Compara los precios de Thief Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Noble Muffins. Publicado por PlayWay S.A.. Lanzado el 9/11/2018. Disponible en PC, Mac, Xbox. Géneros: Action, Adventure, Indie, Simulation.

Scout the neighborhood, pick the lock, grab the goods, and pray the AI doesn't spot you crouching on the stairs - a scrappy sandbox burglary loop that earns its 88% Steam rating despite rough edges.

I went in expecting a shallow PlayWay novelty and came out genuinely surprised by how much mechanical texture Noble Muffins packed into what is, at its core, a loop of reconnaissance, infiltration, and fencing stolen goods. Before you crack a single lock, you are scoping target houses to learn resident schedules, fishing through trash bins for spare keys, and checking purchase receipts to estimate what valuables are inside. That pre-heist information phase is where the game earns its "Simulator" label, and it holds up better than you might expect from a small indie studio working in Unity. The tools available to you range from basic lockpicks and glass cutters up through hacking laptops and night-vision goggles, unlocked progressively via a skill tree fed by XP earned on completed jobs. The skill tree is functional rather than deep: points go into things like expanded carry capacity, fence-climbing, security camera rigs, and faster hacking, but the story missions frequently dictate which upgrade you need next, limiting genuine build expression. Backpack management is a real factor - you cannot take everything, and correctly prioritising high-value electronics over a kitchen full of vases is the kind of low-stakes decision-making that keeps the early hours engaging. Minigames for lockpicking, safe-cracking, and stripping stolen phones before pawning them add texture, though they grow repetitive once you have seen each one a few dozen times. The game also features a day-night cycle with flashlight mechanics for nighttime runs, car theft with disassembly for parts, and a contracts board that adds side objectives on top of Vinny's story jobs. Now for the honest accounting of the problems, because there are several. The stealth collision is unreliable - you cannot crouch up stairs, which is a meaningful bug in a stealth game. NPC detection feels inconsistent, swinging between oblivious and supernaturally aware with little logic in between. Load times are painful on older hardware. The world covers only two maps, and high-value lootable items do not respawn, so late-game grinding for XP means cycling back to steal vases and statues you have already robbed a dozen times. The skill tree bottlenecks mentioned above compound this: you will sometimes need to grind the same low-value houses just to unlock a progression-gating ability. The Xbox version at various points shipped with additional technical issues beyond the PC build, so PC is the platform to choose here if you have the option. Post-launch, a free patch (1.7) added a farm location, new vehicles, a contracts system, and the Luxury Houses DLC extended content further, which softens some of the content-thin late-game complaints for players arriving now. Who is this for? Primarily players who enjoy the fantasy of methodical, consequence-light burglary with genuine tension on each job - the stress of hearing a door open while you are mid-lockpick on a safe is real. It is a solid 8-to-12-hour experience for a first playthrough, with replay value that drops off sharply once the novelty of the heist setup fades. The community Metacritic user score sits at 6.9 - mixed-to-average - but Steam tells a different story at 88% positive across a large review pool, which suggests the audience that self-selects into a theft simulator tends to get exactly what they came for. Think of it as a less-systemic Hitman with no combat and a significantly lower budget: the concept is strong enough that Noble Muffins has now spawned sequels and a franchise, and the original holds up as a decent entry point to that lineage. Diego, Scout Team

Thief Simulator

Thief Simulator

9 nov 2018Noble MuffinsPlayWay S.A.
GamerScout opina

Scout the neighborhood, pick the lock, grab the goods, and pray the AI doesn't spot you crouching on the stairs - a scrappy sandbox burglary loop that earns its 88% Steam rating despite rough edges.

PCMacXbox
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.47

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.478 Jun 2026
Keyshops
€1.36€1.44€1.51€1.598 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Thief Simulator

I went in expecting a shallow PlayWay novelty and came out genuinely surprised by how much mechanical texture Noble Muffins packed into what is, at its core, a loop of reconnaissance, infiltration, and fencing stolen goods. Before you crack a single lock, you are scoping target houses to learn resident schedules, fishing through trash bins for spare keys, and checking purchase receipts to estimate what valuables are inside. That pre-heist information phase is where the game earns its "Simulator" label, and it holds up better than you might expect from a small indie studio working in Unity. The tools available to you range from basic lockpicks and glass cutters up through hacking laptops and night-vision goggles, unlocked progressively via a skill tree fed by XP earned on completed jobs. The skill tree is functional rather than deep: points go into things like expanded carry capacity, fence-climbing, security camera rigs, and faster hacking, but the story missions frequently dictate which upgrade you need next, limiting genuine build expression. Backpack management is a real factor - you cannot take everything, and correctly prioritising high-value electronics over a kitchen full of vases is the kind of low-stakes decision-making that keeps the early hours engaging. Minigames for lockpicking, safe-cracking, and stripping stolen phones before pawning them add texture, though they grow repetitive once you have seen each one a few dozen times. The game also features a day-night cycle with flashlight mechanics for nighttime runs, car theft with disassembly for parts, and a contracts board that adds side objectives on top of Vinny's story jobs. Now for the honest accounting of the problems, because there are several. The stealth collision is unreliable - you cannot crouch up stairs, which is a meaningful bug in a stealth game. NPC detection feels inconsistent, swinging between oblivious and supernaturally aware with little logic in between. Load times are painful on older hardware. The world covers only two maps, and high-value lootable items do not respawn, so late-game grinding for XP means cycling back to steal vases and statues you have already robbed a dozen times. The skill tree bottlenecks mentioned above compound this: you will sometimes need to grind the same low-value houses just to unlock a progression-gating ability. The Xbox version at various points shipped with additional technical issues beyond the PC build, so PC is the platform to choose here if you have the option. Post-launch, a free patch (1.7) added a farm location, new vehicles, a contracts system, and the Luxury Houses DLC extended content further, which softens some of the content-thin late-game complaints for players arriving now. Who is this for? Primarily players who enjoy the fantasy of methodical, consequence-light burglary with genuine tension on each job - the stress of hearing a door open while you are mid-lockpick on a safe is real. It is a solid 8-to-12-hour experience for a first playthrough, with replay value that drops off sharply once the novelty of the heist setup fades. The community Metacritic user score sits at 6.9 - mixed-to-average - but Steam tells a different story at 88% positive across a large review pool, which suggests the audience that self-selects into a theft simulator tends to get exactly what they came for. Think of it as a less-systemic Hitman with no combat and a significantly lower budget: the concept is strong enough that Noble Muffins has now spawned sequels and a franchise, and the original holds up as a decent entry point to that lineage.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieBurglary SimLockpicking MinigameSkill Tree ProgressionDay-Night CycleSandbox StealthLoot ManagementContracts SystemFirst-Person Stealth

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVidia GeForce GTX 750
Processor
Intel Core i5
Sound Card
DirectX compatible

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVidia GeForce GTX 1050
Processor
Intel Core i7
Sound Card
DirectX compatible

Sigue explorando

Community Discussion

Be the first to comment on Thief Simulator.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Noble Muffins
Distribuidora
PlayWay S.A.
Fecha de lanzamiento
9 nov 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Noble Muffins

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Thief Simulator →

Preguntas frecuentes sobre Thief Simulator

¿Cuánto cuesta Thief Simulator?

El precio de Thief Simulator cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Thief Simulator más barato?

Compara los precios de Thief Simulator en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Thief Simulator?

Thief Simulator está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Thief Simulator?

Thief Simulator se lanzó el 9 de noviembre de 2018.

¿Quién desarrolló Thief Simulator?

Thief Simulator fue desarrollado por Noble Muffins y publicado por PlayWay S.A..