Compara los precios de Total War Saga: FALL OF THE SAMURAI en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA, Feral Interactive. Lanzado el 22/3/2012. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 86/100.

19th-century Japan tears itself apart as rifles and railroads collide with samurai steel. A standalone Total War entry with genuine strategic depth and one of the best campaign maps in the series.

Total War Saga: Fall of the Samurai drops you into the Boshin War, the brutal 1868-1869 conflict that decided whether Japan would modernize under the Emperor or hold to Shogunate tradition. You pick one of six clans split across two factions - Imperial or Shogunate - and then spend the next thirty to eighty hours managing diplomacy, economics, and some of the most tactically interesting land and naval battles Creative Assembly has ever designed. This is not a mainline Total War entry, but calling it a "Saga" title undersells it. The campaign map is dense, the period is underused in strategy gaming, and the core tension between traditional samurai units and modern rifle infantry gives almost every engagement a genuine decision point that most Total War games lack. The mechanical hook here is technological adoption. Clans that trade with Western nations unlock Armstrong guns, repeating rifles, and Gatling weapons, but rushing modernization weakens your domestic stability and clan loyalty. Holding to samurai traditions longer gives you cheaper, faster-recruiting melee units that still shred unprepared rifle lines in close terrain. That push-pull shapes your entire build order from turn five onward. On the campaign map, railway construction adds a logistics layer that rewards players who think about supply lines rather than just stack-rushing the nearest enemy province. Naval bombardment of coastal provinces is another underrated system - park a few ironclads offshore and your land invasions become dramatically easier, but your opponent can do the same to you. For newcomers to the Total War formula, this is actually a reasonable entry point despite its historical specificity. The smaller campaign map compared to something like Three Kingdoms or Warhammer III means fewer simultaneous threats, and the faction count is low enough that the diplomatic screen never becomes overwhelming. The tutorial covers the basics without being patronizing, though it does skip some of the finer points of unit positioning and cannon placement that matter enormously in mid-campaign sieges. New players should be warned: the AI at default difficulty is competent on the campaign map but occasionally makes strange choices in real-time battles, particularly with cavalry routing. Bumping to Hard on the campaign layer while keeping battle difficulty at Normal is a reasonable setup if you want a genuine challenge without the AI cheating on production stats. Where the game shows its age is in those real-time battles outside of the technology gimmick. Unit pathfinding over complex terrain is inconsistent, siege battles are sometimes resolved faster than they should be, and the naval AI is not as sharp as the land AI. The Mixed Steam rating likely reflects players returning after years away and finding the UI dated, or running into the occasional crash that Feral Interactive's Linux and Mac port work has not fully resolved on all configurations. On Windows the experience is generally stable. The mod scene remains active enough to find overhaul mods that address some of the balance issues and extend replay value beyond the base six clans, which is a meaningful quality-of-life point for anyone planning a long-term relationship with the title. Bottom line: if the Boshin War setting appeals to you at all, this is the most thoroughly modeled version of that conflict in strategy gaming. The Metacritic score reflects a genuinely well-constructed game that has simply aged in ways its Steam reviews are now catching up to. Go in knowing it is a 2012 release with 2012 expectations baked in, and the depth of decision-making across the campaign will carry you through the rough edges. Diego, Scout Team

Total War Saga: FALL OF THE SAMURAI

Total War Saga: FALL OF THE SAMURAI

22 mar 2012CREATIVE ASSEMBLYSEGA, Feral Interactive
GamerScout opina

19th-century Japan tears itself apart as rifles and railroads collide with samurai steel. A standalone Total War entry with genuine strategic depth and one of the best campaign maps in the series.

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Total War Saga: Fall of the Samurai drops you into the Boshin War, the brutal 1868-1869 conflict that decided whether Japan would modernize under the Emperor or hold to Shogunate tradition. You pick one of six clans split across two factions - Imperial or Shogunate - and then spend the next thirty to eighty hours managing diplomacy, economics, and some of the most tactically interesting land and naval battles Creative Assembly has ever designed. This is not a mainline Total War entry, but calling it a "Saga" title undersells it. The campaign map is dense, the period is underused in strategy gaming, and the core tension between traditional samurai units and modern rifle infantry gives almost every engagement a genuine decision point that most Total War games lack. The mechanical hook here is technological adoption. Clans that trade with Western nations unlock Armstrong guns, repeating rifles, and Gatling weapons, but rushing modernization weakens your domestic stability and clan loyalty. Holding to samurai traditions longer gives you cheaper, faster-recruiting melee units that still shred unprepared rifle lines in close terrain. That push-pull shapes your entire build order from turn five onward. On the campaign map, railway construction adds a logistics layer that rewards players who think about supply lines rather than just stack-rushing the nearest enemy province. Naval bombardment of coastal provinces is another underrated system - park a few ironclads offshore and your land invasions become dramatically easier, but your opponent can do the same to you. For newcomers to the Total War formula, this is actually a reasonable entry point despite its historical specificity. The smaller campaign map compared to something like Three Kingdoms or Warhammer III means fewer simultaneous threats, and the faction count is low enough that the diplomatic screen never becomes overwhelming. The tutorial covers the basics without being patronizing, though it does skip some of the finer points of unit positioning and cannon placement that matter enormously in mid-campaign sieges. New players should be warned: the AI at default difficulty is competent on the campaign map but occasionally makes strange choices in real-time battles, particularly with cavalry routing. Bumping to Hard on the campaign layer while keeping battle difficulty at Normal is a reasonable setup if you want a genuine challenge without the AI cheating on production stats. Where the game shows its age is in those real-time battles outside of the technology gimmick. Unit pathfinding over complex terrain is inconsistent, siege battles are sometimes resolved faster than they should be, and the naval AI is not as sharp as the land AI. The Mixed Steam rating likely reflects players returning after years away and finding the UI dated, or running into the occasional crash that Feral Interactive's Linux and Mac port work has not fully resolved on all configurations. On Windows the experience is generally stable. The mod scene remains active enough to find overhaul mods that address some of the balance issues and extend replay value beyond the base six clans, which is a meaningful quality-of-life point for anyone planning a long-term relationship with the title. Bottom line: if the Boshin War setting appeals to you at all, this is the most thoroughly modeled version of that conflict in strategy gaming. The Metacritic score reflects a genuinely well-constructed game that has simply aged in ways its Steam reviews are now catching up to. Go in knowing it is a 2012 release with 2012 expectations baked in, and the depth of decision-making across the campaign will carry you through the rough edges.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamBoshin WarHistorical Grand StrategyFaction AsymmetryNaval BombardmentTech Tree ProgressionMod SupportReal-Time BattlesCampaign Diplomacy

Requisitos del sistema

Mínimos

Processor
2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, or AMD equivalent (with SSE2)
Memory
1GB RAM (XP), 2GB RAM (Vista / Windows7)
Graphics
256 MB DirectX 9.0c compa…

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Processor
2nd Generation Intel Core i5 processor (or greater), or AMD equivalent
Memory
2GB RAM (XP), 4GB RAM (Vista / Windows7)
Graphics
AMD Radeon HD 5000 and 60…

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Reseñas y valoraciones

Metacritic
86
Steam
70%(1,689)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA, Feral Interactive
Fecha de lanzamiento
22 mar 2012

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¿En qué plataformas está disponible Total War Saga: FALL OF THE SAMURAI?

Total War Saga: FALL OF THE SAMURAI está disponible en PC.

¿Cuándo se lanzó Total War Saga: FALL OF THE SAMURAI?

Total War Saga: FALL OF THE SAMURAI se lanzó el 22 de marzo de 2012.

¿Quién desarrolló Total War Saga: FALL OF THE SAMURAI?

Total War Saga: FALL OF THE SAMURAI fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA, Feral Interactive.

¿Merece la pena comprar Total War Saga: FALL OF THE SAMURAI?

Total War Saga: FALL OF THE SAMURAI tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.