Compara los precios de Traffix en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Infinity Games. Publicado por Infinity Games. Lanzado el 8/7/2019. Disponible en PC, Mac. Géneros: Indie, Simulation.

Solid micro-puzzle instincts packed into 32 city intersections, but its mobile DNA shows badly on PC. Worth grabbing if you want a short, low-friction brain workout.

My instinct when I see a minimalist puzzle game with a 64% Steam rating is to check whether the concept is broken or just the port. With Traffix, it's both and neither, depending on how you approach it. The core loop is genuinely well-designed: you manage traffic lights at single-screen intersections across city stages inspired by real locations, clicking once to allow one car through on a yellow, double-clicking to open a green and let traffic flow freely, then switching back to red before the chaos compounds. That three-state system sounds trivial until you have four lights running simultaneously, a bus cutting across two lanes, and a train slicing through the intersection at an angle. The rhythm the game builds toward is real, and when you find it, it clicks. The progression across the roughly 32 stages is well-paced on paper. Early levels teach you the single-light timing loop without drowning you in variables, then layer in roundabouts, highway merges, and eventually vehicles like trains and planes that ignore your light authority entirely and force you to work around their schedules. Each stage has a ten-mistake ceiling before the run ends, and those mistakes come from two sources: crashes, which are obvious, and impatient drivers who have waited too long at a red light and road-rage off the screen. The dual-pressure system is the game's best mechanical idea. You cannot simply hold everyone at red to think, because angry drivers cost you just as much as collisions. That tension is where Traffix earns its puzzle credentials. Chaos Mode unlocks after clearing each normal stage without crashing, and it ratchets the difficulty sharply. Instead of standard traffic, it floods intersections with emergency vehicles that spawn at higher rates and uses a one-crash fail state rather than a ten-strike buffer. It's the game at its most demanding, and it strips away the forgiving rhythm of normal mode almost completely. Whether that reads as exciting or punishing depends entirely on your tolerance for reflex-heavy restarts. Here is where I have to be straight with PC players: this is a mobile port and it shows. The level selection screen uses a drag-scroll interaction that maps awkwardly to a mouse. All three light states cycle through a single left-click, which means a panicked click when you want red can accidentally roll through yellow and land on green, causing the crash you were trying to prevent. There are no keyboard shortcuts for light control. The game runs fullscreen only. None of these are insurmountable, but none of them should be issues in a PC release, and the developer has not addressed them in several years. The macOS version is also no longer compatible with Catalina or later, so Mac buyers should check system requirements carefully before committing. The Steam review split sitting around Mixed reflects exactly this friction: people who meet the game on its own minimalist terms tend to enjoy it; people expecting a polished desktop experience find the interface fighting them. For strategy and puzzle players in particular, the decision depth here is shallow by any serious measure. There is no build order, no long-term resource consideration, no emergent AI behavior. What Traffix offers instead is a short, well-contained set of timing puzzles that reward pattern recognition and calm mouse discipline over raw speed. Think of it as the puzzle equivalent of a palate cleanser rather than a main course. If your backlog needs something you can finish in two or three sittings without a tutorial PDF, the core game delivers that. Just go in with your click discipline locked in and your expectations calibrated to mobile-origin indie, not a purpose-built PC puzzler. Diego, Scout Team

Traffix

Traffix

8 jul 2019Infinity Games
GamerScout opina

Solid micro-puzzle instincts packed into 32 city intersections, but its mobile DNA shows badly on PC. Worth grabbing if you want a short, low-friction brain workout.

PCMac
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My instinct when I see a minimalist puzzle game with a 64% Steam rating is to check whether the concept is broken or just the port. With Traffix, it's both and neither, depending on how you approach it. The core loop is genuinely well-designed: you manage traffic lights at single-screen intersections across city stages inspired by real locations, clicking once to allow one car through on a yellow, double-clicking to open a green and let traffic flow freely, then switching back to red before the chaos compounds. That three-state system sounds trivial until you have four lights running simultaneously, a bus cutting across two lanes, and a train slicing through the intersection at an angle. The rhythm the game builds toward is real, and when you find it, it clicks. The progression across the roughly 32 stages is well-paced on paper. Early levels teach you the single-light timing loop without drowning you in variables, then layer in roundabouts, highway merges, and eventually vehicles like trains and planes that ignore your light authority entirely and force you to work around their schedules. Each stage has a ten-mistake ceiling before the run ends, and those mistakes come from two sources: crashes, which are obvious, and impatient drivers who have waited too long at a red light and road-rage off the screen. The dual-pressure system is the game's best mechanical idea. You cannot simply hold everyone at red to think, because angry drivers cost you just as much as collisions. That tension is where Traffix earns its puzzle credentials. Chaos Mode unlocks after clearing each normal stage without crashing, and it ratchets the difficulty sharply. Instead of standard traffic, it floods intersections with emergency vehicles that spawn at higher rates and uses a one-crash fail state rather than a ten-strike buffer. It's the game at its most demanding, and it strips away the forgiving rhythm of normal mode almost completely. Whether that reads as exciting or punishing depends entirely on your tolerance for reflex-heavy restarts. Here is where I have to be straight with PC players: this is a mobile port and it shows. The level selection screen uses a drag-scroll interaction that maps awkwardly to a mouse. All three light states cycle through a single left-click, which means a panicked click when you want red can accidentally roll through yellow and land on green, causing the crash you were trying to prevent. There are no keyboard shortcuts for light control. The game runs fullscreen only. None of these are insurmountable, but none of them should be issues in a PC release, and the developer has not addressed them in several years. The macOS version is also no longer compatible with Catalina or later, so Mac buyers should check system requirements carefully before committing. The Steam review split sitting around Mixed reflects exactly this friction: people who meet the game on its own minimalist terms tend to enjoy it; people expecting a polished desktop experience find the interface fighting them. For strategy and puzzle players in particular, the decision depth here is shallow by any serious measure. There is no build order, no long-term resource consideration, no emergent AI behavior. What Traffix offers instead is a short, well-contained set of timing puzzles that reward pattern recognition and calm mouse discipline over raw speed. Think of it as the puzzle equivalent of a palate cleanser rather than a main course. If your backlog needs something you can finish in two or three sittings without a tutorial PDF, the core game delivers that. Just go in with your click discipline locked in and your expectations calibrated to mobile-origin indie, not a purpose-built PC puzzler.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Traffic ManagementMinimalist PuzzleReflex-BasedChaos ModeMobile PortPattern RecognitionShort PlaythroughCasual Puzzle

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 10
Storage
300 MB available space
Graphics
GeForce 6800
Processor
AMD A6-7480

Recomendados

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 11
Storage
300 MB available space
Graphics
Geforce 8600
Processor
AMD FX-8350

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Información del juego

Desarrolladora
Infinity Games
Distribuidora
Infinity Games
Fecha de lanzamiento
8 jul 2019

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¿En qué plataformas está disponible Traffix?

Traffix está disponible en PC, Mac.

¿Cuándo se lanzó Traffix?

Traffix se lanzó el 8 de julio de 2019.

¿Quién desarrolló Traffix?

Traffix fue desarrollado por Infinity Games.