Compara los precios de The World After en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Burning Sunset. Publicado por Burning Sunset. Lanzado el 5/5/2021. Disponible en PC, Mac, Xbox. Géneros: Adventure, Indie.

A short-session FMV mystery that earns its setting honestly, filmed guerrilla-style in an actually empty French countryside during a real lockdown. Worth a look for FMV devotees, with caveats attached.

My first impression of The World After was that it carries something most FMV games can't manufacture: genuine location. Burning Sunset filmed this thing during France's 2020 COVID lockdown, in real empty villages and open countryside, and that unplanned stillness saturates every scene. Protagonist Vincent, a Parisian writer who fled the city to finish a novel, wanders through quiet stone hamlets and castle ruins that look abandoned because they actually were. That uncanny quietness is the game's strongest mood card, and it's one no set designer could have built on purpose. Mechanically, The World After is a point-and-click adventure layered over full-motion video. You click directional arrows to move between scenes, pick up inventory items, combine them, and exhaust dialogue trees with the handful of villagers. The puzzles are linear and self-contained, one obstacle at a time rather than a sprawling web of problems, which keeps the pacing lean without asking a lot of genre experience from the player. The standout mechanic is a found device, recovered from castle ruins, that lets Vincent toggle between day and night on demand. That day-night switch drives most of the puzzle solutions and opens different dialogue states with characters, some of whom are in bed at night and therefore unavailable to stop you snooping. It's the one genuinely clever system in the game, and reviewers across the board agreed it was the point where The World After briefly became more interesting than its modest ambitions suggested. Where it loses ground is the story. The setup is intriguing: cryptic notes, mysterious video logs scattered around town, a sinister entity called the Nightwatcher that stalks Vincent during night sequences, and threads involving underground experiments and a shadowy figure named Dumas. But those threads don't pull tight. The Nightwatcher, which could have been a tense recurring threat, only appears in scripted narrative beats rather than reactive chase sequences, which drains its menace fast. The multiple-endings structure is also more fragile than it sounds. There is essentially one major branching choice partway through the game, and whether you get a satisfying answer or a shrug at the credits hinges on that single pick, with no clear signal about which road leads where. The good ending unlocks a bonus Japanese-style visual novel retelling of the whole story, which is a nice gesture, but reaching it may require a full second playthrough. The voice performance question is worth addressing directly. The game was made in French by a film-and-music team, and the French audio with English subtitles is noticeably the richer experience. The English dub is competent and rapid-fire, but it loses texture, particularly in the video logs featuring Jean-Claude Dreyfus, a recognisable French character actor whose particular energy gets flattened in translation. If subtitles don't bother you, stay in the original language. The production values themselves hold up well given the constraints: crisp footage, seamless looping ambient video in static scenes, and a setting that just needed a camera pointed at it to look cinematic. This is a single-session game, two hours on a first run, maybe three if you chase the good ending on a second pass. That length suits what it is. The World After knows roughly when to end; the problem is that the ending it most often delivers first feels unresolved. It's the kind of project where the concept and the craft outpace the narrative craft, a team of filmmakers who understood atmosphere and image before they fully understood interactive structure. If you have any warmth toward the FMV revival and the idea of a pandemic-shaped sci-fi mystery set in the French countryside appeals even a little, the ambient quality is real enough to carry you through. Just save manually before you open the suitcase in the castle ruins. Kai, Scout Team

The World After

The World After

5 may 2021Burning Sunset
GamerScout opina

A short-session FMV mystery that earns its setting honestly, filmed guerrilla-style in an actually empty French countryside during a real lockdown. Worth a look for FMV devotees, with caveats attached.

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Mínimo histórico: €0.34

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My first impression of The World After was that it carries something most FMV games can't manufacture: genuine location. Burning Sunset filmed this thing during France's 2020 COVID lockdown, in real empty villages and open countryside, and that unplanned stillness saturates every scene. Protagonist Vincent, a Parisian writer who fled the city to finish a novel, wanders through quiet stone hamlets and castle ruins that look abandoned because they actually were. That uncanny quietness is the game's strongest mood card, and it's one no set designer could have built on purpose. Mechanically, The World After is a point-and-click adventure layered over full-motion video. You click directional arrows to move between scenes, pick up inventory items, combine them, and exhaust dialogue trees with the handful of villagers. The puzzles are linear and self-contained, one obstacle at a time rather than a sprawling web of problems, which keeps the pacing lean without asking a lot of genre experience from the player. The standout mechanic is a found device, recovered from castle ruins, that lets Vincent toggle between day and night on demand. That day-night switch drives most of the puzzle solutions and opens different dialogue states with characters, some of whom are in bed at night and therefore unavailable to stop you snooping. It's the one genuinely clever system in the game, and reviewers across the board agreed it was the point where The World After briefly became more interesting than its modest ambitions suggested. Where it loses ground is the story. The setup is intriguing: cryptic notes, mysterious video logs scattered around town, a sinister entity called the Nightwatcher that stalks Vincent during night sequences, and threads involving underground experiments and a shadowy figure named Dumas. But those threads don't pull tight. The Nightwatcher, which could have been a tense recurring threat, only appears in scripted narrative beats rather than reactive chase sequences, which drains its menace fast. The multiple-endings structure is also more fragile than it sounds. There is essentially one major branching choice partway through the game, and whether you get a satisfying answer or a shrug at the credits hinges on that single pick, with no clear signal about which road leads where. The good ending unlocks a bonus Japanese-style visual novel retelling of the whole story, which is a nice gesture, but reaching it may require a full second playthrough. The voice performance question is worth addressing directly. The game was made in French by a film-and-music team, and the French audio with English subtitles is noticeably the richer experience. The English dub is competent and rapid-fire, but it loses texture, particularly in the video logs featuring Jean-Claude Dreyfus, a recognisable French character actor whose particular energy gets flattened in translation. If subtitles don't bother you, stay in the original language. The production values themselves hold up well given the constraints: crisp footage, seamless looping ambient video in static scenes, and a setting that just needed a camera pointed at it to look cinematic. This is a single-session game, two hours on a first run, maybe three if you chase the good ending on a second pass. That length suits what it is. The World After knows roughly when to end; the problem is that the ending it most often delivers first feels unresolved. It's the kind of project where the concept and the craft outpace the narrative craft, a team of filmmakers who understood atmosphere and image before they fully understood interactive structure. If you have any warmth toward the FMV revival and the idea of a pandemic-shaped sci-fi mystery set in the French countryside appeals even a little, the ambient quality is real enough to carry you through. Just save manually before you open the suitcase in the castle ruins.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5FMV Point-and-ClickDay-Night MechanicPandemic SettingFrench CountrysideShort PlaythroughMultiple EndingsInventory PuzzlesInteractive FictionSci-Fi Mystery

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
2 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 5750. OpenGL 3.3
Processor
Core i3 / AMD A6 2.4Ghz

Recomendados

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
ATI® Radeon™ M295X @ 2GB
Processor
Core i5 / AMD A6 2.4Ghz

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Información del juego

Desarrolladora
Burning Sunset
Distribuidora
Burning Sunset
Fecha de lanzamiento
5 may 2021

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¿En qué plataformas está disponible The World After?

The World After está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó The World After?

The World After se lanzó el 5 de mayo de 2021.

¿Quién desarrolló The World After?

The World After fue desarrollado por Burning Sunset.