Compara los precios de Through the Woods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Antagonist. Publicado por 1C Entertainment. Lanzado el 27/10/2016. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 63/100.

A Norse horror walk through fog-soaked Norwegian woods where a mother's grief hits harder than any monster. Atmosphere-first, combat-optional.

Through the Woods is a third-person psychological horror adventure set in a dense, fog-layered forest on the western coast of Norway. You play as Karen, a mother whose son Espen has been taken into the woods by something she cannot immediately explain. The game is structured as a framed narrative, Karen recounting events to an unseen listener, and that storytelling device does a lot of heavy lifting. Her voice, the way she hesitates, the things she refuses to say directly, these carry more horror than any jump-scare could. The game is unambiguously atmosphere-first. Antagonist are not a massive studio, and Through the Woods wears its budget on its sleeve in places - character animations are stiff, the facial expressions during cutscenes are limited, and the moment-to-moment traversal can feel sluggish in a way that reads less like intentional dread and more like engine friction. Players coming in expecting tight third-person controls or meaningful combat systems will bounce off this fast. There is a lantern mechanic tied to survival, but calling it combat would be generous. You manage light, you run, you hide. That is largely the loop. What the game does exceptionally well is its mythology. Norse folklore here is not dressing - it is the skeleton. Huldrefolk, the Draugen, creatures pulled from actual Scandinavian legend show up in ways that feel researched rather than recycled. For anyone who has spent time in that folklore space, there is a genuine thrill in seeing these beings rendered with some fidelity. The forest itself is the strongest character in the whole experience. Runar Magnusson's sound design and the ambient score deserve specific praise: the creak of pine, the wet distance of water, sound sources that feel wrong in exactly the right way. Close your eyes during some stretches and you could believe you are standing somewhere genuinely cold and old. The narrative has a melancholy that earns its place. This is a game about guilt and loss wearing the skin of a monster story, and the emotional throughline is clearer and more affecting than the Metacritic number suggests. At roughly four to five hours, it knows its length. It does not overstay. The ending will divide people, and the pacing in the middle act dips, but the opening and final hour form a bracket worth experiencing if you are patient with slower, mood-driven games. The mixed Steam reviews reflect a real split in the audience: players expecting horror with tension and agency versus players who want a dark, atmospheric story to walk through. If you are firmly in the first camp, this will frustrate you. If you are in the second, and especially if Norse myth or Scandinavian landscape has any pull for you, Through the Woods offers something genuinely crafted and specific that very few games bother with. Kai, Scout Team

Through the Woods

Through the Woods

27 oct 2016Antagonist1C Entertainment
GamerScout opina

A Norse horror walk through fog-soaked Norwegian woods where a mother's grief hits harder than any monster. Atmosphere-first, combat-optional.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €1.21

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Through the Woods is a third-person psychological horror adventure set in a dense, fog-layered forest on the western coast of Norway. You play as Karen, a mother whose son Espen has been taken into the woods by something she cannot immediately explain. The game is structured as a framed narrative, Karen recounting events to an unseen listener, and that storytelling device does a lot of heavy lifting. Her voice, the way she hesitates, the things she refuses to say directly, these carry more horror than any jump-scare could. The game is unambiguously atmosphere-first. Antagonist are not a massive studio, and Through the Woods wears its budget on its sleeve in places - character animations are stiff, the facial expressions during cutscenes are limited, and the moment-to-moment traversal can feel sluggish in a way that reads less like intentional dread and more like engine friction. Players coming in expecting tight third-person controls or meaningful combat systems will bounce off this fast. There is a lantern mechanic tied to survival, but calling it combat would be generous. You manage light, you run, you hide. That is largely the loop. What the game does exceptionally well is its mythology. Norse folklore here is not dressing - it is the skeleton. Huldrefolk, the Draugen, creatures pulled from actual Scandinavian legend show up in ways that feel researched rather than recycled. For anyone who has spent time in that folklore space, there is a genuine thrill in seeing these beings rendered with some fidelity. The forest itself is the strongest character in the whole experience. Runar Magnusson's sound design and the ambient score deserve specific praise: the creak of pine, the wet distance of water, sound sources that feel wrong in exactly the right way. Close your eyes during some stretches and you could believe you are standing somewhere genuinely cold and old. The narrative has a melancholy that earns its place. This is a game about guilt and loss wearing the skin of a monster story, and the emotional throughline is clearer and more affecting than the Metacritic number suggests. At roughly four to five hours, it knows its length. It does not overstay. The ending will divide people, and the pacing in the middle act dips, but the opening and final hour form a bracket worth experiencing if you are patient with slower, mood-driven games. The mixed Steam reviews reflect a real split in the audience: players expecting horror with tension and agency versus players who want a dark, atmospheric story to walk through. If you are firmly in the first camp, this will frustrate you. If you are in the second, and especially if Norse myth or Scandinavian landscape has any pull for you, Through the Woods offers something genuinely crafted and specific that very few games bother with.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamNorse MythologyAtmospheric HorrorWalking Sim AdjacentFolkloreNarrative-DrivenLantern MechanicSingle PlaythroughFemale ProtagonistPsychological Horror

Requisitos del sistema

Mínimos

Processor
Dual-Core 2.8 GHz
Memory
4 GB RAM
Graphics
GeForce GTX 760 / 960 or equivalent with 2 GB VRAM
DirectX
Version 11
Storage
10 GB available space
Sound Card
Dir…

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Processor
Intel Core i5 or equivalent CPU rated at 3,5 GHz
Memory
8 GB RAM
Graphics
GeForce GTX 980 or equivalent
DirectX
Version 11
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Reseñas y valoraciones

Metacritic
63
Steam
71%(1,669)

Información del juego

Desarrolladora
Antagonist
Distribuidora
1C Entertainment
Fecha de lanzamiento
27 oct 2016

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¿En qué plataformas está disponible Through the Woods?

Through the Woods está disponible en PC, Xbox.

¿Cuándo se lanzó Through the Woods?

Through the Woods se lanzó el 27 de octubre de 2016.

¿Quién desarrolló Through the Woods?

Through the Woods fue desarrollado por Antagonist y publicado por 1C Entertainment.

¿Merece la pena comprar Through the Woods?

Through the Woods tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.