Compara los precios de Thunder Wolves en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Most Wanted Entertainment. Publicado por HandyGames. Lanzado el 15/5/2013. Disponible en PC. Géneros: Action, Casual, Indie. Puntuación Metacritic: 69/100.

Pure arcade helicopter carnage with a gloriously dumb 80s action-movie soul. Three hours, zero pretension, and more explosions than you probably need right now.

I went into Thunder Wolves half-expecting a curio nobody plays anymore, and came out the other side with singed eyebrows and a stupid grin. Most Wanted Entertainment set out to bottle the exact feeling of a late-80s action film where the plot is an excuse and the helicopter is the real protagonist, and for most of its runtime, they actually pull it off. The setup is 1991: mercenary pilots Max and Blister are doing mercenary things for mercenary reasons, chasing a villain called The Serpent through four regions of the world across 13 missions. The story is tissue-thin and aggressively sweary, which is precisely the point. What holds it together is the core helicopter loop: you pick one of nine choppers split across attack, supply, and recon types, each loaded with a distinct mix of unguided rockets, homing missiles, and a cooldown-gated super weapon, while your machine gun runs on infinite ammo and pure attitude. Movement is free-roaming in most missions, third-person over-the-shoulder, with an optional zoom-in aim mode for more surgical moments. Destructible environments crumble satisfyingly, boss fights include armored anti-air tanks and dogfights against enemy helicopters, and the sheer volume of ordnance on screen at any given moment rivals some bullet-hell shooters. Where the seams show is in the mission variety experiments. The on-rails gunner sections feel loose and underpowered, a UAV cave segment is all twitchy camera and no payoff, and a ground vehicle detour with physics that seem borrowed from a different, worse game is the one moment where the fun genuinely evaporates. Local co-op is a smart idea on paper, one player piloting while the other mans the weapons, but the on-rails sections leave the pilot with nothing to do, which is an odd design gap to leave open. There is no online co-op, leaderboards exist but the simple scoring system does not give them enough weight to matter, and when the 13 missions are done, probably somewhere between two and four hours depending on difficulty, the replay hooks are light. The soundtrack leans on heavy metal as a constant backdrop, which fits the mood even if it gets swallowed by explosion audio most of the time. Voice acting is exactly what it should be: campy, committed, self-aware without winking too hard at the camera. Visuals have a budget mid-90s arcade quality that some reviewers read as a flaw and others, more charitably and I think correctly, read as thematically appropriate. Metacritic sits at 69, which tracks: this is not a game that overpromises, it just sometimes underdelivers on the non-helicopter moments. The honest recommendation is this. If the idea of a short, loud, consequence-free arcade shooter with a local co-op couch mode sounds like exactly what your week needs, Thunder Wolves knows what it is and does not waste your time getting to the good parts. If you need depth, replayability, or a story you will remember, look elsewhere with zero judgment. Kai, Scout Team

Thunder Wolves

Thunder Wolves

15 may 2013Most Wanted EntertainmentHandyGames
GamerScout opina

Pure arcade helicopter carnage with a gloriously dumb 80s action-movie soul. Three hours, zero pretension, and more explosions than you probably need right now.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.06

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I went into Thunder Wolves half-expecting a curio nobody plays anymore, and came out the other side with singed eyebrows and a stupid grin. Most Wanted Entertainment set out to bottle the exact feeling of a late-80s action film where the plot is an excuse and the helicopter is the real protagonist, and for most of its runtime, they actually pull it off. The setup is 1991: mercenary pilots Max and Blister are doing mercenary things for mercenary reasons, chasing a villain called The Serpent through four regions of the world across 13 missions. The story is tissue-thin and aggressively sweary, which is precisely the point. What holds it together is the core helicopter loop: you pick one of nine choppers split across attack, supply, and recon types, each loaded with a distinct mix of unguided rockets, homing missiles, and a cooldown-gated super weapon, while your machine gun runs on infinite ammo and pure attitude. Movement is free-roaming in most missions, third-person over-the-shoulder, with an optional zoom-in aim mode for more surgical moments. Destructible environments crumble satisfyingly, boss fights include armored anti-air tanks and dogfights against enemy helicopters, and the sheer volume of ordnance on screen at any given moment rivals some bullet-hell shooters. Where the seams show is in the mission variety experiments. The on-rails gunner sections feel loose and underpowered, a UAV cave segment is all twitchy camera and no payoff, and a ground vehicle detour with physics that seem borrowed from a different, worse game is the one moment where the fun genuinely evaporates. Local co-op is a smart idea on paper, one player piloting while the other mans the weapons, but the on-rails sections leave the pilot with nothing to do, which is an odd design gap to leave open. There is no online co-op, leaderboards exist but the simple scoring system does not give them enough weight to matter, and when the 13 missions are done, probably somewhere between two and four hours depending on difficulty, the replay hooks are light. The soundtrack leans on heavy metal as a constant backdrop, which fits the mood even if it gets swallowed by explosion audio most of the time. Voice acting is exactly what it should be: campy, committed, self-aware without winking too hard at the camera. Visuals have a budget mid-90s arcade quality that some reviewers read as a flaw and others, more charitably and I think correctly, read as thematically appropriate. Metacritic sits at 69, which tracks: this is not a game that overpromises, it just sometimes underdelivers on the non-helicopter moments. The honest recommendation is this. If the idea of a short, loud, consequence-free arcade shooter with a local co-op couch mode sounds like exactly what your week needs, Thunder Wolves knows what it is and does not waste your time getting to the good parts. If you need depth, replayability, or a story you will remember, look elsewhere with zero judgment.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Arcade ShooterHelicopter Combat80s AestheticCouch Co-opDestructible EnvironmentsBoss FightsShort CampaignCampy ToneThird-Person Shooter

Requisitos del sistema

Mínimos

OS
Windows® XP/Vista/7™
Sound
DirectX 9.0c compatible
Memory
2 GB RAM
Graphics
256MB DirectX9 compatible video card
DirectX®
9.0c
Processor
2 GHz single-core
Additional
Mouse. Local co-op multiplayer requires one game controller.
Hard Drive
2 GB HD space
Other Requirements
Broadband Internet connection

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
Most Wanted Entertainment
Distribuidora
HandyGames
Fecha de lanzamiento
15 may 2013

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¿En qué plataformas está disponible Thunder Wolves?

Thunder Wolves está disponible en PC.

¿Cuándo se lanzó Thunder Wolves?

Thunder Wolves se lanzó el 15 de mayo de 2013.

¿Quién desarrolló Thunder Wolves?

Thunder Wolves fue desarrollado por Most Wanted Entertainment y publicado por HandyGames.

¿Merece la pena comprar Thunder Wolves?

Thunder Wolves tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.