Compara los precios de Total War: Attila - Age of Charlemagne Campaign Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CREATIVE ASSEMBLY. Publicado por SEGA. Lanzado el 17/2/2015. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 80/100.

A standalone-feeling DLC that resets Total War: Attila in 790 AD, pitting Charlemagne's Franks against Vikings, Saxons, and squabbling Christian kingdoms across a reworked map of early medieval Europe.

Age of Charlemagne is a campaign pack DLC for Total War: Attila, which means you need the base game to run it, but once you're in it operates almost like its own product. The setting jumps forward roughly 300 years from Attila's apocalyptic decline-of-Rome scenario and plants you in 790 AD, the period when Charlemagne was consolidating Frankish power and rewriting the political map of Western Europe. Eight playable factions cover the major powers of the era: the Franks, the West Saxons, the Saxons proper, the Danes, the Asturians, the Lombards, the Avars, and the Abbasid Emirate. Each has distinct unit rosters, start positions, and victory conditions that make replays genuinely different rather than cosmetically reshuffled. From a systems perspective this is where Attila's engine actually gets to breathe. The smaller number of mega-stacks that plagued the base game's late-period campaigns is less of an issue here because the faction count is tighter and the map, while large, keeps pressure focused. Religion mechanics return and matter a great deal: converting pagan Saxon tribes or managing the tension between Latin Christianity and local traditions is a real strategic variable, not window dressing. The tech tree has been reworked to reflect Carolingian administrative and military development, so you're researching things like feudal levy reforms and monastic scholarship rather than recycling the late-Roman trees. Diplomacy feels slightly more predictable than in the base game, which is either a relief or a complaint depending on how much you enjoy chaos. The military side is sharp. Frankish heavy cavalry and Carolingian infantry feel appropriately dominant when upgraded, but the Danish raider roster gives you fast, hard-hitting units that can punish any exposed coastline. Viking-era naval raiding is represented, though Total War's ship combat has never been the series' strongest feature and that hasn't changed here. Siege mechanics are the same as the base game, so experienced players will find nothing new to learn but nothing broken either. The AI handles the mid-game reasonably well, though it still struggles to manage multi-front wars without making questionable stack-splitting decisions around turn 80 or so. For newcomers, the campaign's tighter faction pool and more geographically bounded map actually make this a more approachable entry point than the base Attila campaign. You're not immediately drowning in migration events or watching Rome disintegrate in 15 directions at once. Pick West Saxons for a defensive, build-up experience, or the Franks if you want an aggressive campaign with strong economic underpinning and the best late-game unit roster. The tutorial infrastructure is whatever you got from Attila itself, so if you skipped that, spend 30 minutes with it before loading Age of Charlemagne. The mod ecosystem on Steam Workshop adds reskin packs, unit variety mods, and a handful of overhaul mods that extend replay value considerably beyond the vanilla content. Where it falls short: the 790 AD period is narrower in scope than some players expect, and if you were hoping for a true Viking campaign with longship invasions as a core mechanic rather than a side feature, this will feel like a partial answer. The settlement graphics and UI are also clearly Attila assets retextured rather than rebuilt, which is a legitimate criticism for DLC at any price. At 82% positive across a large review sample, the community consensus is that it delivers more than expected for a campaign pack, even if it stops short of being a full reimagining. Diego, Scout Team

Total War: Attila - Age of Charlemagne Campaign Pack (DLC)

Total War: Attila - Age of Charlemagne Campaign Pack (DLC)

17 feb 2015CREATIVE ASSEMBLYSEGA
GamerScout opina

A standalone-feeling DLC that resets Total War: Attila in 790 AD, pitting Charlemagne's Franks against Vikings, Saxons, and squabbling Christian kingdoms across a reworked map of early medieval Europe.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de Total War: Attila - Age of Charlemagne Campaign Pack (DLC)

Age of Charlemagne is a campaign pack DLC for Total War: Attila, which means you need the base game to run it, but once you're in it operates almost like its own product. The setting jumps forward roughly 300 years from Attila's apocalyptic decline-of-Rome scenario and plants you in 790 AD, the period when Charlemagne was consolidating Frankish power and rewriting the political map of Western Europe. Eight playable factions cover the major powers of the era: the Franks, the West Saxons, the Saxons proper, the Danes, the Asturians, the Lombards, the Avars, and the Abbasid Emirate. Each has distinct unit rosters, start positions, and victory conditions that make replays genuinely different rather than cosmetically reshuffled. From a systems perspective this is where Attila's engine actually gets to breathe. The smaller number of mega-stacks that plagued the base game's late-period campaigns is less of an issue here because the faction count is tighter and the map, while large, keeps pressure focused. Religion mechanics return and matter a great deal: converting pagan Saxon tribes or managing the tension between Latin Christianity and local traditions is a real strategic variable, not window dressing. The tech tree has been reworked to reflect Carolingian administrative and military development, so you're researching things like feudal levy reforms and monastic scholarship rather than recycling the late-Roman trees. Diplomacy feels slightly more predictable than in the base game, which is either a relief or a complaint depending on how much you enjoy chaos. The military side is sharp. Frankish heavy cavalry and Carolingian infantry feel appropriately dominant when upgraded, but the Danish raider roster gives you fast, hard-hitting units that can punish any exposed coastline. Viking-era naval raiding is represented, though Total War's ship combat has never been the series' strongest feature and that hasn't changed here. Siege mechanics are the same as the base game, so experienced players will find nothing new to learn but nothing broken either. The AI handles the mid-game reasonably well, though it still struggles to manage multi-front wars without making questionable stack-splitting decisions around turn 80 or so. For newcomers, the campaign's tighter faction pool and more geographically bounded map actually make this a more approachable entry point than the base Attila campaign. You're not immediately drowning in migration events or watching Rome disintegrate in 15 directions at once. Pick West Saxons for a defensive, build-up experience, or the Franks if you want an aggressive campaign with strong economic underpinning and the best late-game unit roster. The tutorial infrastructure is whatever you got from Attila itself, so if you skipped that, spend 30 minutes with it before loading Age of Charlemagne. The mod ecosystem on Steam Workshop adds reskin packs, unit variety mods, and a handful of overhaul mods that extend replay value considerably beyond the vanilla content. Where it falls short: the 790 AD period is narrower in scope than some players expect, and if you were hoping for a true Viking campaign with longship invasions as a core mechanic rather than a side feature, this will feel like a partial answer. The settlement graphics and UI are also clearly Attila assets retextured rather than rebuilt, which is a legitimate criticism for DLC at any price. At 82% positive across a large review sample, the community consensus is that it delivers more than expected for a campaign pack, even if it stops short of being a full reimagining.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyHistorical DLCCampaign PackMedievalReligion MechanicsFaction VarietyCarolingianViking-eraMod Support

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Duo 3 GHz
Memory
3 GB RAM
Graphics
512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
DirectX
Version 10
Storage
35 GB available space A…

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Processor
2nd Generation Intel Core i5
Memory
4 GB RAM
Graphics
2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
DirectX
Version 11
Storage
35 GB available space Additional N…

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Reseñas y valoraciones

Metacritic
80
Steam
82%(37,235)

Información del juego

Desarrolladora
CREATIVE ASSEMBLY
Distribuidora
SEGA
Fecha de lanzamiento
17 feb 2015

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¿En qué plataformas está disponible Total War: Attila - Age of Charlemagne Campaign Pack (DLC)?

Total War: Attila - Age of Charlemagne Campaign Pack (DLC) está disponible en PC.

¿Cuándo se lanzó Total War: Attila - Age of Charlemagne Campaign Pack (DLC)?

Total War: Attila - Age of Charlemagne Campaign Pack (DLC) se lanzó el 17 de febrero de 2015.

¿Quién desarrolló Total War: Attila - Age of Charlemagne Campaign Pack (DLC)?

Total War: Attila - Age of Charlemagne Campaign Pack (DLC) fue desarrollado por CREATIVE ASSEMBLY y publicado por SEGA.

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Total War: Attila - Age of Charlemagne Campaign Pack (DLC) tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.