Compara los precios de Third Eye Crime en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Moonshot Games. Publicado por Gameblyr. Lanzado el 23/7/2014. Disponible en PC. Géneros: Action, Adventure, Indie.

A smoky noir heist in puzzle form: gorgeous, jazz-drenched, and criminally underplayed. Worth your time if you like your stealth games cerebral and stylish.

I kept coming back to Third Eye Crime the same way you return to a late-night record you half-forgot you owned. It is a top-down stealth puzzler built around a genuinely unusual idea: your thief, Rothko, is a telepath. The guards' predicted patrol zones bleed across each room in red, letting you plot your drawn path around where they intend to be rather than where they currently stand. That distinction is small on paper and fascinating in practice. The AI underneath the trick is legitimately clever, borrowed from occupancy-map research in robotics, and it gives each level a quality of spatial reasoning that most puzzle games can only gesture toward. The moment-to-moment loop has you drawing Rothko's route across a top-down room, then watching it play out in real time. Blue cones mark live sightlines; red zones mark predictive threat. Abilities unlock across the three acts, including a phantom decoy that follows its own drawn path, a distraction noise, a brief speed burst, and a bullet-deflect. The misdirection toolkit is the best part of the game: luring a guard to a corner while you slip through the gap he just vacated feels exactly as satisfying as it should. Some chapters force two-character tandem runs, and the tailing missions that demand near-perfect lines add a nice tempo change. The hand-drawn graphic novel panels between chapters tell a film noir story complete with a dame, a conspiracy, and enough double-crosses to keep things interesting across all three acts and 120 levels across eight environments. Where Third Eye Crime earns its asterisk is in the difficulty spikes, which arrive without much warning in the later chapters. The telepathy visualization is not always as readable as it needs to be when multiple guards share overlapping red zones, and a few ability-gated stages lean harder on precision than creativity. A level-skip option softens the frustration, letting you consume the story at pace and return to stubborn rooms later. That is a genuinely good design call, and more puzzle games should make it. The jazz soundtrack is the real unsung collaborator here: smoky, unhurried saxophone lines that make even a failed run feel like part of the plan. This one released in 2014 and arrived on PC fairly quietly. It was an iOS port that never quite found the PC audience it deserved, partly because Hitman GO landed around the same time and sucked up all the prestige-mobile-stealth oxygen. That is a shame. Third Eye Crime is the smaller, stranger, more personal game of the two. It knows what it is: a short, mood-forward puzzle experience with a distinct visual language and a soundtrack worth leaving on. If you are the kind of player who values craft and atmosphere over content volume, and who finds joy in the moment a perfect escape route clicks into place, this small production will meet you there. Kai, Scout Team

Third Eye Crime

Third Eye Crime

23 jul 2014Moonshot GamesGameblyr
GamerScout opina

A smoky noir heist in puzzle form: gorgeous, jazz-drenched, and criminally underplayed. Worth your time if you like your stealth games cerebral and stylish.

PC
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I kept coming back to Third Eye Crime the same way you return to a late-night record you half-forgot you owned. It is a top-down stealth puzzler built around a genuinely unusual idea: your thief, Rothko, is a telepath. The guards' predicted patrol zones bleed across each room in red, letting you plot your drawn path around where they intend to be rather than where they currently stand. That distinction is small on paper and fascinating in practice. The AI underneath the trick is legitimately clever, borrowed from occupancy-map research in robotics, and it gives each level a quality of spatial reasoning that most puzzle games can only gesture toward. The moment-to-moment loop has you drawing Rothko's route across a top-down room, then watching it play out in real time. Blue cones mark live sightlines; red zones mark predictive threat. Abilities unlock across the three acts, including a phantom decoy that follows its own drawn path, a distraction noise, a brief speed burst, and a bullet-deflect. The misdirection toolkit is the best part of the game: luring a guard to a corner while you slip through the gap he just vacated feels exactly as satisfying as it should. Some chapters force two-character tandem runs, and the tailing missions that demand near-perfect lines add a nice tempo change. The hand-drawn graphic novel panels between chapters tell a film noir story complete with a dame, a conspiracy, and enough double-crosses to keep things interesting across all three acts and 120 levels across eight environments. Where Third Eye Crime earns its asterisk is in the difficulty spikes, which arrive without much warning in the later chapters. The telepathy visualization is not always as readable as it needs to be when multiple guards share overlapping red zones, and a few ability-gated stages lean harder on precision than creativity. A level-skip option softens the frustration, letting you consume the story at pace and return to stubborn rooms later. That is a genuinely good design call, and more puzzle games should make it. The jazz soundtrack is the real unsung collaborator here: smoky, unhurried saxophone lines that make even a failed run feel like part of the plan. This one released in 2014 and arrived on PC fairly quietly. It was an iOS port that never quite found the PC audience it deserved, partly because Hitman GO landed around the same time and sucked up all the prestige-mobile-stealth oxygen. That is a shame. Third Eye Crime is the smaller, stranger, more personal game of the two. It knows what it is: a short, mood-forward puzzle experience with a distinct visual language and a soundtrack worth leaving on. If you are the kind of player who values craft and atmosphere over content volume, and who finds joy in the moment a perfect escape route clicks into place, this small production will meet you there.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Top-Down StealthNoir AtmospherePath-DrawingJazz SoundtrackGraphic Novel CutscenesMisdirection MechanicsLevel-Skip OptionTelepathy MechanicShort Campaign

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
256 MB RAM
Storage
150 MB available space
Graphics
OpenGL 2

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Información del juego

Desarrolladora
Moonshot Games
Distribuidora
Gameblyr
Fecha de lanzamiento
23 jul 2014

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¿En qué plataformas está disponible Third Eye Crime?

Third Eye Crime está disponible en PC.

¿Cuándo se lanzó Third Eye Crime?

Third Eye Crime se lanzó el 23 de julio de 2014.

¿Quién desarrolló Third Eye Crime?

Third Eye Crime fue desarrollado por Moonshot Games y publicado por Gameblyr.