Compara los precios de The Suicide of Rachel Foster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ONE-O-ONE GAMES. Publicado por Daedalic Entertainment. Lanzado el 19/2/2020. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 72/100.

Gorgeous Montana hotel, genuinely unsettling atmosphere, and sound design that earns its keep - then a story that spends its second half arguing against itself. Go in with eyes open.

My honest first reaction to the Timberline Hotel was something close to reverence. ONE-O-ONE GAMES built a mountain lodge that breathes - corridors lit by weak winter light, every door a small act of courage, the whole structure humming with a sense that something terrible happened here and the walls have decided not to tell you yet. For the first half of this roughly four-to-five-hour walking game, that atmosphere is worth the price of admission on its own. You play as Nicole Wilson, returning to her family's abandoned Montana hotel in 1993 to value it ahead of a sale. A snowstorm traps her inside, and her only company is Irving Crawford, a FEMA agent she reaches through a chunky period cellphone. The Nicole-Irving dynamic is the game's emotional spine, and the voice performances give it genuine warmth. Their exchanges start guarded, then thaw through banter, landing somewhere tender - comparisons to Firewatch are unavoidable and mostly fair. Mechanically, the game is light: you follow waypoint markers on a hotel map, gather items like a screwdriver or a generator switch, and occasionally use acquired tools including a Polaroid camera used as a flash-light in a pitch-dark sequence, a mechanically powered flashlight, and a parabolic microphone for picking up distant sounds. Chapters are short, auto-saving at the end of each in-game day. There are no inventory puzzles to speak of, and backtracking fills more time than it probably should. Where things fracture is the story's second half. The central mystery involves Nicole's father and his relationship with a teenage girl named Rachel - the game openly signals it intends to explore child abuse, grief, and predatory behavior, and the developers consulted professionals during development to handle those themes responsibly. Whether they succeeded is the genuine fault line in the game's critical reception. A significant number of critics argued the narrative ends up framing the abuser sympathetically, giving Rachel almost no voice of her own, and building toward a climax that places players inside a suicide attempt without sufficient emotional groundwork to justify it. Others found the tension earned and the conclusion impactful. The Metacritic score lands at 72 and OpenCritic puts the critic recommendation rate at around 34 percent - those two numbers living in the same sentence tells you everything about how divided the response has been. What holds up unambiguously is the sound design. Creaking floorboards, wind pressing against the building, doors shifting somewhere you are not - the Timberline sounds lonely in a way that few games achieve without relying on jump scares. The sparse score appears only when plot pivots demand it, which is exactly the right choice. That restraint, that willingness to let silence do structural work, is the fingerprint of a team that understood at least one dimension of their craft deeply. The hotel itself - its basement, its guest rooms holding small mysteries, its crawl spaces that feel genuinely threatening - is among the better-designed single locations in recent narrative games. It is the story that divides, not the place. If you have a high tolerance for morally uncomfortable subject matter and can engage critically with a narrative that asks you to do some of the ethical heavy lifting it fails to do itself, the Timberline Hotel is worth a visit. If you need the game to clearly condemn what it depicts, you will likely leave frustrated. A sequel, The Fading of Nicole Wilson, was announced in late 2024 - so this is also, retroactively, an origin story. Kai, Scout Team

The Suicide of Rachel Foster

The Suicide of Rachel Foster

19 feb 2020ONE-O-ONE GAMESDaedalic Entertainment
GamerScout opina

Gorgeous Montana hotel, genuinely unsettling atmosphere, and sound design that earns its keep - then a story that spends its second half arguing against itself. Go in with eyes open.

PCXbox
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My honest first reaction to the Timberline Hotel was something close to reverence. ONE-O-ONE GAMES built a mountain lodge that breathes - corridors lit by weak winter light, every door a small act of courage, the whole structure humming with a sense that something terrible happened here and the walls have decided not to tell you yet. For the first half of this roughly four-to-five-hour walking game, that atmosphere is worth the price of admission on its own. You play as Nicole Wilson, returning to her family's abandoned Montana hotel in 1993 to value it ahead of a sale. A snowstorm traps her inside, and her only company is Irving Crawford, a FEMA agent she reaches through a chunky period cellphone. The Nicole-Irving dynamic is the game's emotional spine, and the voice performances give it genuine warmth. Their exchanges start guarded, then thaw through banter, landing somewhere tender - comparisons to Firewatch are unavoidable and mostly fair. Mechanically, the game is light: you follow waypoint markers on a hotel map, gather items like a screwdriver or a generator switch, and occasionally use acquired tools including a Polaroid camera used as a flash-light in a pitch-dark sequence, a mechanically powered flashlight, and a parabolic microphone for picking up distant sounds. Chapters are short, auto-saving at the end of each in-game day. There are no inventory puzzles to speak of, and backtracking fills more time than it probably should. Where things fracture is the story's second half. The central mystery involves Nicole's father and his relationship with a teenage girl named Rachel - the game openly signals it intends to explore child abuse, grief, and predatory behavior, and the developers consulted professionals during development to handle those themes responsibly. Whether they succeeded is the genuine fault line in the game's critical reception. A significant number of critics argued the narrative ends up framing the abuser sympathetically, giving Rachel almost no voice of her own, and building toward a climax that places players inside a suicide attempt without sufficient emotional groundwork to justify it. Others found the tension earned and the conclusion impactful. The Metacritic score lands at 72 and OpenCritic puts the critic recommendation rate at around 34 percent - those two numbers living in the same sentence tells you everything about how divided the response has been. What holds up unambiguously is the sound design. Creaking floorboards, wind pressing against the building, doors shifting somewhere you are not - the Timberline sounds lonely in a way that few games achieve without relying on jump scares. The sparse score appears only when plot pivots demand it, which is exactly the right choice. That restraint, that willingness to let silence do structural work, is the fingerprint of a team that understood at least one dimension of their craft deeply. The hotel itself - its basement, its guest rooms holding small mysteries, its crawl spaces that feel genuinely threatening - is among the better-designed single locations in recent narrative games. It is the story that divides, not the place. If you have a high tolerance for morally uncomfortable subject matter and can engage critically with a narrative that asks you to do some of the ethical heavy lifting it fails to do itself, the Timberline Hotel is worth a visit. If you need the game to clearly condemn what it depicts, you will likely leave frustrated. A sequel, The Fading of Nicole Wilson, was announced in late 2024 - so this is also, retroactively, an origin story.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Walking SimulatorMystery Thriller1990s SettingFirst-Person ExplorationDialogue ChoicesEnvironmental StorytellingDark ThemesAtmospheric Horror-Adjacent

Requisitos del sistema

Mínimos

OS
Windows 8.1 64bit or Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
1 GB, GeForce GTX 660 / AMD Radeon RX 540
Processor
Intel Core i5-2500 / AMD Ryzen 3 2200G
Sound Card
DirectX 11 compatible sound card with latest drivers

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce GTX 1060 / Radeon RX 580
Processor
Intel Core i5-6400 / AMD FX-6300
Sound Card
DirectX 11 compatible sound card with latest drivers

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
ONE-O-ONE GAMES
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
19 feb 2020

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¿En qué plataformas está disponible The Suicide of Rachel Foster?

The Suicide of Rachel Foster está disponible en PC, Xbox.

¿Cuándo se lanzó The Suicide of Rachel Foster?

The Suicide of Rachel Foster se lanzó el 19 de febrero de 2020.

¿Quién desarrolló The Suicide of Rachel Foster?

The Suicide of Rachel Foster fue desarrollado por ONE-O-ONE GAMES y publicado por Daedalic Entertainment.

¿Merece la pena comprar The Suicide of Rachel Foster?

The Suicide of Rachel Foster tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.