Compara los precios de THRESHOLD en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Julien Eveillé. Publicado por CRITICAL REFLEX. Lanzado el 19/11/2024. Disponible en PC. Géneros: Adventure, Indie.

A 90-minute psychological gut-punch that makes you complicit in something awful before you fully understand what you signed up for. Go in knowing as little as possible.

My first few minutes at the Border Post felt almost comedic in their mundanity: blow a whistle to keep a train moving, collect tickets from a counter, bite into glass canisters to stay alive. Then the smell started. Julien Eveillé is a solo developer who cut his teeth as a level and systems designer on Dishonored and DEATHLOOP, and that background shows in how precisely every small mechanical choice connects to the larger dread. Nothing in THRESHOLD is accidental, and the gap between what you are told and what is actually happening closes in the most uncomfortable way imaginable. The core loop is brutally simple and surprisingly physical. You are stationed at a high-altitude post called the Border Post, and oxygen is your only real currency. Running, jumping, blowing the whistle at the foghorn amplifier to coax the train back up to speed, even just moving between points of interest: all of it eats into a supply you constantly have to replenish by earning tickets and trading them for glass oxygen canisters. The glass detail matters. You hear it crunch when you bite down. Your character's mouth in the UI gets bloodier with each canister consumed. It is a brilliant piece of visceral feedback that keeps the body-horror subtext right at the front of your senses even during the most routine shift duties. There is also a quietly sinister hidden difficulty layer: the country you choose at character creation changes how fast the train slows and how long your air lasts, using real-world data on national mountain elevations and animal industry statistics to set the numbers. Choosing casually turns out to be a small political act, and the game never explains this outright. Your co-worker Mo communicates exclusively through written notes because speech wastes air, and this ingenious piece of world-building does double duty as the reason for the absence of voice acting. Mo guides, answers questions if you seek him out, and watches you with an expressionless low-poly face that the deliberately PS1-era visuals make even more unsettling. The drab blocky geometry and washed-out palette are not a budget compromise; they are texture. The rumble of the train is your ambient soundtrack, punctuated by the shriek of the alarm when pace drops, and that contrast between grinding mechanical noise and sudden silence does more for dread than any orchestral horror score could. There are several threads to pull at, a handful of endings to reach, and some objectives that the game genuinely refuses to hand you on a plate. Patience is required. Players who want clear quest markers will find the obtuseness frustrating, and some critics noted the final act loses a little of the mounting tension the middle section builds so well. A single careful playthrough runs somewhere between 90 minutes and two and a half hours depending on how much you explore and how quickly you parse the clues. That runtime will feel too short for some and exactly right for others. The Steam refund window is a real consideration to keep in mind, but most people who connect with the game report going back for a second or third run to reach different endings and to test what happens when you stop being a compliant employee. THRESHOLD carries an 83 Metascore and the critical reception is notably warm for something this compact and strange. It sits comfortably alongside Mouthwashing in Critical Reflex's catalog of small, punishing, socially pointed horror games that linger well after the credits roll. Kai, Scout Team

THRESHOLD

THRESHOLD

19 nov 2024Julien EveilléCRITICAL REFLEX
GamerScout opina

A 90-minute psychological gut-punch that makes you complicit in something awful before you fully understand what you signed up for. Go in knowing as little as possible.

PC
Steam Deck PlayableProtonDB Platinum
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en N/A
Mínimo histórico: €0.87

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My first few minutes at the Border Post felt almost comedic in their mundanity: blow a whistle to keep a train moving, collect tickets from a counter, bite into glass canisters to stay alive. Then the smell started. Julien Eveillé is a solo developer who cut his teeth as a level and systems designer on Dishonored and DEATHLOOP, and that background shows in how precisely every small mechanical choice connects to the larger dread. Nothing in THRESHOLD is accidental, and the gap between what you are told and what is actually happening closes in the most uncomfortable way imaginable. The core loop is brutally simple and surprisingly physical. You are stationed at a high-altitude post called the Border Post, and oxygen is your only real currency. Running, jumping, blowing the whistle at the foghorn amplifier to coax the train back up to speed, even just moving between points of interest: all of it eats into a supply you constantly have to replenish by earning tickets and trading them for glass oxygen canisters. The glass detail matters. You hear it crunch when you bite down. Your character's mouth in the UI gets bloodier with each canister consumed. It is a brilliant piece of visceral feedback that keeps the body-horror subtext right at the front of your senses even during the most routine shift duties. There is also a quietly sinister hidden difficulty layer: the country you choose at character creation changes how fast the train slows and how long your air lasts, using real-world data on national mountain elevations and animal industry statistics to set the numbers. Choosing casually turns out to be a small political act, and the game never explains this outright. Your co-worker Mo communicates exclusively through written notes because speech wastes air, and this ingenious piece of world-building does double duty as the reason for the absence of voice acting. Mo guides, answers questions if you seek him out, and watches you with an expressionless low-poly face that the deliberately PS1-era visuals make even more unsettling. The drab blocky geometry and washed-out palette are not a budget compromise; they are texture. The rumble of the train is your ambient soundtrack, punctuated by the shriek of the alarm when pace drops, and that contrast between grinding mechanical noise and sudden silence does more for dread than any orchestral horror score could. There are several threads to pull at, a handful of endings to reach, and some objectives that the game genuinely refuses to hand you on a plate. Patience is required. Players who want clear quest markers will find the obtuseness frustrating, and some critics noted the final act loses a little of the mounting tension the middle section builds so well. A single careful playthrough runs somewhere between 90 minutes and two and a half hours depending on how much you explore and how quickly you parse the clues. That runtime will feel too short for some and exactly right for others. The Steam refund window is a real consideration to keep in mind, but most people who connect with the game report going back for a second or third run to reach different endings and to test what happens when you stop being a compliant employee. THRESHOLD carries an 83 Metascore and the critical reception is notably warm for something this compact and strange. It sits comfortably alongside Mouthwashing in Critical Reflex's catalog of small, punishing, socially pointed horror games that linger well after the credits roll.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Psychological HorrorOxygen ManagementBranching EndingsPS1 AestheticNarrative-FirstEnvironmental StorytellingHidden Difficulty SystemSolo DeveloperBody HorrorShort-Form Horror

Requisitos del sistema

Mínimos

OS
64-bit Windows 10 Home, Pro, Enterprise, or Education, version 1903 or newer
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 960 or AMD Radeon R7 370
Processor
Intel Core i5-4460 or AMD Ryzen 3 1200

Recomendados

OS
64-bit Windows 10 Home, Pro, Enterprise, or Education, version 1903 or newer
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Processor
Intel Core i7-7700 or AMD Ryzen 7 1700

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Información del juego

Desarrolladora
Julien Eveillé
Distribuidora
CRITICAL REFLEX
Fecha de lanzamiento
19 nov 2024

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¿En qué plataformas está disponible THRESHOLD?

THRESHOLD está disponible en PC.

¿Cuándo se lanzó THRESHOLD?

THRESHOLD se lanzó el 19 de noviembre de 2024.

¿Quién desarrolló THRESHOLD?

THRESHOLD fue desarrollado por Julien Eveillé y publicado por CRITICAL REFLEX.