Compara los precios de Total War: WARHAMMER III – Tides of Torment (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 16/2/2022. Disponible en PC. Géneros: Action, Strategy. Puntuación Metacritic: 86/100.

The Warhammer trilogy's chaotic finale adds Daemon-infused factions and a Realm of Chaos campaign that swaps typical conquest for a frantic race against the apocalypse.

Total War: WARHAMMER III closes out Creative Assembly's decade-long Warhammer trilogy by doing something most strategy sequels avoid: it breaks its own map. Instead of a familiar land-grab across recognisable geography, the campaign sends you into the Realm of Chaos, a fragmented dimension ruled by the four Chaos Gods. Each god controls a pocket realm with its own rules, hazards, and boss encounter. You are not here to paint the map your colour. You are here to sprint through a gauntlet before the other factions do it first. That shift in win condition changes the entire feel of your session, and it is the most interesting structural decision in the trilogy. Faction variety is the headline stat for this entry. You get the four Chaos God factions (Khorne, Tzeentch, Nurgle, Slaanesh), each with wildly different playstyles, plus Kislev and Grand Cathay as order-side bookends. Kislev leans into attrition and Bears, Cathay rewards supply-line micromanagement with its Harmony mechanic that buffs units depending on Yin-Yang balance in your army composition. On the Chaos side, Khorne rewards constant aggression through a Blood Tithe resource, while Tzeentch punishes static play with change tokens that flip unit abilities mid-battle. That is four entirely separate resource loops to learn before you even touch confederation or the endgame. The tutorial does the bare minimum, so newcomers should treat the first campaign as a learning run and not a scored attempt. For veterans, the depth of decision-making per turn is the highest in the trilogy. Diplomatic complexity increased substantially, daemon-prince customisation lets you build a bespoke legendary lord from body parts and abilities across multiple playthroughs, and the Immortal Empires combined map (added post-launch and now the primary way most players run the game) drops every faction from all three titles onto a single enormous sandbox. That map alone justifies hundreds of hours if you rotate factions. The AI on the campaign layer is functional but unambitious at lower difficulties. Ramp it up or install SFO Grimhammer for a proper challenge. The modding scene is active and the Steam Workshop is well-stocked, which covers a lot of the rough edges Creative Assembly left unpolished. The Mixed review tag on Steam needs context. The base game launched without Immortal Empires, which was the feature most buyers were waiting for. Once it shipped, satisfaction improved substantially. The 86 Metacritic score better reflects the finished product as it stands today. That said, performance is still inconsistent in late-game Immortal Empires campaigns with large armies, and Cathay's campaign can feel gated in awkward ways if you do not optimise your trade routes early. These are real complaints, not nitpicks, and a player expecting a polished out-of-the-box experience should be aware. If you have never played a Total War game, this is a harder entry point than Warhammer II was in its prime. The faction count is overwhelming and the campaign structure is less forgiving for orientation. But if you are willing to spend two hours watching a faction overview video before your first session, the payoff curve is steep and deeply satisfying. The Warhammer setting does a lot of work by giving every unit and mechanic a flavourful reason to exist. A spreadsheet helps, but the lore does too. Diego, Scout Team

Total War: WARHAMMER III – Tides of Torment (DLC)

Total War: WARHAMMER III – Tides of Torment (DLC)

Complemento / DLC de Total War: WARHAMMER III — ver juego completo
16 feb 2022CREATIVE ASSEMBLYSEGA
GamerScout opina

The Warhammer trilogy's chaotic finale adds Daemon-infused factions and a Realm of Chaos campaign that swaps typical conquest for a frantic race against the apocalypse.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €15.71

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€15.7128 Jun 2026
Keyshops
€15.35€16.58€17.81€19.045 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Total War: WARHAMMER III – Tides of Torment (DLC)

Total War: WARHAMMER III closes out Creative Assembly's decade-long Warhammer trilogy by doing something most strategy sequels avoid: it breaks its own map. Instead of a familiar land-grab across recognisable geography, the campaign sends you into the Realm of Chaos, a fragmented dimension ruled by the four Chaos Gods. Each god controls a pocket realm with its own rules, hazards, and boss encounter. You are not here to paint the map your colour. You are here to sprint through a gauntlet before the other factions do it first. That shift in win condition changes the entire feel of your session, and it is the most interesting structural decision in the trilogy. Faction variety is the headline stat for this entry. You get the four Chaos God factions (Khorne, Tzeentch, Nurgle, Slaanesh), each with wildly different playstyles, plus Kislev and Grand Cathay as order-side bookends. Kislev leans into attrition and Bears, Cathay rewards supply-line micromanagement with its Harmony mechanic that buffs units depending on Yin-Yang balance in your army composition. On the Chaos side, Khorne rewards constant aggression through a Blood Tithe resource, while Tzeentch punishes static play with change tokens that flip unit abilities mid-battle. That is four entirely separate resource loops to learn before you even touch confederation or the endgame. The tutorial does the bare minimum, so newcomers should treat the first campaign as a learning run and not a scored attempt. For veterans, the depth of decision-making per turn is the highest in the trilogy. Diplomatic complexity increased substantially, daemon-prince customisation lets you build a bespoke legendary lord from body parts and abilities across multiple playthroughs, and the Immortal Empires combined map (added post-launch and now the primary way most players run the game) drops every faction from all three titles onto a single enormous sandbox. That map alone justifies hundreds of hours if you rotate factions. The AI on the campaign layer is functional but unambitious at lower difficulties. Ramp it up or install SFO Grimhammer for a proper challenge. The modding scene is active and the Steam Workshop is well-stocked, which covers a lot of the rough edges Creative Assembly left unpolished. The Mixed review tag on Steam needs context. The base game launched without Immortal Empires, which was the feature most buyers were waiting for. Once it shipped, satisfaction improved substantially. The 86 Metacritic score better reflects the finished product as it stands today. That said, performance is still inconsistent in late-game Immortal Empires campaigns with large armies, and Cathay's campaign can feel gated in awkward ways if you do not optimise your trade routes early. These are real complaints, not nitpicks, and a player expecting a polished out-of-the-box experience should be aware. If you have never played a Total War game, this is a harder entry point than Warhammer II was in its prime. The faction count is overwhelming and the campaign structure is less forgiving for orientation. But if you are willing to spend two hours watching a faction overview video before your first session, the payoff curve is steep and deeply satisfying. The Warhammer setting does a lot of work by giving every unit and mechanic a flavourful reason to exist. A spreadsheet helps, but the lore does too.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyDaemon Prince CustomisationImmortal EmpiresResource ManagementFaction VarietyMod-FriendlyLate-Game DepthChaos GodsArmy Composition

Requisitos del sistema

Mínimos

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

Recomendados

OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
DirectX
Version 11
Storage
120 GB available space Additio…

Sigue explorando

Community Discussion

Be the first to comment on Total War: WARHAMMER III – Tides of Torment (DLC).

Reseñas y valoraciones

Metacritic
86
Steam
70%(142,973)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
16 feb 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de CREATIVE ASSEMBLY

Compra mejor: guías útiles

Preguntas frecuentes sobre Total War: WARHAMMER III – Tides of Torment (DLC)

¿Cuánto cuesta Total War: WARHAMMER III – Tides of Torment (DLC)?

El precio de Total War: WARHAMMER III – Tides of Torment (DLC) cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Total War: WARHAMMER III – Tides of Torment (DLC) más barato?

Compara los precios de Total War: WARHAMMER III – Tides of Torment (DLC) en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Total War: WARHAMMER III – Tides of Torment (DLC)?

Total War: WARHAMMER III – Tides of Torment (DLC) está disponible en PC.

¿Cuándo se lanzó Total War: WARHAMMER III – Tides of Torment (DLC)?

Total War: WARHAMMER III – Tides of Torment (DLC) se lanzó el 16 de febrero de 2022.

¿Quién desarrolló Total War: WARHAMMER III – Tides of Torment (DLC)?

Total War: WARHAMMER III – Tides of Torment (DLC) fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.

¿Merece la pena comprar Total War: WARHAMMER III – Tides of Torment (DLC)?

Total War: WARHAMMER III – Tides of Torment (DLC) tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.