Compara los precios de Three Fourths Home: Extended Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por [bracket]games. Publicado por Digerati. Lanzado el 20/3/2015. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie. Puntuación Metacritic: 77/100.

A two-hour phone call through a Nebraska thunderstorm that hits harder than most 20-hour RPGs. Know what you're signing up for, and it will stay with you.

I came to Three Fourths Home expecting a quiet curiosity, the kind of small thing that gets passed around narrative-game circles with a 'trust me' attached. What I didn't expect was to sit quietly for a minute after the credits, genuinely unsettled, the way you feel after a phone call that went somewhere you weren't ready for. That reaction is the whole point, and [bracket]games earns it. The setup is minimal by design. You are Kelly Meyers, somewhere in her mid-twenties, driving 20 flat Nebraska miles home through an intensifying storm. Her mother calls. Then her father. Then her brother Ben. That is the game. On PC, you hold the D key to keep the car rolling, and the moment you let go, the world slows to a crawl and your dialogue options disappear. It is a small mechanical idea with outsized emotional logic: you cannot pause this conversation, you cannot opt out, you can only keep moving and choose your words carefully. The dialogue tree is a branching one, and your choices genuinely shift the texture of these relationships, even if the destination stays roughly fixed. Replaying with different responses reveals how much character Zach Sanford's writing actually packed into the branches. The aesthetic is high-contrast monochrome, like a zine someone left on a bus seat. Windmills, silos, a bird drifting overhead. The Neutrino Effect soundtrack is the kind of ambient work you notice only when it stops, which is exactly how it should function. The Extended Edition bundles in the epilogue 'Idling in the Rubble', a 20-to-30-minute scene set at a snowy Minnesota bus stop where Kelly and her mother circle the harder truths that the drive home only hinted at. On top of that, the extras section holds Ben's short stories and Kelly's college photography project, both of which feel like actual artifacts from real, flawed people rather than promotional filler. These things are not decoration. The whole package runs under two hours, and this game knows exactly when to end. The criticisms are fair and worth naming. Holding the accelerate key for the game's entire runtime grates on some players, particularly on a controller where finger fatigue becomes a genuine distraction. The forced pause before each line of dialogue cannot be skipped, which cuts against the pacing for faster readers. And if the domestic drama of a dysfunctional Midwestern family simply does not land for you personally, there is nothing else here to fall back on. No puzzles, no fail states, no second register of engagement. A portion of the community bounced off it entirely for exactly this reason. For everyone else, the people who have felt that particular weight of a late-night car conversation with a parent, who have moved back home when they swore they wouldn't, who know how much goes unsaid when everyone is trying to be kind, Three Fourths Home lands somewhere very specific. An IGF 2015 finalist for Excellence in Narrative, it earned that recognition not through spectacle but through restraint and honesty. It is a small, handcrafted thing that trusts you to meet it halfway. Kai, Scout Team

Three Fourths Home: Extended Edition

Three Fourths Home: Extended Edition

20 mar 2015[bracket]gamesDigerati
GamerScout opina

A two-hour phone call through a Nebraska thunderstorm that hits harder than most 20-hour RPGs. Know what you're signing up for, and it will stay with you.

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I came to Three Fourths Home expecting a quiet curiosity, the kind of small thing that gets passed around narrative-game circles with a 'trust me' attached. What I didn't expect was to sit quietly for a minute after the credits, genuinely unsettled, the way you feel after a phone call that went somewhere you weren't ready for. That reaction is the whole point, and [bracket]games earns it. The setup is minimal by design. You are Kelly Meyers, somewhere in her mid-twenties, driving 20 flat Nebraska miles home through an intensifying storm. Her mother calls. Then her father. Then her brother Ben. That is the game. On PC, you hold the D key to keep the car rolling, and the moment you let go, the world slows to a crawl and your dialogue options disappear. It is a small mechanical idea with outsized emotional logic: you cannot pause this conversation, you cannot opt out, you can only keep moving and choose your words carefully. The dialogue tree is a branching one, and your choices genuinely shift the texture of these relationships, even if the destination stays roughly fixed. Replaying with different responses reveals how much character Zach Sanford's writing actually packed into the branches. The aesthetic is high-contrast monochrome, like a zine someone left on a bus seat. Windmills, silos, a bird drifting overhead. The Neutrino Effect soundtrack is the kind of ambient work you notice only when it stops, which is exactly how it should function. The Extended Edition bundles in the epilogue 'Idling in the Rubble', a 20-to-30-minute scene set at a snowy Minnesota bus stop where Kelly and her mother circle the harder truths that the drive home only hinted at. On top of that, the extras section holds Ben's short stories and Kelly's college photography project, both of which feel like actual artifacts from real, flawed people rather than promotional filler. These things are not decoration. The whole package runs under two hours, and this game knows exactly when to end. The criticisms are fair and worth naming. Holding the accelerate key for the game's entire runtime grates on some players, particularly on a controller where finger fatigue becomes a genuine distraction. The forced pause before each line of dialogue cannot be skipped, which cuts against the pacing for faster readers. And if the domestic drama of a dysfunctional Midwestern family simply does not land for you personally, there is nothing else here to fall back on. No puzzles, no fail states, no second register of engagement. A portion of the community bounced off it entirely for exactly this reason. For everyone else, the people who have felt that particular weight of a late-night car conversation with a parent, who have moved back home when they swore they wouldn't, who know how much goes unsaid when everyone is trying to be kind, Three Fourths Home lands somewhere very specific. An IGF 2015 finalist for Excellence in Narrative, it earned that recognition not through spectacle but through restraint and honesty. It is a small, handcrafted thing that trusts you to meet it halfway.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:aaaInteractive FictionVisual NovelDialogue ChoicesEmotional NarrativeFamily DramaAtmospheric SoundtrackShort ExperienceMinimalist Art

Requisitos del sistema

Mínimos

OS
Windows XP or Newer
Memory
2 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
DX9-Capable Card
Processor
1.6 GHz

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
[bracket]games
Distribuidora
Digerati
Fecha de lanzamiento
20 mar 2015

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¿En qué plataformas está disponible Three Fourths Home: Extended Edition?

Three Fourths Home: Extended Edition está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Three Fourths Home: Extended Edition?

Three Fourths Home: Extended Edition se lanzó el 20 de marzo de 2015.

¿Quién desarrolló Three Fourths Home: Extended Edition?

Three Fourths Home: Extended Edition fue desarrollado por [bracket]games y publicado por Digerati.

¿Merece la pena comprar Three Fourths Home: Extended Edition?

Three Fourths Home: Extended Edition tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.