Compara los precios de The Wreck en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Pixel Hunt. Publicado por The Pixel Hunt. Lanzado el 14/3/2023. Disponible en PC. Géneros: Adventure, Casual, Indie.

A 3D visual novel about one brutal day in a failed screenwriter's life, looping through memory and choice until you finally let her breathe.

The Wreck is a 3D visual novel from The Pixel Hunt that puts you inside the head of Junon, a failed screenwriter whose life quietly unravels over the course of a single pivotal day. It is the kind of game that does not pretend to be anything broader than it is. No combat, no stat systems, no open world. Just a woman, her memories, and the moments you choose to revisit until the picture becomes whole. If you come in expecting mechanical density, you will leave disappointed within ten minutes. If you come in willing to sit with someone, you might not shake this one for a while. The structure is a loop. You move through Junon's present-day crisis while the game peels back layered flashbacks that explain - sometimes gently, sometimes harshly - how she arrived here. The player's role is less about making choices that branch the plot and more about choosing which memories to surface, which truths to confront, and in what order. It sounds passive on paper. In practice, it creates a specific and rare sensation: the feeling that you are a careful witness rather than a puppeteer. The game trusts you to pay attention, and it rewards that attention with writing that is genuinely literary. Junon's internal monologue has real texture. Her relationship with her mother, her complicated grief, her stalled creative life - these are handled with specificity, not archetype. Visually, The Wreck sits in an interesting middle space. It is rendered in 3D rather than pixel art, with a muted, slightly desaturated palette that feels intentional rather than budgetary. The character models are expressive enough to carry emotional weight without reaching uncanny-valley territory. The sound design deserves its own sentence: quiet, often sparse, occasionally building into something that sits right behind your sternum. The music does not announce itself. It accumulates. That is harder to pull off than it sounds. The honest limitations: this is a short experience, clocking in around three to four hours on a first pass. Some players will want more control over pacing, and a handful of the looping sequences can feel slightly repetitive before the payoff arrives. The game also leans heavily on its opening act to establish tone, which asks for patience before trust is fully earned. I think the slow opening is worth it. Not everyone will. The Steam reviews land at 89 percent positive from a small but engaged audience, which feels accurate - this is not a crowd-pleasing game, it is a specific one. Who is it for. People who finished Disco Elysium's quieter chapters and wanted more of that internal voice. People who have processed something heavy and want fiction that acknowledges the mess of that process. Anyone who has ever stared at an unfinished creative project and felt the particular shame of it. The Wreck is a short, handcrafted piece of narrative software that knows exactly when it ends and stops there. That restraint is its own form of craft. Kai, Scout Team

The Wreck

The Wreck

14 mar 2023The Pixel Hunt
GamerScout opina

A 3D visual novel about one brutal day in a failed screenwriter's life, looping through memory and choice until you finally let her breathe.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.18

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€5.1827 Jun 2026
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Capturas y multimedia

Acerca de The Wreck

The Wreck is a 3D visual novel from The Pixel Hunt that puts you inside the head of Junon, a failed screenwriter whose life quietly unravels over the course of a single pivotal day. It is the kind of game that does not pretend to be anything broader than it is. No combat, no stat systems, no open world. Just a woman, her memories, and the moments you choose to revisit until the picture becomes whole. If you come in expecting mechanical density, you will leave disappointed within ten minutes. If you come in willing to sit with someone, you might not shake this one for a while. The structure is a loop. You move through Junon's present-day crisis while the game peels back layered flashbacks that explain - sometimes gently, sometimes harshly - how she arrived here. The player's role is less about making choices that branch the plot and more about choosing which memories to surface, which truths to confront, and in what order. It sounds passive on paper. In practice, it creates a specific and rare sensation: the feeling that you are a careful witness rather than a puppeteer. The game trusts you to pay attention, and it rewards that attention with writing that is genuinely literary. Junon's internal monologue has real texture. Her relationship with her mother, her complicated grief, her stalled creative life - these are handled with specificity, not archetype. Visually, The Wreck sits in an interesting middle space. It is rendered in 3D rather than pixel art, with a muted, slightly desaturated palette that feels intentional rather than budgetary. The character models are expressive enough to carry emotional weight without reaching uncanny-valley territory. The sound design deserves its own sentence: quiet, often sparse, occasionally building into something that sits right behind your sternum. The music does not announce itself. It accumulates. That is harder to pull off than it sounds. The honest limitations: this is a short experience, clocking in around three to four hours on a first pass. Some players will want more control over pacing, and a handful of the looping sequences can feel slightly repetitive before the payoff arrives. The game also leans heavily on its opening act to establish tone, which asks for patience before trust is fully earned. I think the slow opening is worth it. Not everyone will. The Steam reviews land at 89 percent positive from a small but engaged audience, which feels accurate - this is not a crowd-pleasing game, it is a specific one. Who is it for. People who finished Disco Elysium's quieter chapters and wanted more of that internal voice. People who have processed something heavy and want fiction that acknowledges the mess of that process. Anyone who has ever stared at an unfinished creative project and felt the particular shame of it. The Wreck is a short, handcrafted piece of narrative software that knows exactly when it ends and stops there. That restraint is its own form of craft.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamVisual NovelNarrative-DrivenLoop MechanicSingle Day StoryLiterary WritingEmotionalShort ExperienceMemory Exploration

Requisitos del sistema

Mínimos

Processor
2.5+ GHz Quad core
Memory
8 GB RAM
Graphics
NVIDIA GTX 660 or better, ATI 7950 or better
DirectX
Version 11
Storage
2 GB available space

Recomendados

OS
Windows 10 or newer
Memory
8 GB RAM
Graphics
NVIDIA GTX 960 or better
Storage
2 GB available space

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Reseñas y valoraciones

Steam
89%(279)

Información del juego

Desarrolladora
The Pixel Hunt
Distribuidora
The Pixel Hunt
Fecha de lanzamiento
14 mar 2023

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¿En qué plataformas está disponible The Wreck?

The Wreck está disponible en PC.

¿Cuándo se lanzó The Wreck?

The Wreck se lanzó el 14 de marzo de 2023.

¿Quién desarrolló The Wreck?

The Wreck fue desarrollado por The Pixel Hunt.