Compara los precios de The Ramp en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paul Schnepf. Publicado por hyperparadise. Lanzado el 3/8/2021. Disponible en PC. Géneros: Casual, Indie, Simulation, Sports. Puntuación Metacritic: 82/100.

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you. Diego, Scout Team

The Ramp

The Ramp

3 ago 2021Paul Schnepfhyperparadise
GamerScout opina

A pure skateboarding toy with zero filler - pick a ramp, find your flow, repeat until you forget to eat dinner.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.35

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The Ramp is exactly what the title suggests: a stripped-down skateboarding sandbox where the entire point is riding ramps and feeling good doing it. There are no career modes, no progression unlocks, no sponsor emails to ignore. Paul Schnepf built a digital fidget toy for people who grew up watching vert skating videos and wanted to replicate that meditative back-and-forth feeling without sitting through a tutorial about kickflip timing windows. You pick a location, drop in, and pump. From a systems perspective this is about as minimal as a game gets. Controls are mouse-driven, and the physics lean toward the satisfying rather than the simulation end of the dial. You build speed by pumping at the right moment in the transition, launch out of the lip, grab, spin, land, repeat. The feedback loop is tight and the physics have enough give that stringing together a clean run feels earned rather than accidental. There are a handful of environments including a classic halfpipe, a bowl, and a few other setups, each with a distinct feel that changes how you approach speed management. As a strategy-and-sim specialist I normally want depth charts and tech trees. The Ramp has neither, and that is genuinely fine here. What it does have is the same one-more-run pull that good arcade games have always had. The decision-making is reduced to where you initiate your pump and when you commit to a grab or a spin - small choices that compound into either a clean run or a face-plant. It respects your time in the opposite direction most games do: sessions can be five minutes or five hours, and neither feels like a waste. Where The Ramp falls short is equally obvious. There is no replay system to save your best runs, no ghost functionality, no online leaderboards baked into the base experience, and almost no mechanical variety to unlock over time. If you come in expecting depth you will exhaust what the game offers in a single afternoon. The mod ecosystem is effectively nonexistent, which is a real gap for a game that could benefit enormously from community-built parks. Players with competitive instincts will hit a ceiling fast and find nothing waiting on the other side of it. For the right person, specifically someone who wants a low-friction palette cleanser between longer sessions of more demanding games, The Ramp delivers reliably. It is not trying to be a Tony Hawk replacement and would embarrass itself if it tried. Think of it as the gaming equivalent of a desktop Newton's cradle: small, satisfying, and not asking anything of you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSkateboardingPhysics-BasedMinimalistArcade FeelShort SessionsSingle MechanicStress ReliefNo Progression System

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
2.7 GHz Duo Core
Memory
4 GB RAM
Graphics
2 GB VRAM
Storage
900 MB available space
Sound Card
You don't really need one. Just humming your f…

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Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
82
Steam
92%(1,545)

Información del juego

Desarrolladora
Paul Schnepf
Distribuidora
hyperparadise
Fecha de lanzamiento
3 ago 2021

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El precio de The Ramp cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Ramp más barato?

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¿En qué plataformas está disponible The Ramp?

The Ramp está disponible en PC.

¿Cuándo se lanzó The Ramp?

The Ramp se lanzó el 3 de agosto de 2021.

¿Quién desarrolló The Ramp?

The Ramp fue desarrollado por Paul Schnepf y publicado por hyperparadise.

¿Merece la pena comprar The Ramp?

The Ramp tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Casual. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.