Compara los precios de The Morrigan [VR] en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Pixel Mine Ltd. Publicado por The Pixel Mine Ltd. Lanzado el 31/3/2020. Disponible en PC. Géneros: Action, Virtual Reality, Indie, Adventure, RPG.

A VR-only medieval dungeon crawler with physics-based swordplay, trap-filled handcrafted levels, and a wave-based arena mode. Short but solid, built from the ground up for motion controllers.

The Morrigan is a first-person, VR-exclusive dungeon crawler set in a low-poly medieval fantasy world. You play a knight working to save a queen whose father made a bad deal with a Celtic goddess before she was born. The story is thin but serviceable, and it gives the game just enough narrative glue to make the 13-level campaign feel like an actual journey rather than a disconnected series of combat rooms. The broader VR dungeon-crawling genre is crowded, but this one earned its 86% positive rating on Steam for a reason. The combat is what most players show up for, and it largely delivers. Melee is physics-based, so blocking, parrying, and swinging all register with real directional feedback rather than button presses pretending to be sword strokes. The game even tracks which side of the blade connects with an enemy, a level of granularity you genuinely feel in play. Chaining blocks into counter-attacks is the core rhythm, and it clicks once you find it. You can equip swords, axes, shields, hammers, or bows across an arsenal of over 20 weapons, with the option to loot fallen enemies mid-fight. A time-slow mechanic lets you dodge incoming arrows or swat them out of the air, which is as fun as it sounds. Locomotion is flexible too: free movement, teleport, or a mix of both, with full left- and right-handed support. Not everything lands cleanly. Enemy AI is straightforward to a fault - skeleton warriors march straight at you regardless of obstacles, and patient players can exploit that without much friction. The bow, while immersive to nock and fire, feels underpowered compared to the melee options and suffers from some collision detection issues near walls. Difficulty on the lower settings is mild enough that the excellent parry system becomes optional rather than essential. The town hub between missions has a shop and some atmosphere, but NPCs are mute props rather than characters. Bugs are present and have been noted since release, though nothing game-breaking for most players. Content-wise, expect a 3-5 hour main campaign depending on how thorough you are. Each level is ranked on time, damage taken, and secrets found, which adds replay incentive for completionists. The Arena mode drops you into wave-based combat and feeds unlockable weapons back into the campaign, making it a genuinely useful secondary mode rather than filler. Player reviews frequently compare the feel to Vanishing Realms, which is a fair frame of reference - same core fantasy dungeon energy, somewhat updated execution. The low-poly art style is a genuine strength: atmospheric, smooth-running, and more characterful than asset-flip VR titles that aim for realism and miss. If you own a PC VR headset and have been looking for a short, focused medieval combat game with tactile swordplay and a real sense of place, The Morrigan scratches that itch better than its modest indie scale might suggest. It is not a long game, the AI will not challenge your spatial awareness, and the bow needs more love. But the sword mechanics, level variety, and overall atmosphere give it a personality that holds up. Alex, Scout Team

The Morrigan [VR]

The Morrigan [VR]

31 mar 2020The Pixel Mine Ltd
GamerScout opina

A VR-only medieval dungeon crawler with physics-based swordplay, trap-filled handcrafted levels, and a wave-based arena mode. Short but solid, built from the ground up for motion controllers.

PC
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Mínimo histórico: €4.94

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The Morrigan is a first-person, VR-exclusive dungeon crawler set in a low-poly medieval fantasy world. You play a knight working to save a queen whose father made a bad deal with a Celtic goddess before she was born. The story is thin but serviceable, and it gives the game just enough narrative glue to make the 13-level campaign feel like an actual journey rather than a disconnected series of combat rooms. The broader VR dungeon-crawling genre is crowded, but this one earned its 86% positive rating on Steam for a reason. The combat is what most players show up for, and it largely delivers. Melee is physics-based, so blocking, parrying, and swinging all register with real directional feedback rather than button presses pretending to be sword strokes. The game even tracks which side of the blade connects with an enemy, a level of granularity you genuinely feel in play. Chaining blocks into counter-attacks is the core rhythm, and it clicks once you find it. You can equip swords, axes, shields, hammers, or bows across an arsenal of over 20 weapons, with the option to loot fallen enemies mid-fight. A time-slow mechanic lets you dodge incoming arrows or swat them out of the air, which is as fun as it sounds. Locomotion is flexible too: free movement, teleport, or a mix of both, with full left- and right-handed support. Not everything lands cleanly. Enemy AI is straightforward to a fault - skeleton warriors march straight at you regardless of obstacles, and patient players can exploit that without much friction. The bow, while immersive to nock and fire, feels underpowered compared to the melee options and suffers from some collision detection issues near walls. Difficulty on the lower settings is mild enough that the excellent parry system becomes optional rather than essential. The town hub between missions has a shop and some atmosphere, but NPCs are mute props rather than characters. Bugs are present and have been noted since release, though nothing game-breaking for most players. Content-wise, expect a 3-5 hour main campaign depending on how thorough you are. Each level is ranked on time, damage taken, and secrets found, which adds replay incentive for completionists. The Arena mode drops you into wave-based combat and feeds unlockable weapons back into the campaign, making it a genuinely useful secondary mode rather than filler. Player reviews frequently compare the feel to Vanishing Realms, which is a fair frame of reference - same core fantasy dungeon energy, somewhat updated execution. The low-poly art style is a genuine strength: atmospheric, smooth-running, and more characterful than asset-flip VR titles that aim for realism and miss. If you own a PC VR headset and have been looking for a short, focused medieval combat game with tactile swordplay and a real sense of place, The Morrigan scratches that itch better than its modest indie scale might suggest. It is not a long game, the AI will not challenge your spatial awareness, and the bow needs more love. But the sword mechanics, level variety, and overall atmosphere give it a personality that holds up.

Alex
Alex · Scout Team

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Etiquetas

steamPhysics-Based CombatWeapon LootingWave Arena ModeLow-Poly ArtTrap TraversalLevel RankingsCounter-Attack SystemVR-Exclusive

Requisitos del sistema

Mínimos

Memory
8 GB RAM
DirectX
10
Storage
10 GB
Graphics
NVIDIA GeForce GTX 970, AMD Radeon R9 290
Processor
Intel i5
System requirements
Windows 7

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Información del juego

Desarrolladora
The Pixel Mine Ltd
Distribuidora
The Pixel Mine Ltd
Fecha de lanzamiento
31 mar 2020

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¿En qué plataformas está disponible The Morrigan [VR]?

The Morrigan [VR] está disponible en PC.

¿Cuándo se lanzó The Morrigan [VR]?

The Morrigan [VR] se lanzó el 31 de marzo de 2020.

¿Quién desarrolló The Morrigan [VR]?

The Morrigan [VR] fue desarrollado por The Pixel Mine Ltd.