Compara los precios de Timeshift en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Typha. Publicado por Typha. Lanzado el 5/2/2024. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 71/100.

A solo-dev puzzle-platformer where a single mechanic, save-and-warp momentum, carries the whole experience. Short, clever, and worth the afternoon if physics-based movement puzzles are your thing.

I have a soft spot for games built around one tight idea executed with genuine care, and Timeshift by solo developer Typha is exactly that. You play as Quinn, a traveler trapped in a mysterious canyon called the Rift, a place that swallows people whole and spits out nothing. The hook is deceptively simple: you plant a saved position in space, then warp back to it at any moment, carrying over whatever momentum you had built up. That retained velocity is the entire game. Blink back mid-fall and you launch like a slingshot. Save at the peak of a running jump and you can chain that arc into otherwise unreachable geometry. It sounds like a gimmick, but Typha clearly understood that the mechanic only matters if the levels are actually designed around it, and they are. The six main levels take Quinn through environments that shift in feel as the story progresses, from a dense jungle to a volcanic wasteland to a glimpse of a future city, and each one introduces new objects that stress-test the save-and-warp in fresh ways. One stretch might give you a limited window before the warp expires, forcing snap decisions; another puts a speed threshold on a barrier you need to shatter, requiring you to actually engineer your own acceleration across multiple saves. The rotation mechanic, which lets Quinn orient in any direction, adds a spatial puzzle layer that keeps the platforming from feeling repetitive across a runtime that lands somewhere just under eight hours including collectible hunting. That collectible layer, twenty hidden coins per level unlocking bonus stages, is the right kind of optional depth: completionists get a second set of levels, everyone else gets a clean ending. Where the game shows its small budget is in audio balancing. Community feedback noted that the music volume spikes noticeably in the later levels, which pulls you out of what is otherwise a quiet, slightly melancholic soundscape that suits Quinn and Jesse's story well. Jesse, a cartographer from the 1500s Quinn meets inside the Rift, is the emotional anchor of the whole thing, and the friendship between them gives the level transitions a purpose beyond just changing biomes. It is not a deeply written narrative, but it is honest and understated in a way that fits a solo project. The Steam reception, ninety percent positive from a small sample, reflects genuine goodwill from players who found the core mechanic fresh. Comparisons to Celeste and Portal are earned in spirit if not in scope. This is not a prestige indie with a hundred hours of polish behind every pixel. It is a developer with one strong idea, the discipline to ship it, and enough level design imagination to make that idea feel different chapter to chapter. For puzzle-platformer fans who want something short, focused, and built with obvious intentionality, Timeshift earns its place in the queue. Kai, Scout Team

Timeshift

Timeshift

5 feb 2024Typha
GamerScout opina

A solo-dev puzzle-platformer where a single mechanic, save-and-warp momentum, carries the whole experience. Short, clever, and worth the afternoon if physics-based movement puzzles are your thing.

PC
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Mínimo histórico: €16.75

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I have a soft spot for games built around one tight idea executed with genuine care, and Timeshift by solo developer Typha is exactly that. You play as Quinn, a traveler trapped in a mysterious canyon called the Rift, a place that swallows people whole and spits out nothing. The hook is deceptively simple: you plant a saved position in space, then warp back to it at any moment, carrying over whatever momentum you had built up. That retained velocity is the entire game. Blink back mid-fall and you launch like a slingshot. Save at the peak of a running jump and you can chain that arc into otherwise unreachable geometry. It sounds like a gimmick, but Typha clearly understood that the mechanic only matters if the levels are actually designed around it, and they are. The six main levels take Quinn through environments that shift in feel as the story progresses, from a dense jungle to a volcanic wasteland to a glimpse of a future city, and each one introduces new objects that stress-test the save-and-warp in fresh ways. One stretch might give you a limited window before the warp expires, forcing snap decisions; another puts a speed threshold on a barrier you need to shatter, requiring you to actually engineer your own acceleration across multiple saves. The rotation mechanic, which lets Quinn orient in any direction, adds a spatial puzzle layer that keeps the platforming from feeling repetitive across a runtime that lands somewhere just under eight hours including collectible hunting. That collectible layer, twenty hidden coins per level unlocking bonus stages, is the right kind of optional depth: completionists get a second set of levels, everyone else gets a clean ending. Where the game shows its small budget is in audio balancing. Community feedback noted that the music volume spikes noticeably in the later levels, which pulls you out of what is otherwise a quiet, slightly melancholic soundscape that suits Quinn and Jesse's story well. Jesse, a cartographer from the 1500s Quinn meets inside the Rift, is the emotional anchor of the whole thing, and the friendship between them gives the level transitions a purpose beyond just changing biomes. It is not a deeply written narrative, but it is honest and understated in a way that fits a solo project. The Steam reception, ninety percent positive from a small sample, reflects genuine goodwill from players who found the core mechanic fresh. Comparisons to Celeste and Portal are earned in spirit if not in scope. This is not a prestige indie with a hundred hours of polish behind every pixel. It is a developer with one strong idea, the discipline to ship it, and enough level design imagination to make that idea feel different chapter to chapter. For puzzle-platformer fans who want something short, focused, and built with obvious intentionality, Timeshift earns its place in the queue.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaMomentum-BasedPhysics PuzzlesSingle Mechanic DesignCollectible SecretsShort-Form IndieNarrative FriendshipBonus Levels

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
Intel HD 4000
Processor
Intel Core i3

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Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
Typha
Distribuidora
Typha
Fecha de lanzamiento
5 feb 2024

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¿Cuánto cuesta Timeshift?

El precio de Timeshift cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Timeshift más barato?

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¿En qué plataformas está disponible Timeshift?

Timeshift está disponible en PC.

¿Cuándo se lanzó Timeshift?

Timeshift se lanzó el 5 de febrero de 2024.

¿Quién desarrolló Timeshift?

Timeshift fue desarrollado por Typha.

¿Merece la pena comprar Timeshift?

Timeshift tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.