Compara los precios de Timespinner en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lunar Ray Games. Publicado por Chucklefish. Lanzado el 25/9/2018. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 73/100.

A handcrafted Metroidvania that wears its Symphony of the Night love openly, then quietly earns something all its own through gorgeous pixel art, a killer score, and a cast of characters you'll actually want to spend time with.

I went into Timespinner half-expecting a polished tribute act, the kind of indie that nails the aesthetic checklist and then coasts. What I got instead was something quieter and more considered than that. Lunar Ray Games, essentially a solo project by Bodie Lee, spent years building a Castlevania-inspired Metroidvania around protagonist Lunais, a trained time messenger whose clan is wiped out by the Lachiem Empire on the worst birthday on record. The setup is familiar, but the care packed into every corridor of the interconnected map signals something made with genuine devotion rather than genre opportunism. The combat is built around elemental Magic Orbs, and this is where Timespinner finds its clearest voice. You carry two orbs simultaneously, swapping freely between a library that includes blade orbs, fire orbs, a gun orb, a radiant light orb that erupts in a circle around you, and more. Each orb levels up the more you use it, which rewards commitment to a build, and the loadout is deepened further by spell necklaces, enchanted rings with passive effects like rotating blades or lifesteal, and three swappable equipment palettes for adapting mid-fight. Boss arenas with screen-filling enemies test your grasp of all of it, and the movement underneath is tight and responsive throughout. A time-freeze ability using magic sand lets you immobilize enemies to use as platforms or dodge otherwise unavoidable attacks. It is clever in isolated bursts, though nearly every critic and a fair share of players agree that it remains underbaked relative to how central time is to the story. The two-era world structure, jumping between Lachiem's lush past and its barren present at warp portals, offers some charming environmental contrasts but rarely delivers the profound cause-and-effect weaving that the premise promises. The Familiars, small creatures like the dream dragon Meyef that orbit Lunais and chip in during combat, are more atmospheric companion than reliable tactical asset. What lingers is everything surrounding the systems. Jeff Ball's soundtrack is the real secret weapon here, a gothic, synth-laced score with enough range to carry both tense dungeon crawls and quieter story beats without ever feeling thin. The pixel art pulls from the same warm, detailed palette as Chrono Trigger's Zeal and early Castlevania sprites, producing environments from dusty libraries to biomechanical labs that feel lived-in. The story, while occasionally clunky in its dialogue, takes a genuinely thoughtful approach to its cast: a group of Viletian soldiers Lunais befriends in the past includes openly gay couples, a bisexual lead, trans characters, and polyamorous relationships, all written with the same matter-of-fact normality they deserve. The lore is mostly kept to discoverable journals and downloadable memories, so completionists are rewarded without everyone else being buried in text boxes. The honest caveat is length. A first run lands somewhere between five and ten hours depending on how thoroughly you explore, and even at the longer end, that is short for the genre. New Game Plus carries over experience and items, and an optional challenge dungeon called the Temporal Gyre plus a Nightmare Mode add replay hooks for the committed, but if you need a forty-hour sprawl, this is not the game. What it is, though, is a six-to-ten hour experience that knows exactly when to end, and there is real craft in that restraint. Kai, Scout Team

Timespinner

Timespinner

25 sept 2018Lunar Ray GamesChucklefish
GamerScout opina

A handcrafted Metroidvania that wears its Symphony of the Night love openly, then quietly earns something all its own through gorgeous pixel art, a killer score, and a cast of characters you'll actually want to spend time with.

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Mínimo histórico: €3.92

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Acerca de Timespinner

I went into Timespinner half-expecting a polished tribute act, the kind of indie that nails the aesthetic checklist and then coasts. What I got instead was something quieter and more considered than that. Lunar Ray Games, essentially a solo project by Bodie Lee, spent years building a Castlevania-inspired Metroidvania around protagonist Lunais, a trained time messenger whose clan is wiped out by the Lachiem Empire on the worst birthday on record. The setup is familiar, but the care packed into every corridor of the interconnected map signals something made with genuine devotion rather than genre opportunism. The combat is built around elemental Magic Orbs, and this is where Timespinner finds its clearest voice. You carry two orbs simultaneously, swapping freely between a library that includes blade orbs, fire orbs, a gun orb, a radiant light orb that erupts in a circle around you, and more. Each orb levels up the more you use it, which rewards commitment to a build, and the loadout is deepened further by spell necklaces, enchanted rings with passive effects like rotating blades or lifesteal, and three swappable equipment palettes for adapting mid-fight. Boss arenas with screen-filling enemies test your grasp of all of it, and the movement underneath is tight and responsive throughout. A time-freeze ability using magic sand lets you immobilize enemies to use as platforms or dodge otherwise unavoidable attacks. It is clever in isolated bursts, though nearly every critic and a fair share of players agree that it remains underbaked relative to how central time is to the story. The two-era world structure, jumping between Lachiem's lush past and its barren present at warp portals, offers some charming environmental contrasts but rarely delivers the profound cause-and-effect weaving that the premise promises. The Familiars, small creatures like the dream dragon Meyef that orbit Lunais and chip in during combat, are more atmospheric companion than reliable tactical asset. What lingers is everything surrounding the systems. Jeff Ball's soundtrack is the real secret weapon here, a gothic, synth-laced score with enough range to carry both tense dungeon crawls and quieter story beats without ever feeling thin. The pixel art pulls from the same warm, detailed palette as Chrono Trigger's Zeal and early Castlevania sprites, producing environments from dusty libraries to biomechanical labs that feel lived-in. The story, while occasionally clunky in its dialogue, takes a genuinely thoughtful approach to its cast: a group of Viletian soldiers Lunais befriends in the past includes openly gay couples, a bisexual lead, trans characters, and polyamorous relationships, all written with the same matter-of-fact normality they deserve. The lore is mostly kept to discoverable journals and downloadable memories, so completionists are rewarded without everyone else being buried in text boxes. The honest caveat is length. A first run lands somewhere between five and ten hours depending on how thoroughly you explore, and even at the longer end, that is short for the genre. New Game Plus carries over experience and items, and an optional challenge dungeon called the Temporal Gyre plus a Nightmare Mode add replay hooks for the committed, but if you need a forty-hour sprawl, this is not the game. What it is, though, is a six-to-ten hour experience that knows exactly when to end, and there is real craft in that restraint.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:aaaMetroidvaniaTime ManipulationOrb CombatStory-RichNew Game PlusLocal Co-opAlternate EndingsKickstarter-Funded

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
DirectX 9.0c compatible, PixelShader & Vertex Shader 1.1
Processor
Dual Core
Sound Card
DirectX 9.0c compatible

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Lunar Ray Games
Distribuidora
Chucklefish
Fecha de lanzamiento
25 sept 2018

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¿En qué plataformas está disponible Timespinner?

Timespinner está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Timespinner?

Timespinner se lanzó el 25 de septiembre de 2018.

¿Quién desarrolló Timespinner?

Timespinner fue desarrollado por Lunar Ray Games y publicado por Chucklefish.

¿Merece la pena comprar Timespinner?

Timespinner tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.