Compara los precios de The Survey en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Erebus. Publicado por Erebus. Lanzado el 27/10/2016. Disponible en PC. Géneros: Indie, Simulation.

A two-hour walk through a haunted 13-room house that earns its scares through atmosphere and a clever smartphone gimmick, not cheap jump cuts. Worth a look if your horror tolerance extends beyond flickering lights.

My strategy-and-sim instincts don't usually point me toward walking sims, but The Survey has a mechanic worth dissecting: a smartphone survey app that starts by asking innocuous questions about your surroundings and gradually turns against you, hinting that something in the house already knows where you are. That single design idea carries the first half of the game with surprising efficiency. You are playing as Marcus Walker, trapped inside a sealed 13-room townhouse, piecing together the fractured history of an abusive family through audio tapes, journal entries, and the slow, deliberate accumulation of environmental detail. No run button. No battery-limited flashlight. Light switches actually work. For a budget indie horror title, the quality-of-life decisions are unusually considered. The atmosphere is the clear strength here. Darkness is heavy but readable, sound design is sparse and purposeful, and the house itself shifts just enough between visits to rooms that you start second-guessing what you remember seeing. Veteran horror players will clock the P.T. inspiration immediately, but this is not a corridor reskin. The entity you occasionally have to evade requires patience rather than sprinting, and finding closets to duck into when she gets close adds a low-key tension that jump-scare factories cannot replicate. The story of Marcus and his sister Lilith, forced to produce paintings for profit while their alcoholic father rules the household, lands with genuine sadness by the end. Here is where the systems-thinker in me gets frustrated: the survey mechanic, the game's single most original idea, disappears roughly a third of the way through and never comes back. The phone becomes a hint system and a mail client. Useful, sure, but the eerie specificity of questions like whether you see anyone in the room with you, timed to match your actual position in the house, was the hook that separated this from dozens of other Unity-engine horror releases. Dropping it feels like a developer who ran out of time or confidence, and the back half coasts on mood alone. Player reviews on Steam also flag a crash bug tied to opening the phone in certain zones, which, combined with sparse checkpoints, can send you back forty minutes of slow-walking. That has not been patched in years. Go in knowing that. At roughly two hours of playtime, The Survey is a short session rather than a commitment. Horror genre fans comfortable with deliberate pacing, environmental storytelling, and a story with a genuinely grim thematic throughline will find enough here to justify the low asking price. If you need mechanical depth, branching outcomes, or replayability, this is not the right purchase. Think of it as a short fiction piece with a controller: one sitting, lights off, headphones on. Diego, Scout Team

The Survey

The Survey

27 oct 2016Erebus
GamerScout opina

A two-hour walk through a haunted 13-room house that earns its scares through atmosphere and a clever smartphone gimmick, not cheap jump cuts. Worth a look if your horror tolerance extends beyond flickering lights.

PC
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My strategy-and-sim instincts don't usually point me toward walking sims, but The Survey has a mechanic worth dissecting: a smartphone survey app that starts by asking innocuous questions about your surroundings and gradually turns against you, hinting that something in the house already knows where you are. That single design idea carries the first half of the game with surprising efficiency. You are playing as Marcus Walker, trapped inside a sealed 13-room townhouse, piecing together the fractured history of an abusive family through audio tapes, journal entries, and the slow, deliberate accumulation of environmental detail. No run button. No battery-limited flashlight. Light switches actually work. For a budget indie horror title, the quality-of-life decisions are unusually considered. The atmosphere is the clear strength here. Darkness is heavy but readable, sound design is sparse and purposeful, and the house itself shifts just enough between visits to rooms that you start second-guessing what you remember seeing. Veteran horror players will clock the P.T. inspiration immediately, but this is not a corridor reskin. The entity you occasionally have to evade requires patience rather than sprinting, and finding closets to duck into when she gets close adds a low-key tension that jump-scare factories cannot replicate. The story of Marcus and his sister Lilith, forced to produce paintings for profit while their alcoholic father rules the household, lands with genuine sadness by the end. Here is where the systems-thinker in me gets frustrated: the survey mechanic, the game's single most original idea, disappears roughly a third of the way through and never comes back. The phone becomes a hint system and a mail client. Useful, sure, but the eerie specificity of questions like whether you see anyone in the room with you, timed to match your actual position in the house, was the hook that separated this from dozens of other Unity-engine horror releases. Dropping it feels like a developer who ran out of time or confidence, and the back half coasts on mood alone. Player reviews on Steam also flag a crash bug tied to opening the phone in certain zones, which, combined with sparse checkpoints, can send you back forty minutes of slow-walking. That has not been patched in years. Go in knowing that. At roughly two hours of playtime, The Survey is a short session rather than a commitment. Horror genre fans comfortable with deliberate pacing, environmental storytelling, and a story with a genuinely grim thematic throughline will find enough here to justify the low asking price. If you need mechanical depth, branching outcomes, or replayability, this is not the right purchase. Think of it as a short fiction piece with a controller: one sitting, lights off, headphones on.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Environmental StorytellingSlow-Burn HorrorNo Jump ScaresEntity AvoidancePhone MechanicAudio Tape NarrativeNo Run ButtonSingle SessionP.T.-Inspired

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 770
Processor
Intel i-7 Series

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Información del juego

Desarrolladora
Erebus
Distribuidora
Erebus
Fecha de lanzamiento
27 oct 2016

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¿En qué plataformas está disponible The Survey?

The Survey está disponible en PC.

¿Cuándo se lanzó The Survey?

The Survey se lanzó el 27 de octubre de 2016.

¿Quién desarrolló The Survey?

The Survey fue desarrollado por Erebus.