Compara los precios de Touhou Mystia's Izakaya en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 二色幽紫蝶. Publicado por 二色幽紫蝶. Lanzado el 1/10/2021. Disponible en PC, Mac. Géneros: Casual, Indie, RPG, Simulation.

Debt collection via grilled lamprey: Mystia's Izakaya is the cozy restaurant sim that somehow holds a 97% positive rating on Steam and makes you care deeply about a bird-girl's kneecaps.

I went in expecting a curiosity - a doujin restaurant sim built on a bullet-hell franchise's lore - and came out roughly 35 hours later with a spreadsheet of rare guest preferences and a deep personal grudge against Tewi Inaba. The hook is a debt loop: Mystia takes on a loan to save a friend, and every in-game chapter ends with a repayment deadline or Chen shows up with a baseball bat. That structure gives every service night actual stakes, even when the difficulty stays firmly in comfort-game territory. The core loop splits cleanly into two phases. Daytime is light resource management: you roam Gensokyo's map collecting ingredients, buying stock from merchants, running delivery quests, and building bond levels with named characters like Marisa, Cirno, and Keine. Every 30 minutes of in-game time advances when you take an action, so there is a soft planning layer around route efficiency - teleportation unlocks later to smooth that out. At 18:00 the izakaya opens and the real texture of the game kicks in. Regular unnamed customers flash icon orders and you fill them fast; named rare guests are the decision points. They order off-menu, describing preferences rather than dishes, and you have to modify recipes with the right ingredients or risk a punishment spell card. Pleasing Reimu might refill your gathering spots; angering Yuyuko can drain your cash in a single sitting. The spell card economy is light but genuinely shapes how you kit out a service night. During cooking, Mystia breaks into a rhythm mini-game - tap to her song in time with the music and you bank temporary buffs like infinite customer patience or "artillery mode" that lets her throw dishes across the restaurant. Missing every note burns the dish into Dark Matter. The rhythm element is optional in the jukebox form and forgiving in the cooking form, which is the right call - it adds texture without gatekeeping progress. What actually tests you is inventory prep: showing up to a service night without the ingredients a rare guest wants means wasted bond opportunities and a punishment card with real knock-on effects. The honest criticisms land on depth and longevity. The core mechanical set is fully visible within the first two to three hours, and the game has a solid 40 or more hours of content in the base game alone, with five DLC packs adding new locations including the Scarlet Devil Mansion, Chireiden, and the Lunar Capital, each bringing six new characters to befriend and new dishes to unlock. Without those expansions, repetition sets in around the late-game grind. The base guest AI is passive - anonymous customers rarely punish inefficiency, money stops being a constraint well before the final arc, and the challenge spikes only during scripted story encounters. Players who want a mechanical ramp will be disappointed; players who want a structured cozy game with a light story, gorgeous pixel CG, and an izakaya-arrangement soundtrack they will hum for weeks will find it lands exactly where it aims. One important note for Touhou newcomers: prior franchise knowledge is genuinely not required. The story is self-contained, named characters are introduced with enough context to follow, and the whole thing reads as an accessible on-ramp rather than fan-service gatekeeping. The Steam version currently carries the base game plus DLC sold separately, so factor in the full DLC run if you want the complete content sweep that reviewers have praised. Diego, Scout Team

Touhou Mystia's Izakaya

Touhou Mystia's Izakaya

1 oct 2021二色幽紫蝶
GamerScout opina

Debt collection via grilled lamprey: Mystia's Izakaya is the cozy restaurant sim that somehow holds a 97% positive rating on Steam and makes you care deeply about a bird-girl's kneecaps.

PCMac
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €8.60

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I went in expecting a curiosity - a doujin restaurant sim built on a bullet-hell franchise's lore - and came out roughly 35 hours later with a spreadsheet of rare guest preferences and a deep personal grudge against Tewi Inaba. The hook is a debt loop: Mystia takes on a loan to save a friend, and every in-game chapter ends with a repayment deadline or Chen shows up with a baseball bat. That structure gives every service night actual stakes, even when the difficulty stays firmly in comfort-game territory. The core loop splits cleanly into two phases. Daytime is light resource management: you roam Gensokyo's map collecting ingredients, buying stock from merchants, running delivery quests, and building bond levels with named characters like Marisa, Cirno, and Keine. Every 30 minutes of in-game time advances when you take an action, so there is a soft planning layer around route efficiency - teleportation unlocks later to smooth that out. At 18:00 the izakaya opens and the real texture of the game kicks in. Regular unnamed customers flash icon orders and you fill them fast; named rare guests are the decision points. They order off-menu, describing preferences rather than dishes, and you have to modify recipes with the right ingredients or risk a punishment spell card. Pleasing Reimu might refill your gathering spots; angering Yuyuko can drain your cash in a single sitting. The spell card economy is light but genuinely shapes how you kit out a service night. During cooking, Mystia breaks into a rhythm mini-game - tap to her song in time with the music and you bank temporary buffs like infinite customer patience or "artillery mode" that lets her throw dishes across the restaurant. Missing every note burns the dish into Dark Matter. The rhythm element is optional in the jukebox form and forgiving in the cooking form, which is the right call - it adds texture without gatekeeping progress. What actually tests you is inventory prep: showing up to a service night without the ingredients a rare guest wants means wasted bond opportunities and a punishment card with real knock-on effects. The honest criticisms land on depth and longevity. The core mechanical set is fully visible within the first two to three hours, and the game has a solid 40 or more hours of content in the base game alone, with five DLC packs adding new locations including the Scarlet Devil Mansion, Chireiden, and the Lunar Capital, each bringing six new characters to befriend and new dishes to unlock. Without those expansions, repetition sets in around the late-game grind. The base guest AI is passive - anonymous customers rarely punish inefficiency, money stops being a constraint well before the final arc, and the challenge spikes only during scripted story encounters. Players who want a mechanical ramp will be disappointed; players who want a structured cozy game with a light story, gorgeous pixel CG, and an izakaya-arrangement soundtrack they will hum for weeks will find it lands exactly where it aims. One important note for Touhou newcomers: prior franchise knowledge is genuinely not required. The story is self-contained, named characters are introduced with enough context to follow, and the whole thing reads as an accessible on-ramp rather than fan-service gatekeeping. The Steam version currently carries the base game plus DLC sold separately, so factor in the full DLC run if you want the complete content sweep that reviewers have praised.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieDebt ManagementCozy SimRestaurant ManagementBond SystemRhythm Mini-gameSpell Card MechanicsDay-Night LoopTouhou Fan GameRecipe Unlocks

Requisitos del sistema

Mínimos

OS
Windows7
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GTX 750Ti / AMD HD 7790
Processor
Intel Pentium G5500 / Core i3-6100 / AMD Ryzen3 1200

Recomendados

OS
Windows7Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GTX 1050 / AMD RX560
Processor
Core i5-8400 / AMD Ryzen5 1600

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Información del juego

Desarrolladora
二色幽紫蝶
Distribuidora
二色幽紫蝶
Fecha de lanzamiento
1 oct 2021

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¿En qué plataformas está disponible Touhou Mystia's Izakaya?

Touhou Mystia's Izakaya está disponible en PC, Mac.

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Touhou Mystia's Izakaya se lanzó el 1 de octubre de 2021.

¿Quién desarrolló Touhou Mystia's Izakaya?

Touhou Mystia's Izakaya fue desarrollado por 二色幽紫蝶.