Compara los precios de Three Dead Zed en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gentleman Squid Studio. Publicado por Gentleman Squid Studio. Lanzado el 7/7/2014. Disponible en PC, Linux. Géneros: Action, Indie.

A two-hour puzzle-platformer where you swap between three zombie forms on the fly - think Lost Vikings with orange blood splatter and cats in tinfoil hats. Charming handcraft, honest flaws, worth knowing about.

I have a soft spot for small games that commit fully to a weird premise and Three Dead Zed commits hard. You are Subject Zed, a lab-grown zombie escaped from Project Z.E.D., guided by a mysterious telepathic voice whose infiltration team happens to be a squad of cats wearing tinfoil hats. That sentence alone should tell you whether this game is for you. The core mechanic is form-switching across three distinct zombie bodies cycled with a button press. The classic form climbs ladders, hits switches, and attacks at low damage. The sprinter form moves fast, wall-jumps, and covers distance but cannot attack or interact with objects. The bruiser form soaks and deals heavy punishment, smashes through certain walls, and shoves large objects around - though that last ability cuts both ways, since shoving a crate into the wrong spot can softlock a room and force a full restart. Getting the sequence right under pressure, with lasers, buzzsaws, trigger-happy guards, and pneumatic walls all competing for your attention, is where the game finds its rhythm. The handcrafted, hand-drawn art style gives each form a distinct personality, and the animations - especially the splattery deaths - carry genuine comic timing. The writing earns its keep too. Audio logs hidden at hard-to-reach employee workstations flesh out the facility's backstory with dry corporate humor. The PA announcer, the intercom voice, and a character named Mr. Meowgi all get moments that land. The soundtrack fits the pace without overpowering it, even if it starts to loop noticeably in the longer, more punishing stretches. Here is where honest expectations matter. The main story runs roughly two hours. The controls, particularly on the sprinter form, carry a floatiness that reviewers consistently flagged at launch - Gentleman Squid patched the worst of it in version 1.3, but a slight looseness remains and it becomes friction in later levels where precision is demanded. The puzzle design also shows its full toolkit early; the tutorial introduces all three forms and their purposes within the first few levels, and the rest of the game largely recombines those ideas rather than building new ones on top. Challenge stages unlock after the credits and strip out checkpoints for a harder run, which either sounds appealing or immediately does not depending on your tolerance for floaty-controlled retry loops. For players drawn to compact indie platformers with a sense of humor and a clear artistic voice, Three Dead Zed lands somewhere between a pleasant surprise and a game that needed one more design pass. The handcraft is real, the premise is genuinely funny, and the core form-switching loop has a good idea at its center. It just runs out of new things to say about that idea before it runs out of levels. Kai, Scout Team

Three Dead Zed

Three Dead Zed

7 jul 2014Gentleman Squid Studio
GamerScout opina

A two-hour puzzle-platformer where you swap between three zombie forms on the fly - think Lost Vikings with orange blood splatter and cats in tinfoil hats. Charming handcraft, honest flaws, worth knowing about.

PCLinux
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.14

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I have a soft spot for small games that commit fully to a weird premise and Three Dead Zed commits hard. You are Subject Zed, a lab-grown zombie escaped from Project Z.E.D., guided by a mysterious telepathic voice whose infiltration team happens to be a squad of cats wearing tinfoil hats. That sentence alone should tell you whether this game is for you. The core mechanic is form-switching across three distinct zombie bodies cycled with a button press. The classic form climbs ladders, hits switches, and attacks at low damage. The sprinter form moves fast, wall-jumps, and covers distance but cannot attack or interact with objects. The bruiser form soaks and deals heavy punishment, smashes through certain walls, and shoves large objects around - though that last ability cuts both ways, since shoving a crate into the wrong spot can softlock a room and force a full restart. Getting the sequence right under pressure, with lasers, buzzsaws, trigger-happy guards, and pneumatic walls all competing for your attention, is where the game finds its rhythm. The handcrafted, hand-drawn art style gives each form a distinct personality, and the animations - especially the splattery deaths - carry genuine comic timing. The writing earns its keep too. Audio logs hidden at hard-to-reach employee workstations flesh out the facility's backstory with dry corporate humor. The PA announcer, the intercom voice, and a character named Mr. Meowgi all get moments that land. The soundtrack fits the pace without overpowering it, even if it starts to loop noticeably in the longer, more punishing stretches. Here is where honest expectations matter. The main story runs roughly two hours. The controls, particularly on the sprinter form, carry a floatiness that reviewers consistently flagged at launch - Gentleman Squid patched the worst of it in version 1.3, but a slight looseness remains and it becomes friction in later levels where precision is demanded. The puzzle design also shows its full toolkit early; the tutorial introduces all three forms and their purposes within the first few levels, and the rest of the game largely recombines those ideas rather than building new ones on top. Challenge stages unlock after the credits and strip out checkpoints for a harder run, which either sounds appealing or immediately does not depending on your tolerance for floaty-controlled retry loops. For players drawn to compact indie platformers with a sense of humor and a clear artistic voice, Three Dead Zed lands somewhere between a pleasant surprise and a game that needed one more design pass. The handcraft is real, the premise is genuinely funny, and the core form-switching loop has a good idea at its center. It just runs out of new things to say about that idea before it runs out of levels.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Form-SwitchingPuzzle-PlatformerHand-Drawn ArtChallenge StagesComic ViolenceShort PlaytimeGovernment Lab SettingController Recommended

Requisitos del sistema

Mínimos

OS
Windows XP SP3, Vista, 7, 8
Memory
2 GB RAM
DirectX
Version 10
Storage
450 MB available space
Graphics
Nvidia 8xxx/Radeon HD 2xxx series graphics cards (XNA 4.0 Hi-Def compatible card, Pixel Shader 3.0, Vertex Shader 3.0) (Integrated Video Cards not recommended)
Processor
Dual Core 2.2GHZ

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Información del juego

Desarrolladora
Gentleman Squid Studio
Distribuidora
Gentleman Squid Studio
Fecha de lanzamiento
7 jul 2014

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¿En qué plataformas está disponible Three Dead Zed?

Three Dead Zed está disponible en PC, Linux.

¿Cuándo se lanzó Three Dead Zed?

Three Dead Zed se lanzó el 7 de julio de 2014.

¿Quién desarrolló Three Dead Zed?

Three Dead Zed fue desarrollado por Gentleman Squid Studio.