Compara los precios de Through the Darkest of Times en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paintbucket Games. Publicado por HandyGames. Lanzado el 30/1/2020. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation, Strategy. Puntuación Metacritic: 72/100.

Lead an underground resistance cell in Nazi Berlin from 1933 to 1945. Every decision carries moral weight and very real consequences.

Through the Darkest of Times is a turn-based resistance management game set across the full arc of the Third Reich, from Hitler's appointment as Chancellor in 1933 to Germany's unconditional surrender. You run a small cell of ordinary Berliners, assigning them to missions each week: distributing leaflets, gathering intelligence, sabotaging infrastructure, or recruiting new members. The loop sounds simple. The tension it generates is anything but. From a mechanical standpoint, every action costs time, morale, and risk. Followers have individual suspicion meters, and a careless assignment can get someone arrested, tortured, or worse. Resource management is tight by design. You rarely have enough people to do everything you want, so you prioritize constantly. Do you spend this week boosting morale inside the group, or push for a high-value sabotage that might burn a reliable operative? Those decisions stack across years of in-game time, and the weight of each one accumulates in ways that feel genuinely uncomfortable. That discomfort is the point. The game does not shy away from the historical reality. Between missions you get illustrated vignettes documenting actual events: the Nuremberg Laws, Kristallnacht, deportations. These are not decorative. They affect the morale of your cell and the political climate meter you are constantly fighting against. The art style, stark black-and-white with occasional color, keeps the tone somber without being exploitative. For a game about this subject, that is a difficult balance to strike and Paintbucket Games largely gets it right. On the strategy side, newcomers should find the entry curve manageable. The mission categories are clearly labeled with risk levels, and the early years of the campaign give you room to learn before the Gestapo pressure really tightens. It is not a complex systems game in the Paradox sense. There are no tech trees or resource chains to optimize. The depth here is about judgment, not calculation. That said, experienced strategy players looking for late-game mechanical complexity may find the systems thin once they have internalized the risk-reward logic. Replayability is moderate rather than high, though different follower compositions and moral choices do shift how individual runs feel. The AI opponents are essentially the historical apparatus itself, which is grim but thematically appropriate. There is no modding ecosystem worth mentioning. The game is what it is: a focused, authored experience with a specific story to tell. It runs clean on PC, has no significant technical issues to flag, and finishes in roughly six to ten hours depending on how carefully you read the historical commentary. For players who want strategy games to do something beyond optimizing numbers, Through the Darkest of Times earns its Very Positive rating. Diego, Scout Team

Through the Darkest of Times

Through the Darkest of Times

30 ene 2020Paintbucket GamesHandyGames
GamerScout opina

Lead an underground resistance cell in Nazi Berlin from 1933 to 1945. Every decision carries moral weight and very real consequences.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Through the Darkest of Times is a turn-based resistance management game set across the full arc of the Third Reich, from Hitler's appointment as Chancellor in 1933 to Germany's unconditional surrender. You run a small cell of ordinary Berliners, assigning them to missions each week: distributing leaflets, gathering intelligence, sabotaging infrastructure, or recruiting new members. The loop sounds simple. The tension it generates is anything but. From a mechanical standpoint, every action costs time, morale, and risk. Followers have individual suspicion meters, and a careless assignment can get someone arrested, tortured, or worse. Resource management is tight by design. You rarely have enough people to do everything you want, so you prioritize constantly. Do you spend this week boosting morale inside the group, or push for a high-value sabotage that might burn a reliable operative? Those decisions stack across years of in-game time, and the weight of each one accumulates in ways that feel genuinely uncomfortable. That discomfort is the point. The game does not shy away from the historical reality. Between missions you get illustrated vignettes documenting actual events: the Nuremberg Laws, Kristallnacht, deportations. These are not decorative. They affect the morale of your cell and the political climate meter you are constantly fighting against. The art style, stark black-and-white with occasional color, keeps the tone somber without being exploitative. For a game about this subject, that is a difficult balance to strike and Paintbucket Games largely gets it right. On the strategy side, newcomers should find the entry curve manageable. The mission categories are clearly labeled with risk levels, and the early years of the campaign give you room to learn before the Gestapo pressure really tightens. It is not a complex systems game in the Paradox sense. There are no tech trees or resource chains to optimize. The depth here is about judgment, not calculation. That said, experienced strategy players looking for late-game mechanical complexity may find the systems thin once they have internalized the risk-reward logic. Replayability is moderate rather than high, though different follower compositions and moral choices do shift how individual runs feel. The AI opponents are essentially the historical apparatus itself, which is grim but thematically appropriate. There is no modding ecosystem worth mentioning. The game is what it is: a focused, authored experience with a specific story to tell. It runs clean on PC, has no significant technical issues to flag, and finishes in roughly six to ten hours depending on how carefully you read the historical commentary. For players who want strategy games to do something beyond optimizing numbers, Through the Darkest of Times earns its Very Positive rating.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHistorical StrategyMoral Decision-MakingResource ManagementTurn-BasedDark ThemeSingle PlaythroughNarrative-DrivenResistance Management

Requisitos del sistema

Mínimos

Processor
2.4 GHz
Memory
4 GB RAM
Graphics
1 GB
Storage
2 GB available space

Recomendados

Requires a 64-bit processor and operating system Memory: 8 GB RAM

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Reseñas y valoraciones

Metacritic
72
Steam
84%(1,139)

Información del juego

Desarrolladora
Paintbucket Games
Distribuidora
HandyGames
Fecha de lanzamiento
30 ene 2020

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¿En qué plataformas está disponible Through the Darkest of Times?

Through the Darkest of Times está disponible en PC, Xbox.

¿Cuándo se lanzó Through the Darkest of Times?

Through the Darkest of Times se lanzó el 30 de enero de 2020.

¿Quién desarrolló Through the Darkest of Times?

Through the Darkest of Times fue desarrollado por Paintbucket Games y publicado por HandyGames.

¿Merece la pena comprar Through the Darkest of Times?

Through the Darkest of Times tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.