Compara los precios de Total War: WARHAMMER II - Blood for the Blood God II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 26/10/2017. Disponible en PC. Géneros: Action, Strategy.

Paying extra to watch your Skavenslaves get decapitated sounds appealing until the blood effects tank your framerate and paint every unit the same shade of shiny red.

My spreadsheet instincts kicked in the moment I saw the Steam review score on this one: 39% positive out of nearly 1,500 reviews is a number that tells a story worth unpacking before you click purchase. Blood for the Blood God II is a pure visual effects DLC for Total War: WARHAMMER II, adding dynamic blood spurts, decapitations, and dismemberment animations to battles that ship clean and T-rated in the base game. There is zero campaign content, no new units, no mechanics adjustments. It is entirely cosmetic, and the community has had years to form a verdict on whether that cosmetic is actually good. The core complaint you will find repeated across hundreds of forum posts is not ideological opposition to gore, it is that the implementation overshoots. A few minutes into a large engagement and every model on the field, regardless of faction or unit type, becomes coated in an almost luminous red sheen. The carefully detailed unit art that Creative Assembly put into High Elves, Lizardmen, and Skaven gets effectively obscured behind what players have described as a bucket of shiny red paint dumped on every participant. Decapitation and dismemberment animations do land well on artillery hits and monster charges, where the scale of carnage justifies the spectacle, but sustained infantry melees turn into a homogeneous red blur faster than most players expect. The performance cost is a separate and significant concern. Multiple community reports document noticeable framerate drops once blood effects accumulate on the battlefield, with some players on mid-range hardware seeing 20 to 30 FPS losses during large engagements. For a game where army sizes can already stress CPUs in the late campaign, that is a real trade-off. The effects can be toggled off in the graphics options, which means you are essentially paying for a feature that many owners end up disabling. The Steam Workshop community has responded by producing mods like Less Blood, Less Gore II that dial back the saturation to something closer to realistic, which tells you something about the out-of-the-box calibration. The structural controversy underneath all of this is one that has followed Total War's blood DLC practice since Shogun II. The separation exists partly because adding gore to the base game would trigger higher age ratings from classification boards, which would restrict retail distribution. That reasoning is defensible, and Creative Assembly did make this DLC free for anyone who already owned Blood for the Blood God from the first game, which is a genuinely player-friendly move. But the fact that a free cross-ownership path exists also means that the standalone purchase is being evaluated much more harshly by buyers who feel they are paying twice for the same effects category. If you own the original game's blood DLC, your decision here costs nothing. If you do not, you are paying for visual effects that a vocal majority of the community considers overtuned and performance-hungry. Diego, Scout Team

Total War: WARHAMMER II - Blood for the Blood God II

Total War: WARHAMMER II - Blood for the Blood God II

26 oct 2017CREATIVE ASSEMBLYSEGA
GamerScout opina

Paying extra to watch your Skavenslaves get decapitated sounds appealing until the blood effects tank your framerate and paint every unit the same shade of shiny red.

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My spreadsheet instincts kicked in the moment I saw the Steam review score on this one: 39% positive out of nearly 1,500 reviews is a number that tells a story worth unpacking before you click purchase. Blood for the Blood God II is a pure visual effects DLC for Total War: WARHAMMER II, adding dynamic blood spurts, decapitations, and dismemberment animations to battles that ship clean and T-rated in the base game. There is zero campaign content, no new units, no mechanics adjustments. It is entirely cosmetic, and the community has had years to form a verdict on whether that cosmetic is actually good. The core complaint you will find repeated across hundreds of forum posts is not ideological opposition to gore, it is that the implementation overshoots. A few minutes into a large engagement and every model on the field, regardless of faction or unit type, becomes coated in an almost luminous red sheen. The carefully detailed unit art that Creative Assembly put into High Elves, Lizardmen, and Skaven gets effectively obscured behind what players have described as a bucket of shiny red paint dumped on every participant. Decapitation and dismemberment animations do land well on artillery hits and monster charges, where the scale of carnage justifies the spectacle, but sustained infantry melees turn into a homogeneous red blur faster than most players expect. The performance cost is a separate and significant concern. Multiple community reports document noticeable framerate drops once blood effects accumulate on the battlefield, with some players on mid-range hardware seeing 20 to 30 FPS losses during large engagements. For a game where army sizes can already stress CPUs in the late campaign, that is a real trade-off. The effects can be toggled off in the graphics options, which means you are essentially paying for a feature that many owners end up disabling. The Steam Workshop community has responded by producing mods like Less Blood, Less Gore II that dial back the saturation to something closer to realistic, which tells you something about the out-of-the-box calibration. The structural controversy underneath all of this is one that has followed Total War's blood DLC practice since Shogun II. The separation exists partly because adding gore to the base game would trigger higher age ratings from classification boards, which would restrict retail distribution. That reasoning is defensible, and Creative Assembly did make this DLC free for anyone who already owned Blood for the Blood God from the first game, which is a genuinely player-friendly move. But the fact that a free cross-ownership path exists also means that the standalone purchase is being evaluated much more harshly by buyers who feel they are paying twice for the same effects category. If you own the original game's blood DLC, your decision here costs nothing. If you do not, you are paying for visual effects that a vocal majority of the community considers overtuned and performance-hungry.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGore EffectsDLCVisual EnhancementWarhammerMature ContentCosmetic DLCCosmetic-Only DLCPerformance ImpactCross-Ownership DiscountToggle-able FXBlood and Dismemberment

Requisitos del sistema

Mínimos

Processor
Intel® Core™ 2 Duo 3.0Ghz
Memory
5 GB RAM
Graphics
NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
Storage
60 GB available space

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Processor
Intel® Core™ i5-4570 3.20GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
Storage
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Reseñas y valoraciones

Steam
39%(1,485)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
26 oct 2017

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¿En qué plataformas está disponible Total War: WARHAMMER II - Blood for the Blood God II?

Total War: WARHAMMER II - Blood for the Blood God II está disponible en PC.

¿Cuándo se lanzó Total War: WARHAMMER II - Blood for the Blood God II?

Total War: WARHAMMER II - Blood for the Blood God II se lanzó el 26 de octubre de 2017.

¿Quién desarrolló Total War: WARHAMMER II - Blood for the Blood God II?

Total War: WARHAMMER II - Blood for the Blood God II fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.