Compara los precios de The White Laboratory en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laboratory Systems. Publicado por Laboratory Systems. Lanzado el 28/3/2019. Disponible en PC. Géneros: Indie, Strategy.

Salvage blocks from defeated robots and immediately bolt them onto your defenses - tower defense has rarely felt this hands-on, or this physics-chaotic.

I've spent enough time with physics-based strategy titles to know when a clever mechanical idea is fighting against its own implementation, and The White Laboratory sits squarely in that tension. The core hook is genuinely smart: there are no upgrade menus, no tech trees in the traditional sense. Instead, you harvest geometric components - cubes, spheres, cylinders, prisms - directly off defeated enemies and snap them onto your existing structures in real-time. Cubes form the frame, spheres fire projectiles, cylinders spin your weapon mounts for higher fire rates, and prisms act as laser emitters. The combinatorial space is real, and for a strategy-minded player, the first couple of hours feel like a proper puzzle. The game ships with three distinct modes. Experiment mode (the campaign) pushes you through a mission series covering expansionary defense, conquest, and resource production scenarios. Sandbox gives you a generous material supply to prototype designs and tackle optional challenges at your own pace. Survival mode strips it back to pure fortress defense with unrelenting waves. That is a reasonable breadth of content for a sub-five-dollar indie, and the clean, clinical visual style - all metallic geometry against a gas-planet sky - actually helps you read structural layouts clearly during the chaos. Colorblindness support is present too, which is a small but welcome detail. Now for the numbers that matter. Steam sits the game at roughly 73% positive across around 275 reviews, and that split tells you exactly what you need to hear. The physics simulation is listed as 99% physically driven, which sounds like a feature until your carefully constructed turret topples under its own weight before a wave even begins, or a laser array misses every target because a rotating mount has thrown off the firing angle by degrees you cannot measure because there is no visible damage or stats readout anywhere in the UI. Community feedback consistently flags the absence of any numerical feedback loop - no DPS displays, no structural integrity meters - which for a strategy game in 2019 is a real problem. You are essentially doing calculus in your head while the tower wobbles. For the right kind of player, this is still worth the attention it asks for. If you like systems-first games where the rules are physical rather than numerical, and you have patience for emergent jank, the sandbox mode alone can generate genuinely interesting sessions. The real-time-with-pause building means you are never truly helpless mid-wave. The concept of modifying towers by grafting salvaged enemy parts rather than clicking an upgrade button is the sort of design idea that a larger studio should have stolen by now. The AI is not sophisticated, and there is no mod ecosystem to speak of, but the underlying loop has a scrappy originality that keeps it from feeling like a nothing release. Approach it as an experimental sandbox first and a polished strategy game second, and your frustration tolerance will be correctly calibrated. Veterans of Besiege-style physics builders will find familiar pleasures and familiar headaches. If you need precise numbers and reliable AI pathing, look elsewhere. Diego, Scout Team

The White Laboratory

The White Laboratory

28 mar 2019Laboratory Systems
GamerScout opina

Salvage blocks from defeated robots and immediately bolt them onto your defenses - tower defense has rarely felt this hands-on, or this physics-chaotic.

PC
Steam Deck Playable
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Mínimo histórico: €3.30

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I've spent enough time with physics-based strategy titles to know when a clever mechanical idea is fighting against its own implementation, and The White Laboratory sits squarely in that tension. The core hook is genuinely smart: there are no upgrade menus, no tech trees in the traditional sense. Instead, you harvest geometric components - cubes, spheres, cylinders, prisms - directly off defeated enemies and snap them onto your existing structures in real-time. Cubes form the frame, spheres fire projectiles, cylinders spin your weapon mounts for higher fire rates, and prisms act as laser emitters. The combinatorial space is real, and for a strategy-minded player, the first couple of hours feel like a proper puzzle. The game ships with three distinct modes. Experiment mode (the campaign) pushes you through a mission series covering expansionary defense, conquest, and resource production scenarios. Sandbox gives you a generous material supply to prototype designs and tackle optional challenges at your own pace. Survival mode strips it back to pure fortress defense with unrelenting waves. That is a reasonable breadth of content for a sub-five-dollar indie, and the clean, clinical visual style - all metallic geometry against a gas-planet sky - actually helps you read structural layouts clearly during the chaos. Colorblindness support is present too, which is a small but welcome detail. Now for the numbers that matter. Steam sits the game at roughly 73% positive across around 275 reviews, and that split tells you exactly what you need to hear. The physics simulation is listed as 99% physically driven, which sounds like a feature until your carefully constructed turret topples under its own weight before a wave even begins, or a laser array misses every target because a rotating mount has thrown off the firing angle by degrees you cannot measure because there is no visible damage or stats readout anywhere in the UI. Community feedback consistently flags the absence of any numerical feedback loop - no DPS displays, no structural integrity meters - which for a strategy game in 2019 is a real problem. You are essentially doing calculus in your head while the tower wobbles. For the right kind of player, this is still worth the attention it asks for. If you like systems-first games where the rules are physical rather than numerical, and you have patience for emergent jank, the sandbox mode alone can generate genuinely interesting sessions. The real-time-with-pause building means you are never truly helpless mid-wave. The concept of modifying towers by grafting salvaged enemy parts rather than clicking an upgrade button is the sort of design idea that a larger studio should have stolen by now. The AI is not sophisticated, and there is no mod ecosystem to speak of, but the underlying loop has a scrappy originality that keeps it from feeling like a nothing release. Approach it as an experimental sandbox first and a polished strategy game second, and your frustration tolerance will be correctly calibrated. Veterans of Besiege-style physics builders will find familiar pleasures and familiar headaches. If you need precise numbers and reliable AI pathing, look elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Real-Time with PauseModular BuildingSalvage MechanicsPhysics SandboxTower ConstructionWave DefenseNo Upgrade TreesColorblind Support

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
3 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Shader Model 3.0 1.0 GB VRAM
Processor
Core 2 Duo

Recomendados

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Shader Model 3.0 2.0 GB VRAM

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Información del juego

Desarrolladora
Laboratory Systems
Distribuidora
Laboratory Systems
Fecha de lanzamiento
28 mar 2019

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¿En qué plataformas está disponible The White Laboratory?

The White Laboratory está disponible en PC.

¿Cuándo se lanzó The White Laboratory?

The White Laboratory se lanzó el 28 de marzo de 2019.

¿Quién desarrolló The White Laboratory?

The White Laboratory fue desarrollado por Laboratory Systems.