Compara los precios de The Shrouded Isle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jongwoo Kim. Publicado por Kitfox Games. Lanzado el 4/8/2017. Disponible en PC, Mac. Géneros: Indie, Simulation. Puntuación Metacritic: 69/100.

Running a cult turns out to be a spreadsheet problem, and this one fits in a lunch break. Sharp enough to sting, thin enough to show its seams by run three.

My first instinct when I see a management sim is to ask how many levers it has. The Shrouded Isle has exactly five: Ignorance, Penitence, Obedience, Discipline, and Fervor. Each maps to one of five aristocratic houses, and your job over twelve seasons is to keep all five bars off the floor while feeding Chernobog a seasonal sacrifice. That sounds reductive, and it is, but the tension generated by those stripped-down systems is sharper than most games with ten times the UI surface. The core loop is a three-step rhythm of inquire, appoint, and sacrifice. Each season you pick advisors from the five families, and each advisor carries two hidden traits, one virtuous and one heretical. You spend your limited inquiry actions flipping those cards, trying to confirm who is secretly spreading enlightened thinking or painting pictures when they should be burning books. Then you pick one of your seated advisors to kill, which aggrieves their family and shifts loyalty in ways that compound across the five-year countdown. The procedurally assigned traits mean each run reshuffles the social puzzle, and the Sunken Sins update, included in the current build at no extra cost, adds a disease-contagion layer through a purification tower mechanic plus a longer campaign with additional endings, pushing the replay count a bit further. There are six endings in total, and reaching a specific one requires actual planning rather than just surviving. Where it gets genuinely interesting is the late-season squeeze. By year three the families you have leaned on hardest start running short of members, the five virtue bars are harder to sustain, and Chernobog's demands grow less forgiving. It becomes something close to a deduction puzzle, the kind that rewards players who took mental notes early rather than clicked on autopilot. That said, there is no tutorial worth speaking of. The game drops you in with minimal explanation, and your first two runs will likely end in confused failure. That is not the noble difficulty of a Dwarf Fortress learning curve; it is closer to missing signage. Once the systems click, experienced sim players will find the challenge fades fast, and the main criticism from reviewers and the community alike is that repetition sets in once the formula is decoded. On presentation, the game commits hard to its aesthetic. The two-tone color palette, which you can swap across several schemes in settings, looks somewhere between a Game Boy screen and a woodblock print, and it pairs well with the muted, eerie sound design. The writing leans into the horror-theocracy satire without winking too hard. Where it stumbles visually is the limited screen count; you are looking at roughly ten to twelve distinct screens for the entire runtime, which is fine for a forty-five-minute run but wears thin across multiple sessions. Mac users should also be aware of a noted incompatibility with macOS Catalina and above. If you are on a modern Mac, check your OS version before buying. For strategy-adjacent players who want something atmospheric and compact, this is a genuinely worthwhile purchase at its price point. Think of it as a tightly designed micro-puzzle rather than a grand sim, and it delivers. Expect two or three satisfying runs and a few more if the achievement list hooks you, then diminishing returns. The depth ceiling is real and low, but so is the floor for entry, which makes it a reasonable recommendation for anyone who bounced off heavier cult-adjacent titles like Cultist Simulator and wants something that teaches its rules by dying rather than by reading. Diego, Scout Team

The Shrouded Isle

The Shrouded Isle

4 ago 2017Jongwoo KimKitfox Games
GamerScout opina

Running a cult turns out to be a spreadsheet problem, and this one fits in a lunch break. Sharp enough to sting, thin enough to show its seams by run three.

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Steam Deck PlayableProtonDB Gold
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My first instinct when I see a management sim is to ask how many levers it has. The Shrouded Isle has exactly five: Ignorance, Penitence, Obedience, Discipline, and Fervor. Each maps to one of five aristocratic houses, and your job over twelve seasons is to keep all five bars off the floor while feeding Chernobog a seasonal sacrifice. That sounds reductive, and it is, but the tension generated by those stripped-down systems is sharper than most games with ten times the UI surface. The core loop is a three-step rhythm of inquire, appoint, and sacrifice. Each season you pick advisors from the five families, and each advisor carries two hidden traits, one virtuous and one heretical. You spend your limited inquiry actions flipping those cards, trying to confirm who is secretly spreading enlightened thinking or painting pictures when they should be burning books. Then you pick one of your seated advisors to kill, which aggrieves their family and shifts loyalty in ways that compound across the five-year countdown. The procedurally assigned traits mean each run reshuffles the social puzzle, and the Sunken Sins update, included in the current build at no extra cost, adds a disease-contagion layer through a purification tower mechanic plus a longer campaign with additional endings, pushing the replay count a bit further. There are six endings in total, and reaching a specific one requires actual planning rather than just surviving. Where it gets genuinely interesting is the late-season squeeze. By year three the families you have leaned on hardest start running short of members, the five virtue bars are harder to sustain, and Chernobog's demands grow less forgiving. It becomes something close to a deduction puzzle, the kind that rewards players who took mental notes early rather than clicked on autopilot. That said, there is no tutorial worth speaking of. The game drops you in with minimal explanation, and your first two runs will likely end in confused failure. That is not the noble difficulty of a Dwarf Fortress learning curve; it is closer to missing signage. Once the systems click, experienced sim players will find the challenge fades fast, and the main criticism from reviewers and the community alike is that repetition sets in once the formula is decoded. On presentation, the game commits hard to its aesthetic. The two-tone color palette, which you can swap across several schemes in settings, looks somewhere between a Game Boy screen and a woodblock print, and it pairs well with the muted, eerie sound design. The writing leans into the horror-theocracy satire without winking too hard. Where it stumbles visually is the limited screen count; you are looking at roughly ten to twelve distinct screens for the entire runtime, which is fine for a forty-five-minute run but wears thin across multiple sessions. Mac users should also be aware of a noted incompatibility with macOS Catalina and above. If you are on a modern Mac, check your OS version before buying. For strategy-adjacent players who want something atmospheric and compact, this is a genuinely worthwhile purchase at its price point. Think of it as a tightly designed micro-puzzle rather than a grand sim, and it delivers. Expect two or three satisfying runs and a few more if the achievement list hooks you, then diminishing returns. The depth ceiling is real and low, but so is the floor for entry, which makes it a reasonable recommendation for anyone who bounced off heavier cult-adjacent titles like Cultist Simulator and wants something that teaches its rules by dying rather than by reading.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Cult ManagementDeduction PuzzleShort-Run ReplayableVillain Protagonist SimProcedural TraitsAtmospheric HorrorResource Balancing

Requisitos del sistema

Mínimos

OS
Windows XP SP2 or later
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
1024 x 768 or larger resolution
Processor
SSE2 instruction set support

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Reseñas y valoraciones

Metacritic
69

Información del juego

Desarrolladora
Jongwoo Kim
Distribuidora
Kitfox Games
Fecha de lanzamiento
4 ago 2017

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The Shrouded Isle está disponible en PC, Mac.

¿Cuándo se lanzó The Shrouded Isle?

The Shrouded Isle se lanzó el 4 de agosto de 2017.

¿Quién desarrolló The Shrouded Isle?

The Shrouded Isle fue desarrollado por Jongwoo Kim y publicado por Kitfox Games.

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The Shrouded Isle tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.