Compara los precios de Transport Fever en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Urban Games. Publicado por Good Shepherd Entertainment. Lanzado el 8/11/2016. Disponible en PC, Xbox. Géneros: Simulation. Puntuación Metacritic: 71/100.

Build rail and road empires from 1850 onward in this tycoon sim that rewards careful route planning over button-mashing.

Transport Fever is a transport tycoon simulation from Urban Games that drops you into 1850 with a handful of cash and the ambition to connect cities, move cargo, and turn a profit. The core loop is straightforward: lay tracks or roads, pick vehicles appropriate to the era, assign lines, and watch the money flow in or dry up depending on how well you read the demand curves. It sounds simple, but the moment you start juggling passenger connections with freight chains feeding factories into cities, the spreadsheet side of your brain wakes up and takes over. The campaign gives you two maps, one set in the Americas and one in Europe, each with a series of objectives tied to historical eras. Completing those objectives unlocks new vehicles, which means there is a genuine progression arc rather than an open sandbox from minute one. The free-play mode strips the objectives away and lets you tune the starting year, difficulty modifiers, and map parameters yourself. For strategy players used to setting their own win conditions, free play is where the real hours disappear. The technology tree advances automatically with the calendar, so you are always one decade away from better locomotives or early diesel buses, which creates a natural tension between upgrading and maintaining profitability on your existing lines. What works well is the terrain-aware construction system. Tunnels, bridges, and gradients all matter. A steep route that looks geographically direct can bleed a locomotive dry on fuel and slow your throughput to a crawl. Rerouting around hills costs more to build but pays back in timetable reliability. That kind of spatial reasoning, trading capital expenditure against operating efficiency, is exactly the depth that keeps long-form strategy players engaged. The city growth mechanic also responds meaningfully to service quality, so neglecting a city because it is temporarily unprofitable tends to compound into a structural problem later. The AI in sandbox mode is absent, since this is a solo-against-the-economy game rather than a competitive one, so do not come in expecting rival networks to pressure you. The weaknesses are real. Pathfinding for road vehicles can produce infuriating bottlenecks in dense city areas, and the traffic simulation is not nuanced enough to let you engineer your way out of every jam. The UI, while functional, shows its age and requires you to dig through several menus to get the financial breakdown you actually want. Modding support through the Steam Workshop is solid and the community has produced vehicle packs, maps, and UI improvements that patch several rough edges, so checking the Workshop before your first session is genuine advice rather than a throwaway tip. The sequel, Transport Fever 2, exists and improves on most of these pain points, which means this entry is best understood as the leaner, more affordable version of that experience. For newcomers to transport tycoons, Transport Fever is actually a reasonable starting point precisely because of its campaign structure. The objectives act as a guided tutorial without labelling themselves as one, easing you into route economics before the free-play sandbox hands you full control. Veteran tycoon players will find the depth satisfying for several hundred hours, especially with mods. If you want a game that rewards thinking three moves ahead on infrastructure rather than reflexes, this holds up. Diego, Scout Team

Transport Fever

Transport Fever

8 nov 2016Urban GamesGood Shepherd Entertainment
GamerScout opina

Build rail and road empires from 1850 onward in this tycoon sim that rewards careful route planning over button-mashing.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.57

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Transport Fever is a transport tycoon simulation from Urban Games that drops you into 1850 with a handful of cash and the ambition to connect cities, move cargo, and turn a profit. The core loop is straightforward: lay tracks or roads, pick vehicles appropriate to the era, assign lines, and watch the money flow in or dry up depending on how well you read the demand curves. It sounds simple, but the moment you start juggling passenger connections with freight chains feeding factories into cities, the spreadsheet side of your brain wakes up and takes over. The campaign gives you two maps, one set in the Americas and one in Europe, each with a series of objectives tied to historical eras. Completing those objectives unlocks new vehicles, which means there is a genuine progression arc rather than an open sandbox from minute one. The free-play mode strips the objectives away and lets you tune the starting year, difficulty modifiers, and map parameters yourself. For strategy players used to setting their own win conditions, free play is where the real hours disappear. The technology tree advances automatically with the calendar, so you are always one decade away from better locomotives or early diesel buses, which creates a natural tension between upgrading and maintaining profitability on your existing lines. What works well is the terrain-aware construction system. Tunnels, bridges, and gradients all matter. A steep route that looks geographically direct can bleed a locomotive dry on fuel and slow your throughput to a crawl. Rerouting around hills costs more to build but pays back in timetable reliability. That kind of spatial reasoning, trading capital expenditure against operating efficiency, is exactly the depth that keeps long-form strategy players engaged. The city growth mechanic also responds meaningfully to service quality, so neglecting a city because it is temporarily unprofitable tends to compound into a structural problem later. The AI in sandbox mode is absent, since this is a solo-against-the-economy game rather than a competitive one, so do not come in expecting rival networks to pressure you. The weaknesses are real. Pathfinding for road vehicles can produce infuriating bottlenecks in dense city areas, and the traffic simulation is not nuanced enough to let you engineer your way out of every jam. The UI, while functional, shows its age and requires you to dig through several menus to get the financial breakdown you actually want. Modding support through the Steam Workshop is solid and the community has produced vehicle packs, maps, and UI improvements that patch several rough edges, so checking the Workshop before your first session is genuine advice rather than a throwaway tip. The sequel, Transport Fever 2, exists and improves on most of these pain points, which means this entry is best understood as the leaner, more affordable version of that experience. For newcomers to transport tycoons, Transport Fever is actually a reasonable starting point precisely because of its campaign structure. The objectives act as a guided tutorial without labelling themselves as one, easing you into route economics before the free-play sandbox hands you full control. Veteran tycoon players will find the depth satisfying for several hundred hours, especially with mods. If you want a game that rewards thinking three moves ahead on infrastructure rather than reflexes, this holds up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTransport TycoonRoute ManagementHistorical ErasFreight SimulationCity GrowthWorkshop ModsCampaign + SandboxInfrastructure Planning

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 3.0 GHz
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 260, ATI Radeon HD 5670, 1 GB VRAM
Storage
12 GB available space

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
71
Steam
83%(10,812)

Información del juego

Desarrolladora
Urban Games
Distribuidora
Good Shepherd Entertainment
Fecha de lanzamiento
8 nov 2016

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¿En qué plataformas está disponible Transport Fever?

Transport Fever está disponible en PC, Xbox.

¿Cuándo se lanzó Transport Fever?

Transport Fever se lanzó el 8 de noviembre de 2016.

¿Quién desarrolló Transport Fever?

Transport Fever fue desarrollado por Urban Games y publicado por Good Shepherd Entertainment.

¿Merece la pena comprar Transport Fever?

Transport Fever tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.