Compara los precios de The Sims 4: Parenthood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Maxis. Publicado por Electronic Arts Inc.. Lanzado el 18/6/2020. Disponible en PC, Xbox. Géneros: Simulation.

A Sims 4 DLC that folds child-rearing and teen drama into the base game, adding character values, parenting skills, and generational consequences that actually stick.

Parenthood is a game-pack DLC for The Sims 4 that does something the base game largely ignores: it makes raising kids matter beyond buying them a bed and hoping for the best. The headline mechanic is the Character Values system, a set of five traits - Responsibility, Manners, Empathy, Conflict Resolution, and Emotional Control - that accumulate or deplete based on daily parenting decisions. Let your teen skip homework repeatedly and watch that Responsibility bar slide into the red. Scold a child harshly in every argument and Emotional Control tanks. Those bars then determine which lifetime traits your Sim locks in at adulthood, creating a feedback loop that actually incentivizes deliberate play over passive watching. The parenting skill itself is genuinely layered for a Sims pack. As it levels up, new social interactions unlock - guided meditation for stressed kids, better homework help conversations, curfew enforcement options. There is also a school project system that lets parent and child Sims collaborate on physical diorama-style builds, which feed into both school performance and the empathy value bar. It is a small thing, but it gives afternoons a sense of purpose that the base game rarely manages. Teen life in particular benefits: teens can now be grounded, given chores through a chore chart object, and pushed toward or away from curfew compliance. None of it is brutally complex, but there are enough moving parts to keep a household simulation interesting across multiple in-game weeks. The problems are real, though. The AI governing NPC parents in the neighborhood is basically inert - they do not use these systems meaningfully, so the depth only surfaces in your actively played household. The Character Values bars can feel grindy, especially Emotional Control, which seems to punish normal emotional Sim behavior almost arbitrarily. Some players report the system conflicting with existing trait logic in ways that feel inconsistent. At 118 Steam reviews with a 65% positive rating, the reception is mixed, and the complaints are consistent: the pack feels like it should have been base-game content, and the price-to-content ratio is a recurring frustration. That last point is fair. The mechanics introduced here are foundational enough that charging separately for them is a genuine gripe. For strategy-minded players who treat their Sims households as long-running generational projects, Parenthood is one of the more defensible Sims 4 purchases. The Character Values system is the closest thing to meaningful cause-and-effect decision-making the game has ever implemented for the life stages between child and young adult. If you are the type to set household rules, track school performance, and care whether your third-generation Sim becomes a good person or a nightmare, this pack rewards that playstyle directly. Casual players who just want more furniture or a new career path will likely feel underserved. Newcomers to Sims 4 should probably build out their base-game experience first before layering in a pack that requires you to be actively managing multiple Sims across life stages to get full value. Diego, Scout Team

The Sims 4: Parenthood

The Sims 4: Parenthood

18 jun 2020MaxisElectronic Arts Inc.
GamerScout opina

A Sims 4 DLC that folds child-rearing and teen drama into the base game, adding character values, parenting skills, and generational consequences that actually stick.

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Parenthood is a game-pack DLC for The Sims 4 that does something the base game largely ignores: it makes raising kids matter beyond buying them a bed and hoping for the best. The headline mechanic is the Character Values system, a set of five traits - Responsibility, Manners, Empathy, Conflict Resolution, and Emotional Control - that accumulate or deplete based on daily parenting decisions. Let your teen skip homework repeatedly and watch that Responsibility bar slide into the red. Scold a child harshly in every argument and Emotional Control tanks. Those bars then determine which lifetime traits your Sim locks in at adulthood, creating a feedback loop that actually incentivizes deliberate play over passive watching. The parenting skill itself is genuinely layered for a Sims pack. As it levels up, new social interactions unlock - guided meditation for stressed kids, better homework help conversations, curfew enforcement options. There is also a school project system that lets parent and child Sims collaborate on physical diorama-style builds, which feed into both school performance and the empathy value bar. It is a small thing, but it gives afternoons a sense of purpose that the base game rarely manages. Teen life in particular benefits: teens can now be grounded, given chores through a chore chart object, and pushed toward or away from curfew compliance. None of it is brutally complex, but there are enough moving parts to keep a household simulation interesting across multiple in-game weeks. The problems are real, though. The AI governing NPC parents in the neighborhood is basically inert - they do not use these systems meaningfully, so the depth only surfaces in your actively played household. The Character Values bars can feel grindy, especially Emotional Control, which seems to punish normal emotional Sim behavior almost arbitrarily. Some players report the system conflicting with existing trait logic in ways that feel inconsistent. At 118 Steam reviews with a 65% positive rating, the reception is mixed, and the complaints are consistent: the pack feels like it should have been base-game content, and the price-to-content ratio is a recurring frustration. That last point is fair. The mechanics introduced here are foundational enough that charging separately for them is a genuine gripe. For strategy-minded players who treat their Sims households as long-running generational projects, Parenthood is one of the more defensible Sims 4 purchases. The Character Values system is the closest thing to meaningful cause-and-effect decision-making the game has ever implemented for the life stages between child and young adult. If you are the type to set household rules, track school performance, and care whether your third-generation Sim becomes a good person or a nightmare, this pack rewards that playstyle directly. Casual players who just want more furniture or a new career path will likely feel underserved. Newcomers to Sims 4 should probably build out their base-game experience first before layering in a pack that requires you to be actively managing multiple Sims across life stages to get full value.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

originLife SimulationGenerational GameplayCharacter DevelopmentFamily ManagementParenting MechanicsTeen GameplayTrait SystemDLCxboxLegacy PlayCharacter Values SystemMultigenerationalFamily SimulationConsole SimDLC Systems Pack

Requisitos del sistema

Mínimos

Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, Windows 8.1, or Windows 10 CPU: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, t…

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Processor
Intel core i5 or faster, AMD Athlon X4
Memory
4 GB RAM
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NVIDIA GTX 650 or better
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Steam
65%(118)

Información del juego

Desarrolladora
Maxis
Distribuidora
Electronic Arts Inc.
Fecha de lanzamiento
18 jun 2020

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¿En qué plataformas está disponible The Sims 4: Parenthood?

The Sims 4: Parenthood está disponible en PC, Xbox.

¿Cuándo se lanzó The Sims 4: Parenthood?

The Sims 4: Parenthood se lanzó el 18 de junio de 2020.

¿Quién desarrolló The Sims 4: Parenthood?

The Sims 4: Parenthood fue desarrollado por Maxis y publicado por Electronic Arts Inc..