Compara los precios de The Sheltered en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Benjamin Famiglietti. Publicado por SA Industry. Lanzado el 23/4/2015. Disponible en PC. Géneros: Action, Adventure, Indie.

Moral weight in a tiny apocalypse: this solo-dev top-down adventure asks who deserves a spot in your shelter, then quietly judges every answer you give.

I spent a few quiet hours with The Sheltered expecting a rough-edged RPGMaker curio and came away thinking about it longer than the playtime should allow. Benjamin Famiglietti built this alone, and that handmade quality comes through in every decision: the old-school top-down perspective, the deliberately sparse pixel world outside the fallout shelter door, the way the game refuses to make its moral questions comfortable. You are a lone survivor in a post-apocalyptic outbreak, and the government has decided nuclear weapons are the cleanest solution. You have a shelter. You have just enough food and water for one. Then other people start showing up. The core loop is lean and purposeful. Scavenge the surrounding land for supplies, manage what you bring back, and decide who gets to come inside. Survivors range from experienced adults who can pull their weight to children who arrive with nothing but need. Animals are an option too. Every addition to your shelter costs resources you probably do not have enough of, which means every act of compassion is also a risk calculation. The game never lets you forget that tension. It pushes you toward one of over seven different endings depending on the pattern of choices you accumulate, and the non-linear structure means a second run through a different moral lens genuinely changes the shape of the story. What works here is restraint. The gameplay does not try to be a full survival sim with interconnected stat trees and crafting grids. It is closer to a walking moral dilemma wearing action-adventure clothes. The exploration segments are simple, sometimes punishingly so, but they serve the tone: the world feels hostile and depleted, and wandering it should feel that way too. The solo critic review on record noted that the narrative holds up while the gameplay depth is thin, which is a fair read. There are moments, particularly around the hidden secrets scattered across the map, where the world hints at something stranger and bigger underneath the surface, and those moments land. The weaknesses are real and worth naming. The tutorial ends abruptly, dropping you into mechanics without full context. The RPGMaker construction is visible in the seams. The Steam review pool is small, hovering around a mixed 68% positive from 41 reviews, which tells you this never found a wide audience rather than telling you it failed the ones who found it. The game is short enough that thin gameplay depth does not overstay its welcome the way it might in a longer experience. If you come expecting polished systems, you will leave disappointed. If you come looking for a quiet, hand-assembled story about what a person owes strangers at the end of the world, the brevity is appropriate and the question stays with you. Kai, Scout Team

The Sheltered

The Sheltered

23 abr 2015Benjamin FamigliettiSA Industry
GamerScout opina

Moral weight in a tiny apocalypse: this solo-dev top-down adventure asks who deserves a spot in your shelter, then quietly judges every answer you give.

PC
Steam Deck Playable
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Mínimo histórico: €0.27

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I spent a few quiet hours with The Sheltered expecting a rough-edged RPGMaker curio and came away thinking about it longer than the playtime should allow. Benjamin Famiglietti built this alone, and that handmade quality comes through in every decision: the old-school top-down perspective, the deliberately sparse pixel world outside the fallout shelter door, the way the game refuses to make its moral questions comfortable. You are a lone survivor in a post-apocalyptic outbreak, and the government has decided nuclear weapons are the cleanest solution. You have a shelter. You have just enough food and water for one. Then other people start showing up. The core loop is lean and purposeful. Scavenge the surrounding land for supplies, manage what you bring back, and decide who gets to come inside. Survivors range from experienced adults who can pull their weight to children who arrive with nothing but need. Animals are an option too. Every addition to your shelter costs resources you probably do not have enough of, which means every act of compassion is also a risk calculation. The game never lets you forget that tension. It pushes you toward one of over seven different endings depending on the pattern of choices you accumulate, and the non-linear structure means a second run through a different moral lens genuinely changes the shape of the story. What works here is restraint. The gameplay does not try to be a full survival sim with interconnected stat trees and crafting grids. It is closer to a walking moral dilemma wearing action-adventure clothes. The exploration segments are simple, sometimes punishingly so, but they serve the tone: the world feels hostile and depleted, and wandering it should feel that way too. The solo critic review on record noted that the narrative holds up while the gameplay depth is thin, which is a fair read. There are moments, particularly around the hidden secrets scattered across the map, where the world hints at something stranger and bigger underneath the surface, and those moments land. The weaknesses are real and worth naming. The tutorial ends abruptly, dropping you into mechanics without full context. The RPGMaker construction is visible in the seams. The Steam review pool is small, hovering around a mixed 68% positive from 41 reviews, which tells you this never found a wide audience rather than telling you it failed the ones who found it. The game is short enough that thin gameplay depth does not overstay its welcome the way it might in a longer experience. If you come expecting polished systems, you will leave disappointed. If you come looking for a quiet, hand-assembled story about what a person owes strangers at the end of the world, the brevity is appropriate and the question stays with you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Moral ChoicesMultiple EndingsPost-ApocalypticShort PlaythroughRetro Top-DownSolo DeveloperSurvivor ManagementStory-Driven

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
400 MB available space
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Recomendados

OS
Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
Memory
512 MB RAM
Storage
400 MB available space
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Información del juego

Desarrolladora
Benjamin Famiglietti
Distribuidora
SA Industry
Fecha de lanzamiento
23 abr 2015

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¿Cuánto cuesta The Sheltered?

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¿Dónde puedo comprar The Sheltered más barato?

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¿En qué plataformas está disponible The Sheltered?

The Sheltered está disponible en PC.

¿Cuándo se lanzó The Sheltered?

The Sheltered se lanzó el 23 de abril de 2015.

¿Quién desarrolló The Sheltered?

The Sheltered fue desarrollado por Benjamin Famiglietti y publicado por SA Industry.