Compara los precios de The Lost Village en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por FunYoo Games. Publicado por FunYoo Games. Lanzado el 7/4/2024. Disponible en PC. Géneros: Adventure, Indie, RPG, Simulation, Strategy.

Part Wuxia base-builder, part Vampire Survivors clone - The Lost Village stitches two genres together with charm, but the seams show enough to matter before you commit.

My spreadsheet instincts fired up the moment I saw The Lost Village's resource chain: collect materials, raise disciples, refine pills, cultivate spiritual fields, then funnel everything into roguelite dungeon runs inside an illusory realm. On paper that loop reads like a genre sandwich nobody ordered. In practice it holds together more often than it probably should. You are cast as the son of a fallen sect's master, inheriting an empty mountain and a mandate to rebuild a martial arts faction from zero. The base-building side asks you to place facilities freely across your sect grounds, recruit followers, manage their cultivation, and research sect-specific technologies that shape how your runs play out. The village layer is deliberately lightweight - you are not tracking individual citizen happiness or granular supply chains the way colony sims demand - but there is enough resource juggling and building placement to keep the management brain engaged between combat sessions. The combat half is where the game actually earns its time. Dungeon runs in the illusory realm play out in the Vampire Survivors mold: you guide disciples through waves of enemies, combine skill upgrades, and try to push deeper before the difficulty spike catches you. FunYoo layers a "Dao" system on top for character customization, lets you bring divine beasts into fights for additional damage patterns, and offers a Tower of Heaven mode that functions as an endless wave challenge once your sect is strong enough to field a serious roster. Every 30 in-game years a martial arts tournament gives you a structured PvE milestone to aim for, which is a smart way to pace long sessions. The roguelite variety is genuine - different sect types come with distinct technology trees and combat identities, so a second or third run does not just feel like a palette swap. Where the cracks show is in accessibility and optimization. The tutorial is interactive and covers the basics competently enough that newcomers to management-roguelite hybrids should not bounce immediately, but the game's sheer number of interlocking systems - disciples, divine beasts, dual-cultivation social events, the Treasure Pavilion, the Tower of Heaven trials - means the first few hours feel like reading a manual in real time. Text on certain UI panels is noticeably small at standard resolutions, which is a persistent quality-of-life complaint from the community. Performance has been a reported friction point too, particularly in heavier late-game sessions. The overall Steam rating sits in mixed-to-mostly-positive territory depending on the review window you check, which is a fair summary: players who click with the genre blend stay for dozens of hours; players who wanted a deeper city-builder or a more original survivor experience bounce inside the first run. For strategy-and-sim players the honest verdict is this: the village management is too shallow to satisfy dedicated colony-sim fans on its own, and the combat is competent but not groundbreaking by roguelite standards. What The Lost Village does well is make those two modes feel like they are genuinely feeding each other rather than existing in separate applications stapled together. The Wuxia aesthetic is executed with care - dungeon environments in particular are visually striking for an indie at this price point. If the genre mix sounds interesting to you, the tutorial will get you functional and the sect tech trees will give you enough build decisions to justify repeat runs. Go in expecting a breezy hybrid rather than a masterclass in either genre and the hours will add up. Diego, Scout Team

The Lost Village

The Lost Village

7 abr 2024FunYoo Games
GamerScout opina

Part Wuxia base-builder, part Vampire Survivors clone - The Lost Village stitches two genres together with charm, but the seams show enough to matter before you commit.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €6.10

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My spreadsheet instincts fired up the moment I saw The Lost Village's resource chain: collect materials, raise disciples, refine pills, cultivate spiritual fields, then funnel everything into roguelite dungeon runs inside an illusory realm. On paper that loop reads like a genre sandwich nobody ordered. In practice it holds together more often than it probably should. You are cast as the son of a fallen sect's master, inheriting an empty mountain and a mandate to rebuild a martial arts faction from zero. The base-building side asks you to place facilities freely across your sect grounds, recruit followers, manage their cultivation, and research sect-specific technologies that shape how your runs play out. The village layer is deliberately lightweight - you are not tracking individual citizen happiness or granular supply chains the way colony sims demand - but there is enough resource juggling and building placement to keep the management brain engaged between combat sessions. The combat half is where the game actually earns its time. Dungeon runs in the illusory realm play out in the Vampire Survivors mold: you guide disciples through waves of enemies, combine skill upgrades, and try to push deeper before the difficulty spike catches you. FunYoo layers a "Dao" system on top for character customization, lets you bring divine beasts into fights for additional damage patterns, and offers a Tower of Heaven mode that functions as an endless wave challenge once your sect is strong enough to field a serious roster. Every 30 in-game years a martial arts tournament gives you a structured PvE milestone to aim for, which is a smart way to pace long sessions. The roguelite variety is genuine - different sect types come with distinct technology trees and combat identities, so a second or third run does not just feel like a palette swap. Where the cracks show is in accessibility and optimization. The tutorial is interactive and covers the basics competently enough that newcomers to management-roguelite hybrids should not bounce immediately, but the game's sheer number of interlocking systems - disciples, divine beasts, dual-cultivation social events, the Treasure Pavilion, the Tower of Heaven trials - means the first few hours feel like reading a manual in real time. Text on certain UI panels is noticeably small at standard resolutions, which is a persistent quality-of-life complaint from the community. Performance has been a reported friction point too, particularly in heavier late-game sessions. The overall Steam rating sits in mixed-to-mostly-positive territory depending on the review window you check, which is a fair summary: players who click with the genre blend stay for dozens of hours; players who wanted a deeper city-builder or a more original survivor experience bounce inside the first run. For strategy-and-sim players the honest verdict is this: the village management is too shallow to satisfy dedicated colony-sim fans on its own, and the combat is competent but not groundbreaking by roguelite standards. What The Lost Village does well is make those two modes feel like they are genuinely feeding each other rather than existing in separate applications stapled together. The Wuxia aesthetic is executed with care - dungeon environments in particular are visually striking for an indie at this price point. If the genre mix sounds interesting to you, the tutorial will get you functional and the sect tech trees will give you enough build decisions to justify repeat runs. Go in expecting a breezy hybrid rather than a masterclass in either genre and the hours will add up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieWuxiaSect ManagementCultivation SimDisciple RosterWave CombatTower Defense ModeBuild VarietyMartial Arts FantasyDao System

Requisitos del sistema

Mínimos

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
3 GB available space
Graphics
Radeon R9 280, Geforce GTX 960
Processor
AMD A10 7850K, Intel i3-2000

Recomendados

OS
Windows 10 64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Radeon R9 390X, Geforce GTX 1060
Processor
AMD R3 3100, Intel i7 7700K

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Información del juego

Desarrolladora
FunYoo Games
Distribuidora
FunYoo Games
Fecha de lanzamiento
7 abr 2024

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¿En qué plataformas está disponible The Lost Village?

The Lost Village está disponible en PC.

¿Cuándo se lanzó The Lost Village?

The Lost Village se lanzó el 7 de abril de 2024.

¿Quién desarrolló The Lost Village?

The Lost Village fue desarrollado por FunYoo Games.