Compara los precios de The Wild Age en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por McMagic Productions. Publicado por McMagic Productions. Lanzado el 4/2/2020. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Kingdom: New Lands rebuilt in 3D by a solo dev, with coin-drip resource management and nightly goblin raids across several islands. Charming but limited, and the mixed Steam reception tells you exactly where the ceiling sits.

My instinct with any Kingdom-adjacent game is to check whether it adds a meaningful layer on top of the formula or just repaints the walls. The Wild Age is honest about its inspiration from the start, and that honesty cuts both ways. You ride across a narrow, finite island map, dropping coins to recruit archers, woodsmen, builders, and merchants, then watch your walls hold or crumble against goblin waves each night. The entire control scheme reduces to three inputs: move, spend, cancel. If that sounds thin, it is, and it also makes the game genuinely approachable for anyone who bounced off more complex strategy titles. The coin economy is where the strategy lives. Archers generate income through hunting during the day and defend the walls at night, which makes them the clearest force-multiplier in your roster. Builders handle construction and repairs, but a single builder covers the daily workload comfortably, so over-investing there wastes coins that should flow toward merchants and bankers who compound your economy over time. The tension between immediate defense spending and longer-term economic investment is the most interesting decision the game asks you to make repeatedly. It is not a deep tension by grand-strategy standards, but it works across a session or two without feeling trivial. The level editor lets you create and share custom islands, adjusting terrain layout and the pace of seasonal shifts, which adds replayability that the campaign alone would not sustain. Where The Wild Age runs into trouble is everything around that core loop. The game sits at a mixed 59% positive rating on Steam across roughly 217 reviews, and the criticism tends to land in two places: derivative content and polish gaps. Compared to the Kingdom series it openly references, the villager variety is thin, the tech progression is shallow, and post-launch updates have been sparse. Some players report generation bugs that softlock the continue-game flow entirely. The AI that governs villager behavior during night raids is largely passive once you have set up your defensive line, meaning the second half of each night is just a spectator sport. For a game sold partly on strategic depth, that passivity is a real limitation. Here is the honest buy-or-skip calculus. If you have already put time into Kingdom: New Lands or Two Crowns, The Wild Age will feel like a lesser iteration rather than a companion piece. If you have never touched the Kingdom formula and want a low-pressure, visually pleasant introduction to coin-management defense games, this covers the fundamentals with a gentler learning curve than its inspirations and a free demo to trial first. The map editor adds a ceiling that the base campaign does not provide on its own, and full controller support makes it a workable couch-strategy pick for shorter sessions. Diego, Scout Team

The Wild Age

The Wild Age

4 feb 2020McMagic Productions
GamerScout opina

Kingdom: New Lands rebuilt in 3D by a solo dev, with coin-drip resource management and nightly goblin raids across several islands. Charming but limited, and the mixed Steam reception tells you exactly where the ceiling sits.

PC
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Mínimo histórico: €7.46

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My instinct with any Kingdom-adjacent game is to check whether it adds a meaningful layer on top of the formula or just repaints the walls. The Wild Age is honest about its inspiration from the start, and that honesty cuts both ways. You ride across a narrow, finite island map, dropping coins to recruit archers, woodsmen, builders, and merchants, then watch your walls hold or crumble against goblin waves each night. The entire control scheme reduces to three inputs: move, spend, cancel. If that sounds thin, it is, and it also makes the game genuinely approachable for anyone who bounced off more complex strategy titles. The coin economy is where the strategy lives. Archers generate income through hunting during the day and defend the walls at night, which makes them the clearest force-multiplier in your roster. Builders handle construction and repairs, but a single builder covers the daily workload comfortably, so over-investing there wastes coins that should flow toward merchants and bankers who compound your economy over time. The tension between immediate defense spending and longer-term economic investment is the most interesting decision the game asks you to make repeatedly. It is not a deep tension by grand-strategy standards, but it works across a session or two without feeling trivial. The level editor lets you create and share custom islands, adjusting terrain layout and the pace of seasonal shifts, which adds replayability that the campaign alone would not sustain. Where The Wild Age runs into trouble is everything around that core loop. The game sits at a mixed 59% positive rating on Steam across roughly 217 reviews, and the criticism tends to land in two places: derivative content and polish gaps. Compared to the Kingdom series it openly references, the villager variety is thin, the tech progression is shallow, and post-launch updates have been sparse. Some players report generation bugs that softlock the continue-game flow entirely. The AI that governs villager behavior during night raids is largely passive once you have set up your defensive line, meaning the second half of each night is just a spectator sport. For a game sold partly on strategic depth, that passivity is a real limitation. Here is the honest buy-or-skip calculus. If you have already put time into Kingdom: New Lands or Two Crowns, The Wild Age will feel like a lesser iteration rather than a companion piece. If you have never touched the Kingdom formula and want a low-pressure, visually pleasant introduction to coin-management defense games, this covers the fundamentals with a gentler learning curve than its inspirations and a free demo to trial first. The map editor adds a ceiling that the base campaign does not provide on its own, and full controller support makes it a workable couch-strategy pick for shorter sessions.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieKingdom-likeCoin EconomyNight Raid DefenseMap EditorSolo DevLow Skill FloorPassive Late-GameMedieval Settlement

Requisitos del sistema

Mínimos

OS
64-Bit Windows 7 Service Pack 1 (Win 8 or 8.1 is not officially supported)
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DirectX9 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

Recomendados

OS
64-Bit Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
Intel I7-3770, AMD FX 8350 4.0 Ghz

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Información del juego

Desarrolladora
McMagic Productions
Distribuidora
McMagic Productions
Fecha de lanzamiento
4 feb 2020

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¿En qué plataformas está disponible The Wild Age?

The Wild Age está disponible en PC.

¿Cuándo se lanzó The Wild Age?

The Wild Age se lanzó el 4 de febrero de 2020.

¿Quién desarrolló The Wild Age?

The Wild Age fue desarrollado por McMagic Productions.