Compara los precios de The Voice from Heaven en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FunSoft Games. Publicado por HH-Games. Lanzado el 28/1/2019. Disponible en PC. Géneros: Action, Casual, Indie, Strategy.

Solid match-3 comfort food across 100 levels, but known bugs and zero mechanical ambition make this a hard sell outside a deep discount.

I'll be straight with you: my spreadsheets don't usually have a column for match-3 fairy tales, but when a game sits at the intersection of casual puzzle design and light progression systems, it still earns a proper look. The Voice from Heaven puts you through 100 levels spread across five locations, following Aurora, a foundling with magical healing powers, and Beck, a cunning opportunist who wants to monetise her gift. The story is simple fairy-tale stuff, told in short beats between puzzle stages. It does the job of keeping you moving forward without demanding much reading investment. The core loop is standard swap-and-match: line up three or more tiles to collect objectives, break locks, melt ice blocks, and clear paths. Where the game adds a thin layer of progression is in Aurora's Song upgrades, twenty-five of them in total, which function as the closest thing to a build system here. Power-ups let you blast rows or clear tile clusters, and chaining combos to sweep large sections of the board is where the game's modest moment-to-moment satisfaction lives. None of this reinvents anything. Veteran match-3 players will recognise every mechanic within the first ten minutes and find the difficulty curve stays gentle for a long time. The five location backdrops do at least give the stages some visual variety as you move through the kingdom. Here is where the practical concerns stack up. The Steam community has documented repeatable bugs where valid matches fail to register, tiles lock up mid-level, and crashes occur specifically when block-clearing reveals hidden matches. These are not rare edge cases. Reports span multiple years post-release with no clear patch history visible, which is a real problem for a puzzle game where a frozen board means a wasted run. The music, while largely soothing, has attracted criticism for an intrusive percussive track in the later locations, one that some players found so disruptive they turned the audio off entirely. A puzzle game that makes you mute it is not landing its atmosphere. Who actually gets value here? Casual players who want short sessions in a fantasy setting, and who are not bothered by replaying a level after a crash, will find this an inoffensive way to spend an afternoon. The stage lengths are brief enough to complete in a few minutes each, which suits low-commitment play. Anyone expecting mechanical depth, a mod ecosystem, or developer responsiveness to bugs should look elsewhere. At its current sub-five dollar price tier, the calculus shifts slightly, but the unpatched stability issues mean you are accepting a degree of frustration as part of the package. Go in with that expectation managed and The Voice from Heaven delivers exactly what its genre promises, nothing more. Diego, Scout Team

The Voice from Heaven

The Voice from Heaven

28 ene 2019FunSoft GamesHH-Games
GamerScout opina

Solid match-3 comfort food across 100 levels, but known bugs and zero mechanical ambition make this a hard sell outside a deep discount.

PC
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Mínimo histórico: €0.93

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I'll be straight with you: my spreadsheets don't usually have a column for match-3 fairy tales, but when a game sits at the intersection of casual puzzle design and light progression systems, it still earns a proper look. The Voice from Heaven puts you through 100 levels spread across five locations, following Aurora, a foundling with magical healing powers, and Beck, a cunning opportunist who wants to monetise her gift. The story is simple fairy-tale stuff, told in short beats between puzzle stages. It does the job of keeping you moving forward without demanding much reading investment. The core loop is standard swap-and-match: line up three or more tiles to collect objectives, break locks, melt ice blocks, and clear paths. Where the game adds a thin layer of progression is in Aurora's Song upgrades, twenty-five of them in total, which function as the closest thing to a build system here. Power-ups let you blast rows or clear tile clusters, and chaining combos to sweep large sections of the board is where the game's modest moment-to-moment satisfaction lives. None of this reinvents anything. Veteran match-3 players will recognise every mechanic within the first ten minutes and find the difficulty curve stays gentle for a long time. The five location backdrops do at least give the stages some visual variety as you move through the kingdom. Here is where the practical concerns stack up. The Steam community has documented repeatable bugs where valid matches fail to register, tiles lock up mid-level, and crashes occur specifically when block-clearing reveals hidden matches. These are not rare edge cases. Reports span multiple years post-release with no clear patch history visible, which is a real problem for a puzzle game where a frozen board means a wasted run. The music, while largely soothing, has attracted criticism for an intrusive percussive track in the later locations, one that some players found so disruptive they turned the audio off entirely. A puzzle game that makes you mute it is not landing its atmosphere. Who actually gets value here? Casual players who want short sessions in a fantasy setting, and who are not bothered by replaying a level after a crash, will find this an inoffensive way to spend an afternoon. The stage lengths are brief enough to complete in a few minutes each, which suits low-commitment play. Anyone expecting mechanical depth, a mod ecosystem, or developer responsiveness to bugs should look elsewhere. At its current sub-five dollar price tier, the calculus shifts slightly, but the unpatched stability issues mean you are accepting a degree of frustration as part of the package. Go in with that expectation managed and The Voice from Heaven delivers exactly what its genre promises, nothing more.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Match-3Story-Driven PuzzlerPower-Up ProgressionBug RiskShort SessionsFairy Tale SettingCasual Friendly

Requisitos del sistema

Mínimos

OS
Windows XP/ME/Vista/7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
128MB
Processor
1.0GHz CPU
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows XP/ME/Vista/7/8/10
Memory
256 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
256 MB
Processor
1.2GHz CPU
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
FunSoft Games
Distribuidora
HH-Games
Fecha de lanzamiento
28 ene 2019

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¿En qué plataformas está disponible The Voice from Heaven?

The Voice from Heaven está disponible en PC.

¿Cuándo se lanzó The Voice from Heaven?

The Voice from Heaven se lanzó el 28 de enero de 2019.

¿Quién desarrolló The Voice from Heaven?

The Voice from Heaven fue desarrollado por FunSoft Games y publicado por HH-Games.