Compara los precios de Total Tank Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Noobz from Poland. Publicado por 505 Games. Lanzado el 20/5/2020. Disponible en PC. Géneros: Action, Indie, Simulation, Strategy.

Physics-driven WWII sandbox where you script massive tank battles and watch the chaos unfold. Deep army builder, shallow moment-to-moment tactics.

Total Tank Simulator puts you in the role of a pre-battle planner rather than a real-time commander. Before each engagement, you select a faction, set a budget, and spend it on units ranging from light infantry and artillery to heavy tanks and anti-air guns. You arrange formations on the map, set basic behavioral orders, then hit play and watch hundreds of units collide in a physics-driven brawl you can only observe. That distinction matters: this is closer to a battle simulator than a traditional RTS. If you came expecting Company of Heroes-style micromanagement, adjust expectations immediately. The unit roster is the game's strongest card. Multiple playable factions each bring distinct equipment pools, and building a list that balances armor, infantry support, and anti-tank coverage genuinely rewards systematic thinking. Spending your budget well across light, medium, and heavy armor while reserving resources for artillery support is a small but satisfying puzzle. The physics engine earns its billing, too. Shells actually penetrate, vehicles tip over, and a well-placed artillery barrage scatters formations in visually convincing ways. Zooming into a single tank duel while hundreds of infantry clash behind it is legitimately entertaining for the first several hours. Where the game loses altitude is in strategic depth over time. The AI opponents do not adapt in meaningful ways, battles can feel repetitive once you crack a reliable formation template, and the campaign structure lacks the compounding decision weight you would find in a dedicated grand-strategy title. There is no resource chain to manage between battles, no territory that meaningfully evolves, and no diplomatic layer. The decision tree is almost entirely front-loaded into the pre-battle deployment screen, which makes late-game sessions feel thin. Modding support exists but the community has not grown large enough to substantially extend the content shelf life the way a Paradox ecosystem would. For newcomers to the genre, the tutorial is functional rather than generous. It walks you through deployment and basic orders but leaves players to discover unit synergies through trial and repetition. A beginner willing to experiment with faction rosters, treat each battle as a mini optimization problem, and accept the spectator-phase as the payoff loop will find a genuinely approachable entry point into simulation-adjacent strategy. Veterans looking for deep operational layers will hit the ceiling inside twenty hours. The 79 percent positive Steam score feels accurate: most players enjoy the core sandbox concept but recognize it does not sustain long-term engagement without significant content additions. At its best, Total Tank Simulator scratches a specific itch for staged, large-scale WWII chaos with a physics engine that makes individual moments memorable. It is a competent, unpretentious sandbox that delivers on its core promise without overreaching. Just go in knowing the spreadsheet you build before the battle is the deepest part of the experience. Diego, Scout Team

Total Tank Simulator

Total Tank Simulator

20 may 2020Noobz from Poland505 Games
GamerScout opina

Physics-driven WWII sandbox where you script massive tank battles and watch the chaos unfold. Deep army builder, shallow moment-to-moment tactics.

PC
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €1.69

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Total Tank Simulator puts you in the role of a pre-battle planner rather than a real-time commander. Before each engagement, you select a faction, set a budget, and spend it on units ranging from light infantry and artillery to heavy tanks and anti-air guns. You arrange formations on the map, set basic behavioral orders, then hit play and watch hundreds of units collide in a physics-driven brawl you can only observe. That distinction matters: this is closer to a battle simulator than a traditional RTS. If you came expecting Company of Heroes-style micromanagement, adjust expectations immediately. The unit roster is the game's strongest card. Multiple playable factions each bring distinct equipment pools, and building a list that balances armor, infantry support, and anti-tank coverage genuinely rewards systematic thinking. Spending your budget well across light, medium, and heavy armor while reserving resources for artillery support is a small but satisfying puzzle. The physics engine earns its billing, too. Shells actually penetrate, vehicles tip over, and a well-placed artillery barrage scatters formations in visually convincing ways. Zooming into a single tank duel while hundreds of infantry clash behind it is legitimately entertaining for the first several hours. Where the game loses altitude is in strategic depth over time. The AI opponents do not adapt in meaningful ways, battles can feel repetitive once you crack a reliable formation template, and the campaign structure lacks the compounding decision weight you would find in a dedicated grand-strategy title. There is no resource chain to manage between battles, no territory that meaningfully evolves, and no diplomatic layer. The decision tree is almost entirely front-loaded into the pre-battle deployment screen, which makes late-game sessions feel thin. Modding support exists but the community has not grown large enough to substantially extend the content shelf life the way a Paradox ecosystem would. For newcomers to the genre, the tutorial is functional rather than generous. It walks you through deployment and basic orders but leaves players to discover unit synergies through trial and repetition. A beginner willing to experiment with faction rosters, treat each battle as a mini optimization problem, and accept the spectator-phase as the payoff loop will find a genuinely approachable entry point into simulation-adjacent strategy. Veterans looking for deep operational layers will hit the ceiling inside twenty hours. The 79 percent positive Steam score feels accurate: most players enjoy the core sandbox concept but recognize it does not sustain long-term engagement without significant content additions. At its best, Total Tank Simulator scratches a specific itch for staged, large-scale WWII chaos with a physics engine that makes individual moments memorable. It is a competent, unpretentious sandbox that delivers on its core promise without overreaching. Just go in knowing the spreadsheet you build before the battle is the deepest part of the experience.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamBattle SimulatorPhysics CombatArmy BuilderPre-battle PlanningWWII SandboxFaction SelectionBudget ManagementSpectator Mode

Requisitos del sistema

Mínimos

Processor
i5 2, 5 Ghz
Memory
8 GB RAM
Graphics
GTX 560
DirectX
Version 9.0
Storage
3 GB available space

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OS
Windows 10
Processor
Intel Core i5-8600K
Memory
16 GB RAM
Graphics
NVidia 1060
DirectX
Version 11
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Reseñas y valoraciones

Steam
79%(8,647)

Información del juego

Desarrolladora
Noobz from Poland
Distribuidora
505 Games
Fecha de lanzamiento
20 may 2020

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¿En qué plataformas está disponible Total Tank Simulator?

Total Tank Simulator está disponible en PC.

¿Cuándo se lanzó Total Tank Simulator?

Total Tank Simulator se lanzó el 20 de mayo de 2020.

¿Quién desarrolló Total Tank Simulator?

Total Tank Simulator fue desarrollado por Noobz from Poland y publicado por 505 Games.