Compara los precios de Tower of Babel: Survivors of Chaos en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NANOO. Publicado por NANOO. Lanzado el 26/5/2026. Disponible en PC, Mac. Géneros: Action, Adventure, Indie, RPG, Strategy.

If Diablo's loot compulsion and Vampire Survivors' horde-clearing autopilot had a hand-drawn offspring, this is roughly what you'd get - with all the rough edges a fresh full release carries.

My spreadsheet instincts kicked in within two runs: there are a lot of systems layered on top of what looks, at first glance, like a straightforward bullet-heaven game. You pick one of three classes - the armored frontliner Warrior, the mana-hungry Wizard, or the mobile combo-oriented Brawler - and then you start climbing a 12-floor tower where every run feeds a persistent meta-progression loop built around the Altar of Blessings, a hub-based Blacksmith, rune socketing, gem transmutation, and legendary gear affixes. That is not a short list, and none of it is explained with particular generosity. The Warrior is the correct first pick if you want to understand the systems before the systems punish you; the Wizard opens up once you grasp mana-to-health conversion and spell-projectile synergies, and the Brawler rewards positional play with dodge-cancel combos that feel genuinely distinct from the other two. The core loop works. Auto-attack combat means your hands are free to focus on positioning and XP crystal collection, while level-up skill choices - picking between ice orbs, chain lightning, Meteor, Lightning Wave, lifesteal passives, and dozens of other options - provide the real decision-making. Skill reroll and ban features let you steer builds away from dead-end picks, which is a quality-of-life detail that separates the more considered survivors-likes from the chaotic ones. The hand-drawn art is one of the clearest strengths here: enemy designs are visually distinct floor-to-floor, and the dark fantasy palette is closer to Darkest Dungeon than the pixel-art norm of the genre. None of that costs anything to appreciate. Here is where the numbers stop being comfortable. Gold economy is the community's loudest recurring complaint, and the data supports the frustration: Altar upgrades scale aggressively in cost, Blacksmith enhancement prices are steep relative to per-run gold yields, and the Final Greed crafting system has a variance problem that can randomly crater a carefully built weapon. Enemy speed and explosion hitboxes on certain floor-four-and-up enemy types have been flagged as over-tuned, and the single map environment means that runs stretching 15 to 20 minutes per floor can start to feel repetitive when there are no branching events or points of interest to break the rhythm. The developer has been responsive - gold collection was patched quickly from per-item pickup to auto-collect - but the balancing work is ongoing. The Chaos Dungeon endgame mode, which scales to 150 floors in the version 1.0 build, does give committed players a destination beyond the main tower climb. Build planning for deep Chaos runs requires real attention to rune priorities, gear item level thresholds, and legendary effect transfers - that layer is where the strategy-game part of my brain actually engaged. If you are the kind of player who opens a second monitor to cross-reference socket efficiency, there is a ceiling here worth aiming for. If you need a tutorial that holds your hand through gem powder transmutation, you will need to lean on the community guides that have already started appearing. This is a game with a functional core, visible ambition, and persistent rough edges in balance and content variety. The full-release timing on May 26, 2026 means it arrived after a year in Early Access with developer responsiveness already demonstrated - that is a reasonable signal for the genre. Survivors fans comfortable with ongoing patch cycles will find more here than the horde-clearing surface suggests. Players expecting tight balance and event-rich runs should check back in a few patch cycles. Diego, Scout Team

Tower of Babel: Survivors of Chaos

Tower of Babel: Survivors of Chaos

26 may 2026NANOO
GamerScout opina

If Diablo's loot compulsion and Vampire Survivors' horde-clearing autopilot had a hand-drawn offspring, this is roughly what you'd get - with all the rough edges a fresh full release carries.

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My spreadsheet instincts kicked in within two runs: there are a lot of systems layered on top of what looks, at first glance, like a straightforward bullet-heaven game. You pick one of three classes - the armored frontliner Warrior, the mana-hungry Wizard, or the mobile combo-oriented Brawler - and then you start climbing a 12-floor tower where every run feeds a persistent meta-progression loop built around the Altar of Blessings, a hub-based Blacksmith, rune socketing, gem transmutation, and legendary gear affixes. That is not a short list, and none of it is explained with particular generosity. The Warrior is the correct first pick if you want to understand the systems before the systems punish you; the Wizard opens up once you grasp mana-to-health conversion and spell-projectile synergies, and the Brawler rewards positional play with dodge-cancel combos that feel genuinely distinct from the other two. The core loop works. Auto-attack combat means your hands are free to focus on positioning and XP crystal collection, while level-up skill choices - picking between ice orbs, chain lightning, Meteor, Lightning Wave, lifesteal passives, and dozens of other options - provide the real decision-making. Skill reroll and ban features let you steer builds away from dead-end picks, which is a quality-of-life detail that separates the more considered survivors-likes from the chaotic ones. The hand-drawn art is one of the clearest strengths here: enemy designs are visually distinct floor-to-floor, and the dark fantasy palette is closer to Darkest Dungeon than the pixel-art norm of the genre. None of that costs anything to appreciate. Here is where the numbers stop being comfortable. Gold economy is the community's loudest recurring complaint, and the data supports the frustration: Altar upgrades scale aggressively in cost, Blacksmith enhancement prices are steep relative to per-run gold yields, and the Final Greed crafting system has a variance problem that can randomly crater a carefully built weapon. Enemy speed and explosion hitboxes on certain floor-four-and-up enemy types have been flagged as over-tuned, and the single map environment means that runs stretching 15 to 20 minutes per floor can start to feel repetitive when there are no branching events or points of interest to break the rhythm. The developer has been responsive - gold collection was patched quickly from per-item pickup to auto-collect - but the balancing work is ongoing. The Chaos Dungeon endgame mode, which scales to 150 floors in the version 1.0 build, does give committed players a destination beyond the main tower climb. Build planning for deep Chaos runs requires real attention to rune priorities, gear item level thresholds, and legendary effect transfers - that layer is where the strategy-game part of my brain actually engaged. If you are the kind of player who opens a second monitor to cross-reference socket efficiency, there is a ceiling here worth aiming for. If you need a tutorial that holds your hand through gem powder transmutation, you will need to lean on the community guides that have already started appearing. This is a game with a functional core, visible ambition, and persistent rough edges in balance and content variety. The full-release timing on May 26, 2026 means it arrived after a year in Early Access with developer responsiveness already demonstrated - that is a reasonable signal for the genre. Survivors fans comfortable with ongoing patch cycles will find more here than the horde-clearing surface suggests. Players expecting tight balance and event-rich runs should check back in a few patch cycles.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieBullet HeavenLoot-Driven ProgressionAltar Meta-ProgressionChaos Dungeon EndgameSkill Reroll SystemRune SocketingAuto-CombatFull Release Post-Early-Access

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
500 MB available space
Graphics
GeForce GTX 650 or Radeon R7 250
Processor
Intel Core i3-4130

Recomendados

OS
Windows 10 (64-bit) or later
Memory
8 GB RAM
Storage
1 GB available space
Graphics
GeForce GTX 960 or Radeon RX 470
Processor
Intel Core i5-4430 or better

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Información del juego

Desarrolladora
NANOO
Distribuidora
NANOO
Fecha de lanzamiento
26 may 2026

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Tower of Babel: Survivors of Chaos está disponible en PC, Mac.

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Tower of Babel: Survivors of Chaos se lanzó el 26 de mayo de 2026.

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Tower of Babel: Survivors of Chaos fue desarrollado por NANOO.