Compara los precios de Trash Goblin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spilt Milk Studios Ltd. Publicado por Spilt Milk Studios Ltd. Lanzado el 28/5/2025. Disponible en PC. Géneros: Casual, Simulation.

If PowerWash Simulator gave you a dopamine problem, Trash Goblin is your next relapse: chip, scrub, upcycle, and sell trinkets to a city full of quirky weirdos, with zero ways to fail.

My instinct is always to evaluate a game by its failure states, and Trash Goblin has essentially none of them, which is either a dealbreaker or a feature depending on who you are. You play as a goblin inheriting a trinket shop from your friend Aimon, a character the game cheerfully describes as totally not a criminal. From that setup you spend your in-game days cycling through four distinct areas of your tiny shop: a workbench where bags of junk arrive endlessly, a sales counter for matching trinkets to customer requests, a tools-and-upgrades station accessed via the stairs, and a bunk bed that ends your day and auto-saves your progress. Six activity slots per day keeps sessions feeling structured without ever tipping into pressure. The tactile moment-to-moment work is the hook. Bags of loot arrive on your workbench, and cracking them open kicks off a chisel mini-game where you chip away at dirt blocks to reveal hidden trinkets underneath. Once uncovered, you scrub items clean with a sponge for a coin bonus, then run them through upcycling, which is the system that does the most mechanical lifting. Upcycling lets you fuse clean items together to raise their value, with bonuses for matching sets. A fully assembled Frog Doll, for instance, is worth considerably more than its individual components sold separately. The TrinketPedia catalogs every item you have found, cleaned, upcycled, and sold, which doubles as both a collectathon tracker and a late-game order system when you need a specific part. With around 170 base trinkets and thousands of combination outcomes, the item variety holds up longer than you might expect from a casual sim. What legitimately surprised me is the writing. The story revolves around a named cast of NPCs spread across Silver City, including lizard folk, sentient mushrooms, spirits, and at least one very opinionated speaking cat. Each character arrives through your shop window with a quest tied to specific trinkets, and the main narrative puts a friend's soul on the line in a way that kept me pushing through the loop rather than just grinding coins. Players who engage with the text will find character arcs that feel closer to a light visual novel than a typical sim. Players who skip dialogue will still get a functional shop loop, but they are missing the better half of the game. The story content runs roughly seven to ten hours to complete, after which the game opens into pure sandbox mode. Here is the honest caveat: Trash Goblin is designed without friction by intent. You cannot lose money, reputation is permanent and can never decrease, customers will wait indefinitely, and there are no time limits or fail states anywhere. For the anxiety-avoidance crowd that drives the cozy genre, this is the whole point. For players who need systems to push back, the post-story sandbox will feel hollow fast. The 1.1 patch (titled Spirit of Customer Service) added new trinkets, a short character storyline, and extra achievements to chase, but critical consensus is that post-completion depth remains thin. The accessibility suite, on the other hand, is genuinely thoughtful: tool input modes range from click to hold to pure hover, a dirt highlighter assists color-deficient players, and text size scales freely. This is not a sim that asks anything of you strategically. It asks whether the act of cleaning, combining, and cataloging things is intrinsically satisfying enough to carry your evening. For a significant portion of players, the answer will be yes, repeatedly and for longer sessions than they planned. For players chasing mechanical depth or late-game complexity, the ceiling arrives quickly and the view from up there is a bit sparse. Diego, Scout Team

Trash Goblin

Trash Goblin

28 may 2025Spilt Milk Studios Ltd
GamerScout opina

If PowerWash Simulator gave you a dopamine problem, Trash Goblin is your next relapse: chip, scrub, upcycle, and sell trinkets to a city full of quirky weirdos, with zero ways to fail.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €17.40

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My instinct is always to evaluate a game by its failure states, and Trash Goblin has essentially none of them, which is either a dealbreaker or a feature depending on who you are. You play as a goblin inheriting a trinket shop from your friend Aimon, a character the game cheerfully describes as totally not a criminal. From that setup you spend your in-game days cycling through four distinct areas of your tiny shop: a workbench where bags of junk arrive endlessly, a sales counter for matching trinkets to customer requests, a tools-and-upgrades station accessed via the stairs, and a bunk bed that ends your day and auto-saves your progress. Six activity slots per day keeps sessions feeling structured without ever tipping into pressure. The tactile moment-to-moment work is the hook. Bags of loot arrive on your workbench, and cracking them open kicks off a chisel mini-game where you chip away at dirt blocks to reveal hidden trinkets underneath. Once uncovered, you scrub items clean with a sponge for a coin bonus, then run them through upcycling, which is the system that does the most mechanical lifting. Upcycling lets you fuse clean items together to raise their value, with bonuses for matching sets. A fully assembled Frog Doll, for instance, is worth considerably more than its individual components sold separately. The TrinketPedia catalogs every item you have found, cleaned, upcycled, and sold, which doubles as both a collectathon tracker and a late-game order system when you need a specific part. With around 170 base trinkets and thousands of combination outcomes, the item variety holds up longer than you might expect from a casual sim. What legitimately surprised me is the writing. The story revolves around a named cast of NPCs spread across Silver City, including lizard folk, sentient mushrooms, spirits, and at least one very opinionated speaking cat. Each character arrives through your shop window with a quest tied to specific trinkets, and the main narrative puts a friend's soul on the line in a way that kept me pushing through the loop rather than just grinding coins. Players who engage with the text will find character arcs that feel closer to a light visual novel than a typical sim. Players who skip dialogue will still get a functional shop loop, but they are missing the better half of the game. The story content runs roughly seven to ten hours to complete, after which the game opens into pure sandbox mode. Here is the honest caveat: Trash Goblin is designed without friction by intent. You cannot lose money, reputation is permanent and can never decrease, customers will wait indefinitely, and there are no time limits or fail states anywhere. For the anxiety-avoidance crowd that drives the cozy genre, this is the whole point. For players who need systems to push back, the post-story sandbox will feel hollow fast. The 1.1 patch (titled Spirit of Customer Service) added new trinkets, a short character storyline, and extra achievements to chase, but critical consensus is that post-completion depth remains thin. The accessibility suite, on the other hand, is genuinely thoughtful: tool input modes range from click to hold to pure hover, a dirt highlighter assists color-deficient players, and text size scales freely. This is not a sim that asks anything of you strategically. It asks whether the act of cleaning, combining, and cataloging things is intrinsically satisfying enough to carry your evening. For a significant portion of players, the answer will be yes, repeatedly and for longer sessions than they planned. For players chasing mechanical depth or late-game complexity, the ceiling arrives quickly and the view from up there is a bit sparse.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaCozy SimZero Fail-StateTrinket CollectingUpcycling MechanicsVisual Novel ElementsTactile MinigameAccessibility OptionsPost-Story Sandbox

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
Storage
3 GB available space
Graphics
DX11, DX12 capable
Processor
Intel Pentium 2GHZ or AMD equivalent

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Información del juego

Desarrolladora
Spilt Milk Studios Ltd
Distribuidora
Spilt Milk Studios Ltd
Fecha de lanzamiento
28 may 2025

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¿En qué plataformas está disponible Trash Goblin?

Trash Goblin está disponible en PC.

¿Cuándo se lanzó Trash Goblin?

Trash Goblin se lanzó el 28 de mayo de 2025.

¿Quién desarrolló Trash Goblin?

Trash Goblin fue desarrollado por Spilt Milk Studios Ltd.