Compara los precios de The Sun and Moon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Daniel Linssen. Publicado por Daniel Linssen. Lanzado el 14/11/2014. Disponible en PC, Mac. Géneros: Action, Indie.

One mechanic, ruthlessly perfected across 150+ levels: what happens when a solo dev treats gravity as a suggestion rather than a law.

I keep coming back to the question of how much a single idea can carry a game. Daniel Linssen answered it in 48 hours, and then spent the months after Ludum Dare 29 proving the answer was "quite a lot." The core of The Sun and Moon is simple enough to sketch on a napkin: press a button to phase into the ground, and while you're inside it, gravity flips. Momentum carries through, so diving from height flings you upward when you exit, like a stone skipped in reverse. That's it. That's the whole machine. And yet watching that machine unfold across more than 150 levels, teaching you things about itself without a single text prompt, is genuinely one of the quieter pleasures indie platformers have offered in recent memory. The level structure is non-linear, built around a solar-system-style map where clearing a stage opens adjacent ones rather than forcing you down a corridor. That design choice matters more than it sounds. When you're stuck on a stage, the architecture of the map gives you a way out: circle around, try something else, return later with momentum (in both the literal and psychological sense) and the solution often clicks. The medal system pulls in the other direction, demanding crescent, full-moon, and sun-tier completion times that escalate from "tricky" to "please demonstrate inhuman reflex precision." Casual finishers will reach the credits. Speed-runners and completionists will lose weeks to the leaderboards. Both audiences are genuinely served. The presentation is intentionally spare. Clean pixel art, high contrast, no narrative scaffolding, no characters. Some reviewers have found this austere to the point of coldness, and there's truth in that. Stages can start blending together in the mid-game, especially when the difficulty ramps before the visual variety does. The soundtrack by Dubmood grows and evolves as you progress through systems, which is the one element of the game that quietly does emotional heavy-lifting the visuals don't attempt. There is also a legitimate difficulty wall: one-hit spikes, bottomless drops, and disappearing platforms that can feel punishing before you've fully internalized the physics. The game is always fair in principle, but it does not slow down to check on you. Where The Sun and Moon earns its place is in those moments where everything compounds: a long falling arc into a wall, a gravity-reversed exit that threads between two spike columns, a precise landing on a distant platform you weren't sure you could reach. The rhythm that emerges when you play a level well feels almost musical, like the mechanic was designed to produce a specific sensation and the levels are arrangements written around it. For the right player, that sensation becomes the whole reason to be here. For someone who wants context, story, or escalating mechanical variety, the game will feel like a very clever design exercise that ran out of things to say. This is a game that knows exactly what it is and commits completely. It will not apologize for its difficulty, its minimalism, or its refusal to explain itself. I find that kind of conviction genuinely rare, and genuinely worth supporting. Kai, Scout Team

The Sun and Moon

The Sun and Moon

14 nov 2014Daniel Linssen
GamerScout opina

One mechanic, ruthlessly perfected across 150+ levels: what happens when a solo dev treats gravity as a suggestion rather than a law.

PCMac
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.20

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.207 Jun 2026
Keyshops
€1.10€1.17€1.23€1.307 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de The Sun and Moon

I keep coming back to the question of how much a single idea can carry a game. Daniel Linssen answered it in 48 hours, and then spent the months after Ludum Dare 29 proving the answer was "quite a lot." The core of The Sun and Moon is simple enough to sketch on a napkin: press a button to phase into the ground, and while you're inside it, gravity flips. Momentum carries through, so diving from height flings you upward when you exit, like a stone skipped in reverse. That's it. That's the whole machine. And yet watching that machine unfold across more than 150 levels, teaching you things about itself without a single text prompt, is genuinely one of the quieter pleasures indie platformers have offered in recent memory. The level structure is non-linear, built around a solar-system-style map where clearing a stage opens adjacent ones rather than forcing you down a corridor. That design choice matters more than it sounds. When you're stuck on a stage, the architecture of the map gives you a way out: circle around, try something else, return later with momentum (in both the literal and psychological sense) and the solution often clicks. The medal system pulls in the other direction, demanding crescent, full-moon, and sun-tier completion times that escalate from "tricky" to "please demonstrate inhuman reflex precision." Casual finishers will reach the credits. Speed-runners and completionists will lose weeks to the leaderboards. Both audiences are genuinely served. The presentation is intentionally spare. Clean pixel art, high contrast, no narrative scaffolding, no characters. Some reviewers have found this austere to the point of coldness, and there's truth in that. Stages can start blending together in the mid-game, especially when the difficulty ramps before the visual variety does. The soundtrack by Dubmood grows and evolves as you progress through systems, which is the one element of the game that quietly does emotional heavy-lifting the visuals don't attempt. There is also a legitimate difficulty wall: one-hit spikes, bottomless drops, and disappearing platforms that can feel punishing before you've fully internalized the physics. The game is always fair in principle, but it does not slow down to check on you. Where The Sun and Moon earns its place is in those moments where everything compounds: a long falling arc into a wall, a gravity-reversed exit that threads between two spike columns, a precise landing on a distant platform you weren't sure you could reach. The rhythm that emerges when you play a level well feels almost musical, like the mechanic was designed to produce a specific sensation and the levels are arrangements written around it. For the right player, that sensation becomes the whole reason to be here. For someone who wants context, story, or escalating mechanical variety, the game will feel like a very clever design exercise that ran out of things to say. This is a game that knows exactly what it is and commits completely. It will not apologize for its difficulty, its minimalism, or its refusal to explain itself. I find that kind of conviction genuinely rare, and genuinely worth supporting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Precision PlatformerGravity MechanicTime AttackMedal SystemNon-Linear LevelsMinimalistSolo DevSpeed-Run FriendlyOne-Hit Death

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 / 8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
50 MB available space
Graphics
Dedicated graphics card 4 years or younger
Processor
2.5 GHz

Sigue explorando

Community Discussion

Be the first to comment on The Sun and Moon.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Daniel Linssen
Distribuidora
Daniel Linssen
Fecha de lanzamiento
14 nov 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Daniel Linssen

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Sun and Moon →

Preguntas frecuentes sobre The Sun and Moon

¿Cuánto cuesta The Sun and Moon?

El precio de The Sun and Moon cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Sun and Moon más barato?

Compara los precios de The Sun and Moon en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Sun and Moon?

The Sun and Moon está disponible en PC, Mac.

¿Cuándo se lanzó The Sun and Moon?

The Sun and Moon se lanzó el 14 de noviembre de 2014.

¿Quién desarrolló The Sun and Moon?

The Sun and Moon fue desarrollado por Daniel Linssen.