Compara los precios de The Village en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VW. Publicado por VW. Lanzado el 31/7/2021. Disponible en PC. Géneros: Indie, RPG.

A handcrafted love letter to 16-bit JRPGs that threads puzzle-solving and labyrinth navigation through its retro bones, but the steep difficulty is a genuine filter.

My first reaction to The Village was that someone had clearly spent serious, personal time with Secret of Evermore and Chrono Trigger and wanted to build something that felt like those games felt in the early nineties, not just looked like them. The top-down 2D presentation, the colorful maps, and a soundtrack that the small but positive Steam community has described as poetic and beautiful all point to a developer who cares about atmosphere before spectacle. That is rare at this price point, and it earns real attention. Mechanically, The Village blends standard J-RPG structure with a riddle and labyrinth layer that is much harder than the retro aesthetic might suggest. Farming and crafting loop into character progression alongside the various party faculties, so there is genuine systems depth here beyond nostalgia cosplay. The labyrinth sections in particular carry what community players have flagged as high difficulty, the kind that stops you cold and asks you to actually think rather than grind your way past an obstacle. If you want to coast on muscle memory from old Final Fantasy titles, this will push back. The cultural texture is a specific and deliberate choice worth flagging. The developer has woven classical music, poetry, and mythological references into the world's fabric, blending occidental traditions with a J-RPG chassis in a way that feels idiosyncratic and personal rather than random. It gives The Village a mood that is genuinely its own, closer in spirit to a solo artist's album than a genre exercise. Not every player will connect with that register, and the game makes no effort to explain or soften it. Where The Village demands patience is in its rough edges. With a tiny review count, no press coverage, and no major updates logged, you are buying into a one-person creative statement that has not had the benefit of iterative community polish. The difficulty curve is not tutorialized, the pacing of early exploration can feel opaque, and players who need signposting will stall out quickly. But if you are the kind of person who posts in a game's community forum asking how to lower the difficulty and ends the message with "it's really poetic and beautiful", then this is absolutely your game. Kai, Scout Team

The Village

The Village

31 jul 2021VW
GamerScout opina

A handcrafted love letter to 16-bit JRPGs that threads puzzle-solving and labyrinth navigation through its retro bones, but the steep difficulty is a genuine filter.

PC
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Mínimo histórico: €0.24

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My first reaction to The Village was that someone had clearly spent serious, personal time with Secret of Evermore and Chrono Trigger and wanted to build something that felt like those games felt in the early nineties, not just looked like them. The top-down 2D presentation, the colorful maps, and a soundtrack that the small but positive Steam community has described as poetic and beautiful all point to a developer who cares about atmosphere before spectacle. That is rare at this price point, and it earns real attention. Mechanically, The Village blends standard J-RPG structure with a riddle and labyrinth layer that is much harder than the retro aesthetic might suggest. Farming and crafting loop into character progression alongside the various party faculties, so there is genuine systems depth here beyond nostalgia cosplay. The labyrinth sections in particular carry what community players have flagged as high difficulty, the kind that stops you cold and asks you to actually think rather than grind your way past an obstacle. If you want to coast on muscle memory from old Final Fantasy titles, this will push back. The cultural texture is a specific and deliberate choice worth flagging. The developer has woven classical music, poetry, and mythological references into the world's fabric, blending occidental traditions with a J-RPG chassis in a way that feels idiosyncratic and personal rather than random. It gives The Village a mood that is genuinely its own, closer in spirit to a solo artist's album than a genre exercise. Not every player will connect with that register, and the game makes no effort to explain or soften it. Where The Village demands patience is in its rough edges. With a tiny review count, no press coverage, and no major updates logged, you are buying into a one-person creative statement that has not had the benefit of iterative community polish. The difficulty curve is not tutorialized, the pacing of early exploration can feel opaque, and players who need signposting will stall out quickly. But if you are the kind of person who posts in a game's community forum asking how to lower the difficulty and ends the message with "it's really poetic and beautiful", then this is absolutely your game.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Labyrinth PuzzlesClassical SoundtrackHidden DepthHigh Difficulty CurveCultural NarrativeRetro Handcrafted

Requisitos del sistema

Mínimos

OS
10
Memory
4 MB RAM
Processor
1GO

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Información del juego

Desarrolladora
VW
Distribuidora
VW
Fecha de lanzamiento
31 jul 2021

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¿En qué plataformas está disponible The Village?

The Village está disponible en PC.

¿Cuándo se lanzó The Village?

The Village se lanzó el 31 de julio de 2021.

¿Quién desarrolló The Village?

The Village fue desarrollado por VW.