Compara los precios de Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA, Feral Interactive. Lanzado el 16/2/2022. Disponible en PC. Géneros: Action, Strategy. Puntuación Metacritic: 86/100.

A grand-strategy/real-time battle hybrid closing out the Warhammer trilogy, but Mixed Steam reviews hint the launch window left some players cold.

Total War: WARHAMMER III is the final chapter in Creative Assembly's decade-long partnership with Games Workshop, and it asks a bigger question than its predecessors: do you want to purge the Chaos Gods, or sign up with them? The campaign sends you into the Realm of Chaos, a fractured dimension split across four daemonic domains, each tied to Khorne, Nurgle, Tzeentch, and Slaanesh. Mechanically, this means your campaign map is not a single contiguous continent but a layered mix of mortal-world territory management and soul-collecting ritual runs inside Chaos rifts. It is more complex than WARHAMMER II, and that complexity cuts both ways. For the strategy-focused player, the depth here is real. Each faction has a distinct win condition and resource loop. Cathay leans on harmony mechanics and trade-route diplomacy. Kislev revolves around ataman settlement chains and the Motherland buff system. The Daemon factions, by contrast, are aggressive engines built around corruption spread and forced attrition, with very different unit rosters that reward knowing when to blob and when to skirmish. The Realm of Chaos campaign mode gates your endgame behind a race to collect daemon souls, which layers a time-pressure element onto what is otherwise a slow-burn empire builder. Whether that race feels exciting or punishing depends heavily on difficulty and faction choice, so pick carefully on your first run. The real-time battles remain the series backbone, and WARHAMMER III delivers some of the most visually distinct unit matchups in the trilogy. Greater Daemons are legitimately terrifying on the field, and the Be'lakor and Daemon Prince customisation system gives you a genuinely build-flexible legendary lord in a game that usually locks characters into fixed stat paths. The siege rework introduced here was long overdue, spreading attacker forces and creating multi-gate engagements that feel less like a bottleneck grind. AI in open-field battles is serviceable at lower difficulties but struggles with multi-front pressure at the top end, which experienced players will notice. The Mixed Steam rating is worth addressing directly. At launch, the campaign mode was rougher than fans of WARHAMMER II expected. Patches and the Immortal Empires mega-map (which merges all three games' territories into one enormous sandbox) have addressed the majority of the early complaints, and the current version of the game is meaningfully better than what shipped in February 2022. If you are buying today, Immortal Empires is the mode to start with, not the base Realm of Chaos campaign, especially if you already own any factions from the first two games. The mod ecosystem on the Steam Workshop is active, with overhaul mods for AI aggression, unit balance, and campaign pacing that can extend replayability well past the 300-hour mark. For newcomers to the trilogy, WARHAMMER III is not the recommended entry point in isolation. However, if you pick it up during a bundle sale and get Immortal Empires access, the in-game encyclopaedia and faction selection screen do enough hand-holding to make Cathay or Kislev reasonable starting factions. Both have relatively conventional economy and military loops compared to the Daemon rosters. The tutorial is functional if not spectacular. Give it two full campaigns before judging the depth, because the mid-game faction decisions are where this design really opens up. Diego, Scout Team

Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)

Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)

Complemento / DLC de Total War: WARHAMMER III — ver juego completo
16 feb 2022CREATIVE ASSEMBLYSEGA, Feral Interactive
GamerScout opina

A grand-strategy/real-time battle hybrid closing out the Warhammer trilogy, but Mixed Steam reviews hint the launch window left some players cold.

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Acerca de Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)

Total War: WARHAMMER III is the final chapter in Creative Assembly's decade-long partnership with Games Workshop, and it asks a bigger question than its predecessors: do you want to purge the Chaos Gods, or sign up with them? The campaign sends you into the Realm of Chaos, a fractured dimension split across four daemonic domains, each tied to Khorne, Nurgle, Tzeentch, and Slaanesh. Mechanically, this means your campaign map is not a single contiguous continent but a layered mix of mortal-world territory management and soul-collecting ritual runs inside Chaos rifts. It is more complex than WARHAMMER II, and that complexity cuts both ways. For the strategy-focused player, the depth here is real. Each faction has a distinct win condition and resource loop. Cathay leans on harmony mechanics and trade-route diplomacy. Kislev revolves around ataman settlement chains and the Motherland buff system. The Daemon factions, by contrast, are aggressive engines built around corruption spread and forced attrition, with very different unit rosters that reward knowing when to blob and when to skirmish. The Realm of Chaos campaign mode gates your endgame behind a race to collect daemon souls, which layers a time-pressure element onto what is otherwise a slow-burn empire builder. Whether that race feels exciting or punishing depends heavily on difficulty and faction choice, so pick carefully on your first run. The real-time battles remain the series backbone, and WARHAMMER III delivers some of the most visually distinct unit matchups in the trilogy. Greater Daemons are legitimately terrifying on the field, and the Be'lakor and Daemon Prince customisation system gives you a genuinely build-flexible legendary lord in a game that usually locks characters into fixed stat paths. The siege rework introduced here was long overdue, spreading attacker forces and creating multi-gate engagements that feel less like a bottleneck grind. AI in open-field battles is serviceable at lower difficulties but struggles with multi-front pressure at the top end, which experienced players will notice. The Mixed Steam rating is worth addressing directly. At launch, the campaign mode was rougher than fans of WARHAMMER II expected. Patches and the Immortal Empires mega-map (which merges all three games' territories into one enormous sandbox) have addressed the majority of the early complaints, and the current version of the game is meaningfully better than what shipped in February 2022. If you are buying today, Immortal Empires is the mode to start with, not the base Realm of Chaos campaign, especially if you already own any factions from the first two games. The mod ecosystem on the Steam Workshop is active, with overhaul mods for AI aggression, unit balance, and campaign pacing that can extend replayability well past the 300-hour mark. For newcomers to the trilogy, WARHAMMER III is not the recommended entry point in isolation. However, if you pick it up during a bundle sale and get Immortal Empires access, the in-game encyclopaedia and faction selection screen do enough hand-holding to make Cathay or Kislev reasonable starting factions. Both have relatively conventional economy and military loops compared to the Daemon rosters. The tutorial is functional if not spectacular. Give it two full campaigns before judging the depth, because the mid-game faction decisions are where this design really opens up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyReal-Time BattlesFaction VarietyCampaign SandboxImmortal EmpiresDaemon CustomisationWorkshop Mod SupportMulti-Faction Diplomacy

Requisitos del sistema

Mínimos

Processor
Intel i3/Ryzen 3 series
Memory
6 GB RAM
Graphics
Nvidia GTX 900/AMD RX 400 series | Intel Iris Xe Graphics
DirectX
Version 11
Storage
120 GB available space Additiona…

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OS
Windows 10 64-bit
Processor
Intel i5/Ryzen 5 series
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 1660 Ti/AMD RX 5600-XT/Intel Arc A750
DirectX
Version 11
Storage
120 GB available space Additio…

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Reseñas y valoraciones

Metacritic
86
Steam
70%(142,973)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA, Feral Interactive
Fecha de lanzamiento
16 feb 2022

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Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC) está disponible en PC.

¿Cuándo se lanzó Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)?

Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC) se lanzó el 16 de febrero de 2022.

¿Quién desarrolló Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)?

Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC) fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA, Feral Interactive.

¿Merece la pena comprar Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC)?

Total War: WARHAMMER III - Aislinn – Tides of Torment (DLC) tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.