Compara los precios de Total War: THREE KINGDOMS - Eight Princes (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 23/5/2019. Disponible en PC. Géneros: Action, Strategy. Puntuación Metacritic: 85/100.

Eight Princes drops you into a bloody succession crisis decades after the base game, with eight playable factions fighting over a crumbling Jin dynasty. Shorter, sharper, and more cutthroat than the main campaign.

Eight Princes is a standalone DLC chapter for Total War: THREE KINGDOMS that skips the familiar warlord sandbox and drops you straight into the War of the Eight Princes, a late-third-century succession war that tore the Jin dynasty apart from the inside. If the base game felt like a slow burn of coalition-building and river crossings, this DLC is a pressure cooker set at maximum heat from turn one. You pick one of eight princes, each tied to a specific region of a map that is already carved into contested pieces, and you start fighting immediately. There is no honeymoon period. From a strategic design standpoint, the faction differentiation here is the headline feature. Each prince carries a distinct playstyle driven by unique units, attribute bonuses, and political positioning. Some lean on cavalry pressure and fast raids, others on defensive chokepoints and attrition economics. The decision tree around forming and breaking alliances with the other seven princes is genuinely interesting, because every other faction is a potential ally AND a guaranteed future enemy. The AI handles this reasonably well, shifting allegiances in ways that feel motivated by map state rather than random betrayal, which is a higher bar than a lot of grand strategy titles clear. Coalition management is the core loop, and it rewards players who track relationships across multiple fronts rather than tunnel-visioning on military production. The shorter campaign length compared to THREE KINGDOMS proper is a real feature, not a limitation. Most runs clock in at 40 to 70 turns before reaching a victory condition, which makes Eight Princes a good entry point for players who find the 200-plus-turn base campaigns exhausting. You still get the full real-time battle layer with all its unit-type rock-paper-scissors and general ability timing, but you reach meaningful late-game decisions faster. If you have never finished a Three Kingdoms campaign, this is actually the correct place to learn the political system because the stakes are compressed and the feedback loop is tight. The tutorial coverage is thin, so expect to read tooltips, but the reduced faction count and smaller map keep things legible. Where Eight Princes stumbles is in replayability and variety across its eight starts. A few of the princes feel underpowered relative to their geographic position, and certain starting locations place you in a defensive death sandwich that punishes anything other than a specific opening strategy. The unit roster, while flavourful, has less breadth than the base game, and the absence of the Romance versus Records toggle means you are locked into one interpretation of the era. The mod ecosystem for this DLC specifically is thinner than what wraps around the base game, so do not expect community patches to smooth out the balance gaps in the same way. Long-term, the replayability ceiling is lower than the main campaign. If you already own THREE KINGDOMS and want a tighter, politically intense scenario that respects your time and tests your coalition micro-management, Eight Princes delivers that package cleanly. If you are new to the series, it is a viable if tutorial-light entry point. Veterans chasing maximum strategic depth or a 300-hour sandbox will hit the ceiling faster than they expect. Diego, Scout Team

Total War: THREE KINGDOMS - Eight Princes (DLC)

Total War: THREE KINGDOMS - Eight Princes (DLC)

Complemento / DLC de Total War: THREE KINGDOMS — ver juego completo
23 may 2019CREATIVE ASSEMBLYSEGA
GamerScout opina

Eight Princes drops you into a bloody succession crisis decades after the base game, with eight playable factions fighting over a crumbling Jin dynasty. Shorter, sharper, and more cutthroat than the main campaign.

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Eight Princes is a standalone DLC chapter for Total War: THREE KINGDOMS that skips the familiar warlord sandbox and drops you straight into the War of the Eight Princes, a late-third-century succession war that tore the Jin dynasty apart from the inside. If the base game felt like a slow burn of coalition-building and river crossings, this DLC is a pressure cooker set at maximum heat from turn one. You pick one of eight princes, each tied to a specific region of a map that is already carved into contested pieces, and you start fighting immediately. There is no honeymoon period. From a strategic design standpoint, the faction differentiation here is the headline feature. Each prince carries a distinct playstyle driven by unique units, attribute bonuses, and political positioning. Some lean on cavalry pressure and fast raids, others on defensive chokepoints and attrition economics. The decision tree around forming and breaking alliances with the other seven princes is genuinely interesting, because every other faction is a potential ally AND a guaranteed future enemy. The AI handles this reasonably well, shifting allegiances in ways that feel motivated by map state rather than random betrayal, which is a higher bar than a lot of grand strategy titles clear. Coalition management is the core loop, and it rewards players who track relationships across multiple fronts rather than tunnel-visioning on military production. The shorter campaign length compared to THREE KINGDOMS proper is a real feature, not a limitation. Most runs clock in at 40 to 70 turns before reaching a victory condition, which makes Eight Princes a good entry point for players who find the 200-plus-turn base campaigns exhausting. You still get the full real-time battle layer with all its unit-type rock-paper-scissors and general ability timing, but you reach meaningful late-game decisions faster. If you have never finished a Three Kingdoms campaign, this is actually the correct place to learn the political system because the stakes are compressed and the feedback loop is tight. The tutorial coverage is thin, so expect to read tooltips, but the reduced faction count and smaller map keep things legible. Where Eight Princes stumbles is in replayability and variety across its eight starts. A few of the princes feel underpowered relative to their geographic position, and certain starting locations place you in a defensive death sandwich that punishes anything other than a specific opening strategy. The unit roster, while flavourful, has less breadth than the base game, and the absence of the Romance versus Records toggle means you are locked into one interpretation of the era. The mod ecosystem for this DLC specifically is thinner than what wraps around the base game, so do not expect community patches to smooth out the balance gaps in the same way. Long-term, the replayability ceiling is lower than the main campaign. If you already own THREE KINGDOMS and want a tighter, politically intense scenario that respects your time and tests your coalition micro-management, Eight Princes delivers that package cleanly. If you are new to the series, it is a viable if tutorial-light entry point. Veterans chasing maximum strategic depth or a 300-hour sandbox will hit the ceiling faster than they expect.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyDLC ChapterPolitical AlliancesCompressed CampaignFaction DifferentiationReal-Time BattlesCoalition ManagementHistorical Scenario

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 3.00Ghz
Memory
4 GB RAM
Graphics
GTX 650 Ti 1GB|HD 7850 1GB|Intel UHD Graphics 620
DirectX
Version 11…

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OS
Windows 10 64 Bit
Processor
Intel i5-6600 | Ryzen 5 2600X
Memory
8 GB RAM
Graphics
GTX 970 | R9 Fury X 4GB VRAM
DirectX
Version 11
Storage
60…

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Reseñas y valoraciones

Metacritic
85
Steam
82%(92,898)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
23 may 2019

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Total War: THREE KINGDOMS - Eight Princes (DLC) está disponible en PC.

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Total War: THREE KINGDOMS - Eight Princes (DLC) se lanzó el 23 de mayo de 2019.

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Total War: THREE KINGDOMS - Eight Princes (DLC) fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.

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Total War: THREE KINGDOMS - Eight Princes (DLC) tiene una puntuación Metacritic de 85/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.