Compara los precios de The Sims 4: Get Together Origin Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por EA Maxis. Publicado por Electronic Arts Inc.. Lanzado el 10/12/2015. Disponible en PC. Géneros: Single Player, Bird View, Simulation.

The Sims 4: Get Together adds a fully customizable Clubs system and the European-inspired world of Windenburg - the expansion that finally makes your Sims' social lives feel engineered, not accidental.

Get Together is the second expansion pack for The Sims 4, and its central contribution is the Clubs system: a layered social mechanic that lets you build groups of up to eight Sims around shared activities, banned behaviors, entry requirements, dress codes, and dedicated hangout lots. On paper that sounds like a light social feature. In practice, the decision space is surprisingly wide. You define up to five encouraged activities (reading, painting, trolling forums, whatever) and a matching banned list, set join requirements by age, career, trait, or skill level, then spend earned Club Points on a perk tree that covers mood vibes, skill-gain boosts, social bonuses for friendly or mischief interactions, capacity upgrades, and management perks like Rally the Troops, which instantly pulls every member to your location. Clubs can be Obscure, Popular, or Infamous, each status changing how strangers react to your members on the street. You can even stoke rival-club drama and direct your group to be collectively mean to a competing faction. For a life-sim expansion, that is a fair amount of levers to pull. Windenburg, the new world, is the clearest win outside of clubs. Inspired by a blend of modern city and old-world European architecture, it ships with nightclubs, cafes, a natural pool at The Bluffs, haunted locations, old ruins, and several secret lots you can designate as private club hangouts. It is one of the more visually varied worlds in the entire game, and the venue design does real work to motivate you to leave your home lot. Alongside the world, Get Together adds a Dance skill with group choreography and dance-off interactions, a DJ Booth skill with escalating lighting effects, over 120 new Create-a-Sim items split between classic and modern styles, and north of 350 Build and Buy objects. The bonfire is a standout object: you can gather your club around it, play guitar, or burn items from a Sim's inventory, and it pairs cleanly with the social loop the clubs create. The honest criticisms are real, though. The three-club-per-Sim cap (expandable via mods on NexusMods, with the popular Club Limits mod remaining actively updated) can feel stingy once you are deep into a multi-household save. The item count drew some criticism from players who wanted more variety for the build price. There is no new career track, which makes Get Together lean entirely on free-time and social gameplay rather than adding an economic or career dimension. And players who primarily care about occult types or pet-style content will find this pack thin: it breaks the long-standing Maxis tradition of including a new supernatural Sim state. Cross-pack integration works, though with limits. If you have Get to Work installed, you can create a Club centered on crafting items for a retail lot, but career lots cannot be designated as club hangouts. Where Get Together earns its place in a bloated pack library is in how well the Clubs mechanic ages. It integrates with skills and activities from packs released years after launch, which means a save that already has City Living, Get Famous, or High School Years installed gets meaningfully more out of it. If you play with mods, the mod ecosystem around clubs is active and mature, with script mods that remove member limits and expand gathering zones. New players wanting pets or a career arc should look elsewhere first. But for anyone who has maxed out the base game's social routines and wants a system that hands control of group dynamics back to the player without a tutorial that treats you like a newcomer, Get Together delivers a social engine that quietly underpins everything else. Diego, Scout Team

The Sims 4: Get Together Origin Key
Single PlayerBird ViewSimulation

The Sims 4: Get Together Origin Key

10 dic 2015EA MaxisElectronic Arts Inc.
GamerScout opina

The Sims 4: Get Together adds a fully customizable Clubs system and the European-inspired world of Windenburg - the expansion that finally makes your Sims' social lives feel engineered, not accidental.

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Get Together is the second expansion pack for The Sims 4, and its central contribution is the Clubs system: a layered social mechanic that lets you build groups of up to eight Sims around shared activities, banned behaviors, entry requirements, dress codes, and dedicated hangout lots. On paper that sounds like a light social feature. In practice, the decision space is surprisingly wide. You define up to five encouraged activities (reading, painting, trolling forums, whatever) and a matching banned list, set join requirements by age, career, trait, or skill level, then spend earned Club Points on a perk tree that covers mood vibes, skill-gain boosts, social bonuses for friendly or mischief interactions, capacity upgrades, and management perks like Rally the Troops, which instantly pulls every member to your location. Clubs can be Obscure, Popular, or Infamous, each status changing how strangers react to your members on the street. You can even stoke rival-club drama and direct your group to be collectively mean to a competing faction. For a life-sim expansion, that is a fair amount of levers to pull. Windenburg, the new world, is the clearest win outside of clubs. Inspired by a blend of modern city and old-world European architecture, it ships with nightclubs, cafes, a natural pool at The Bluffs, haunted locations, old ruins, and several secret lots you can designate as private club hangouts. It is one of the more visually varied worlds in the entire game, and the venue design does real work to motivate you to leave your home lot. Alongside the world, Get Together adds a Dance skill with group choreography and dance-off interactions, a DJ Booth skill with escalating lighting effects, over 120 new Create-a-Sim items split between classic and modern styles, and north of 350 Build and Buy objects. The bonfire is a standout object: you can gather your club around it, play guitar, or burn items from a Sim's inventory, and it pairs cleanly with the social loop the clubs create. The honest criticisms are real, though. The three-club-per-Sim cap (expandable via mods on NexusMods, with the popular Club Limits mod remaining actively updated) can feel stingy once you are deep into a multi-household save. The item count drew some criticism from players who wanted more variety for the build price. There is no new career track, which makes Get Together lean entirely on free-time and social gameplay rather than adding an economic or career dimension. And players who primarily care about occult types or pet-style content will find this pack thin: it breaks the long-standing Maxis tradition of including a new supernatural Sim state. Cross-pack integration works, though with limits. If you have Get to Work installed, you can create a Club centered on crafting items for a retail lot, but career lots cannot be designated as club hangouts. Where Get Together earns its place in a bloated pack library is in how well the Clubs mechanic ages. It integrates with skills and activities from packs released years after launch, which means a save that already has City Living, Get Famous, or High School Years installed gets meaningfully more out of it. If you play with mods, the mod ecosystem around clubs is active and mature, with script mods that remove member limits and expand gathering zones. New players wanting pets or a career arc should look elsewhere first. But for anyone who has maxed out the base game's social routines and wants a system that hands control of group dynamics back to the player without a tutorial that treats you like a newcomer, Get Together delivers a social engine that quietly underpins everything else.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

originClubs SystemSocial SimulationSkill ProgressionPerk TreeGroup DynamicsMod-FriendlyCustom HangoutsRival FactionsBuild VarietyExpansion Pack

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
10 GB
Graphics
128 MB VRAM - NVIDIA GeForce 6600 / ATI Radeon X1300 / Intel GMA X4500
Processor
1.8 GHz Intel Core 2 Duo / AMD Athlon 64 Dual-Core 4000+
System requirements
Windows XP (SP3) / Windows Vista (SP2) / Windows 7 (SP1) / Windows 8 / Windows 8.1

Recomendados

Memory
4 GB RAM
Storage
10 GB
Graphics
NVIDIA GeForce GTX 650
Processor
Intel Core i5-750 or AMD Athlon X4
System requirements
64 Bit Windows 7,8, or 8.1

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Información del juego

Desarrolladora
EA Maxis
Distribuidora
Electronic Arts Inc.
Fecha de lanzamiento
10 dic 2015

Características

Single-playerDownloadable Content

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The Sims 4: Get Together Origin Key está disponible en PC.

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The Sims 4: Get Together Origin Key se lanzó el 10 de diciembre de 2015.

¿Quién desarrolló The Sims 4: Get Together Origin Key?

The Sims 4: Get Together Origin Key fue desarrollado por EA Maxis y publicado por Electronic Arts Inc..