Compara los precios de The Tale of Doris and the Dragon - Episode 1 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Arrogant Pixel. Publicado por Arrogant Pixel. Lanzado el 8/9/2016. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

A hand-crafted afterlife adventure built by one person who clearly loves the genre - short, warm, and quietly funny in ways most point-and-clicks aren't.

I have a soft spot for games that feel like someone's personal letter to a genre they grew up with, and this one is exactly that. Arrogant Pixel - at the time essentially one person, Ben Simpson - built Episode 1 of Doris and the Dragon as an homage to LucasArts-era point-and-clicks like Monkey Island and Grim Fandango, and the affection is visible in every jagged pixel edge and hand-drawn background. What makes it unusual is its protagonist: Doris is an elderly woman who has just died and arrived in purgatory clutching her shopping trolley, completely unimpressed by the whole situation. She wants to find her husband Albert. The afterlife's bureaucracy is in her way. That friction is the joke, and it lands. The core loop is traditional inventory-based point-and-click: click and hold on objects or characters to get a "look at" or "interact" menu, collect items, combine them, talk your way through a small cast of underworld residents. Doris can also summon Norb - her assigned Transitional Support Dragon, who functions like a reluctant call-centre employee - at any time via a dialogue panel. Norb is the comedic heart of the game. Their dynamic is the quietly resentful warmth of two people who need each other more than either will admit, and it gives the puzzles an emotional reason to exist beyond just "find the coin, use the coin." The ferryman who tends a small garden to cope with loneliness, the stone lovers arguing mid-quarrel - this game fills its compact world with characters that have interiority. Honestly, the puzzles are gentle. One notorious sequence - a musical puzzle involving skeleton ribs and an audio cue that doesn't translate cleanly - has frustrated players enough that community guides exist specifically for it, and a few minor logic-sequencing bugs were present at launch. The developer patched issues over time and responded to feedback including adjusting Doris's walking speed, which tells you everything about how personally invested the creator was. Screen transitions can be tricky to spot, which occasionally stalls momentum. None of this is fatal, but impatient players expecting Monkey Island-grade puzzle density will be underwhelmed. What carries the experience is the sound. Composer AssadB's soundtrack is genuinely haunting in the way small games rarely bother to achieve - it sets a wistful, slightly absurdist tone that matches the writing perfectly. With over 800 lines of fully voiced dialogue delivered by just two actors, the whole thing has a theatrical warmth that punches well above its budget. Runtime is short - under an hour if you move efficiently - but it knows when to end, which is more than can be said for games ten times its size. Episode 2 exists and is reportedly several times larger if you want to continue; this first episode functions as a complete mood-setter rather than a frustrating cliffhanger. Kai, Scout Team

The Tale of Doris and the Dragon - Episode 1

The Tale of Doris and the Dragon - Episode 1

8 sept 2016Arrogant Pixel
GamerScout opina

A hand-crafted afterlife adventure built by one person who clearly loves the genre - short, warm, and quietly funny in ways most point-and-clicks aren't.

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I have a soft spot for games that feel like someone's personal letter to a genre they grew up with, and this one is exactly that. Arrogant Pixel - at the time essentially one person, Ben Simpson - built Episode 1 of Doris and the Dragon as an homage to LucasArts-era point-and-clicks like Monkey Island and Grim Fandango, and the affection is visible in every jagged pixel edge and hand-drawn background. What makes it unusual is its protagonist: Doris is an elderly woman who has just died and arrived in purgatory clutching her shopping trolley, completely unimpressed by the whole situation. She wants to find her husband Albert. The afterlife's bureaucracy is in her way. That friction is the joke, and it lands. The core loop is traditional inventory-based point-and-click: click and hold on objects or characters to get a "look at" or "interact" menu, collect items, combine them, talk your way through a small cast of underworld residents. Doris can also summon Norb - her assigned Transitional Support Dragon, who functions like a reluctant call-centre employee - at any time via a dialogue panel. Norb is the comedic heart of the game. Their dynamic is the quietly resentful warmth of two people who need each other more than either will admit, and it gives the puzzles an emotional reason to exist beyond just "find the coin, use the coin." The ferryman who tends a small garden to cope with loneliness, the stone lovers arguing mid-quarrel - this game fills its compact world with characters that have interiority. Honestly, the puzzles are gentle. One notorious sequence - a musical puzzle involving skeleton ribs and an audio cue that doesn't translate cleanly - has frustrated players enough that community guides exist specifically for it, and a few minor logic-sequencing bugs were present at launch. The developer patched issues over time and responded to feedback including adjusting Doris's walking speed, which tells you everything about how personally invested the creator was. Screen transitions can be tricky to spot, which occasionally stalls momentum. None of this is fatal, but impatient players expecting Monkey Island-grade puzzle density will be underwhelmed. What carries the experience is the sound. Composer AssadB's soundtrack is genuinely haunting in the way small games rarely bother to achieve - it sets a wistful, slightly absurdist tone that matches the writing perfectly. With over 800 lines of fully voiced dialogue delivered by just two actors, the whole thing has a theatrical warmth that punches well above its budget. Runtime is short - under an hour if you move efficiently - but it knows when to end, which is more than can be said for games ten times its size. Episode 2 exists and is reportedly several times larger if you want to continue; this first episode functions as a complete mood-setter rather than a frustrating cliffhanger.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Fully Voice-ActedEpisodicAfterlife SettingCozy MysteryBritish HumourInventory PuzzlesShort-Form AdventureLucasArts-Inspired

Requisitos del sistema

Mínimos

OS
Windows XP SP2 or later
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DX9 Capable Graphics Card or better
Processor
Pentium 4 or better
Sound Card
Any

Recomendados

OS
Windows 7 or later
Memory
1 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DX9 Capable Graphics Card or better
Processor
Intel i3 or better
Sound Card
Any

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Información del juego

Desarrolladora
Arrogant Pixel
Distribuidora
Arrogant Pixel
Fecha de lanzamiento
8 sept 2016

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The Tale of Doris and the Dragon - Episode 1 está disponible en PC, Mac, Linux.

¿Cuándo se lanzó The Tale of Doris and the Dragon - Episode 1?

The Tale of Doris and the Dragon - Episode 1 se lanzó el 8 de septiembre de 2016.

¿Quién desarrolló The Tale of Doris and the Dragon - Episode 1?

The Tale of Doris and the Dragon - Episode 1 fue desarrollado por Arrogant Pixel.