Compara los precios de TransOcean 2: Rivals en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Deck13 Hamburg. Publicado por astragon Entertainment. Lanzado el 10/5/2016. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 69/100.

Run a shipping empire against human rivals in this container-logistics sim that trades port scenery for spreadsheet-level contract management.

TransOcean 2: Rivals is a business simulation about running a maritime freight company, bidding on contracts, managing a fleet of cargo vessels, and muscling out competitors for the most profitable routes. The sequel's headline feature is multiplayer, letting you compete directly against other players for contracts rather than grinding against passive AI. If you find the romanticism of the open sea less interesting than the cold math of fuel costs versus cargo revenue, this is the game built for that itch. The core loop is tighter than it sounds. You acquire ships, assign them routes, balance capacity against operating costs, and time your contract bids to undercut rivals without bleeding your own margins. There is a satisfying layer of fleet progression here: bigger vessels unlock later, so early-game decisions about which routes to prioritize genuinely shape your mid-game capital. Players who treat the first few hours as a tutorial in disguise, learning which contract types generate consistent income versus high-variance windfalls, will find the later stages more rewarding. The game does offer a campaign and a tutorial, and the tutorial is functional without being condescending, which puts it ahead of a lot of genre peers. That said, the 55 percent positive rating on Steam is not an accident. The AI in single-player is predictable once you understand its bidding patterns, which removes tension from solo runs after you crack the formula. The multiplayer premise, which should be the game's strongest selling point, suffers from a small active playerbase at this point in its life. Finding a live opponent is inconsistent, and the experience that the developers clearly designed the whole sequel around can be genuinely hard to access. The presentation is serviceable but not inspiring, and the simulation depth, while decent, does not match the complexity of a Kalypso port management title or the emergent chaos of older Tycoon-era games. Mod support is thin, which is a real limitation for a sim title. Paradox-style post-launch patching was not part of this game's DNA, so what you see in the current build is largely what you get. For a strategy-sim player used to games that grow with community content, that ceiling feels low relatively quickly. Long-term replayability leans heavily on multiplayer access, and that access is inconsistent. For someone new to shipping sims or business management games, TransOcean 2 is actually a reasonable entry point. The mechanics are legible, the progression curve is forgiving, and the contract system teaches resource prioritization without punishing mistakes too hard. Veterans of the genre will likely exhaust the depth within twenty to thirty hours. If you have a friend willing to play alongside you and you both enjoy the logistics-management niche, the multiplayer rivalry format still works and offers something most comparable titles do not attempt. Diego, Scout Team

TransOcean 2: Rivals

TransOcean 2: Rivals

10 may 2016Deck13 Hamburgastragon Entertainment
GamerScout opina

Run a shipping empire against human rivals in this container-logistics sim that trades port scenery for spreadsheet-level contract management.

PC
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Acerca de TransOcean 2: Rivals

TransOcean 2: Rivals is a business simulation about running a maritime freight company, bidding on contracts, managing a fleet of cargo vessels, and muscling out competitors for the most profitable routes. The sequel's headline feature is multiplayer, letting you compete directly against other players for contracts rather than grinding against passive AI. If you find the romanticism of the open sea less interesting than the cold math of fuel costs versus cargo revenue, this is the game built for that itch. The core loop is tighter than it sounds. You acquire ships, assign them routes, balance capacity against operating costs, and time your contract bids to undercut rivals without bleeding your own margins. There is a satisfying layer of fleet progression here: bigger vessels unlock later, so early-game decisions about which routes to prioritize genuinely shape your mid-game capital. Players who treat the first few hours as a tutorial in disguise, learning which contract types generate consistent income versus high-variance windfalls, will find the later stages more rewarding. The game does offer a campaign and a tutorial, and the tutorial is functional without being condescending, which puts it ahead of a lot of genre peers. That said, the 55 percent positive rating on Steam is not an accident. The AI in single-player is predictable once you understand its bidding patterns, which removes tension from solo runs after you crack the formula. The multiplayer premise, which should be the game's strongest selling point, suffers from a small active playerbase at this point in its life. Finding a live opponent is inconsistent, and the experience that the developers clearly designed the whole sequel around can be genuinely hard to access. The presentation is serviceable but not inspiring, and the simulation depth, while decent, does not match the complexity of a Kalypso port management title or the emergent chaos of older Tycoon-era games. Mod support is thin, which is a real limitation for a sim title. Paradox-style post-launch patching was not part of this game's DNA, so what you see in the current build is largely what you get. For a strategy-sim player used to games that grow with community content, that ceiling feels low relatively quickly. Long-term replayability leans heavily on multiplayer access, and that access is inconsistent. For someone new to shipping sims or business management games, TransOcean 2 is actually a reasonable entry point. The mechanics are legible, the progression curve is forgiving, and the contract system teaches resource prioritization without punishing mistakes too hard. Veterans of the genre will likely exhaust the depth within twenty to thirty hours. If you have a friend willing to play alongside you and you both enjoy the logistics-management niche, the multiplayer rivalry format still works and offers something most comparable titles do not attempt.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamBusiness SimulationFleet ManagementContract BiddingMultiplayer RivalryLogisticsTycoon

Requisitos del sistema

Mínimos

Processor
Intel Core i3-2120, 3, 3 GHz or higher
Memory
4 GB RAM
Graphics
Geforce GTX 260, Radeon HD 4850 (1 GB VRAM) or comparable D…

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Reseñas y valoraciones

Metacritic
69
Steam
55%(701)

Información del juego

Desarrolladora
Deck13 Hamburg
Distribuidora
astragon Entertainment
Fecha de lanzamiento
10 may 2016

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¿En qué plataformas está disponible TransOcean 2: Rivals?

TransOcean 2: Rivals está disponible en PC.

¿Cuándo se lanzó TransOcean 2: Rivals?

TransOcean 2: Rivals se lanzó el 10 de mayo de 2016.

¿Quién desarrolló TransOcean 2: Rivals?

TransOcean 2: Rivals fue desarrollado por Deck13 Hamburg y publicado por astragon Entertainment.

¿Merece la pena comprar TransOcean 2: Rivals?

TransOcean 2: Rivals tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.