nothing here. Your choices accumulate a loose "ethics profile" but the feedback loop is shallow - there is no late-game state that reflects the weight of 50 decisions made earlier. As someone who wants to see decision-making architectures that reward long-term thinking, this is the central disappointment. The game resolves more like a quiz than a simulation. That 67 percent positive Steam rating is honest: people who expected a light, curious novelty got one; people who expected meaningful systemic consequence did not. The tutorial is minimal but the game needs almost none - you can be filing dilemmas inside two minutes. That accessibility is genuine and not condescending. Short sessions work fine, and it is a reasonable thing to hand to a non-gamer who has ever argued about ethics at a dinner table. The Metacritic score of 76 lands about right: critics appreciated the concept and pardoned the thinness because the execution of the core conceit is clean. At roughly two to three hours before the scenario types start repeating, playtime is limited unless you are chasing every dialogue branch or writing a philosophy paper. If you are in the strategy-and-sim space hunting for something with legs, this will not scratch that itch. It is a palette cleanser, a one-sitting curiosity, and an occasionally sharp piece of interactive philosophy. Go in with calibrated expectations and it delivers. Go in hoping for Offworld Trading Company with ethics DLC and you will be filing a refund instead of a dilemma.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamPhilosophyMoral ChoicesNarrative ChoicesShort PlaytimeSingle-SessionOffice SatireText-HeavyEthics

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Processor
1.5 GHz Core2Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or better
Storage
400 MB available space

Recomendados

OS
Windows 10 64-bit
Processor
2.5 GHz or faster
Memory
8 GB RAM
Graphics
Intel HD Graphics 4000 or better
Storage
400 MB available space

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Reseñas y valoraciones

Metacritic
76
Steam
67%(1,533)

Información del juego

Desarrolladora
ReadGraves
Distribuidora
The Yogscast
Fecha de lanzamiento
21 abr 2022

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¿En qué plataformas está disponible Trolley Problem, Inc.?

Trolley Problem, Inc. está disponible en PC.

¿Cuándo se lanzó Trolley Problem, Inc.?

Trolley Problem, Inc. se lanzó el 21 de abril de 2022.

¿Quién desarrolló Trolley Problem, Inc.?

Trolley Problem, Inc. fue desarrollado por ReadGraves y publicado por The Yogscast.

¿Merece la pena comprar Trolley Problem, Inc.?

Trolley Problem, Inc. tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.