Compara los precios de The Long Dark en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hinterland Studio Inc.. Publicado por Hinterland Studio. Lanzado el 1/8/2017. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation, Strategy. Puntuación Metacritic: 77/100.

A brutally honest survival sim where the Canadian wilderness is the only villain. No zombies, no jump scares, just cold math and bad decisions.

The Long Dark is a first-person survival simulation set in a frozen, post-geomagnetic-disaster Canadian wilderness. There are no mutant enemies, no hostile factions, no wave-based combat. The threat budget is entirely spent on hypothermia, calorie deficit, blizzards, and the occasional wolf. That stripped-back design philosophy is either the game's greatest strength or a dealbreaker, depending on what you came here for. If you want systemic depth dressed as a nature documentary, this delivers it consistently. The core survival loop runs on interlocking resource meters: core temperature, calorie intake, fatigue, hydration, and condition. Every action costs time, and time costs warmth, and warmth costs fuel, and fuel requires foraging. It sounds like a spreadsheet because it is one, and learning to read those numbers is genuinely satisfying. Clothing layers have individual warmth and wind-resistance ratings that stack in ways that reward careful inventory management. Fire-starting success rates change with wind speed and available fuel quality. The decisions are small individually, but strung together across a 30-hour survival run, they produce a story that no cutscene could write for you. For newcomers, the four sandbox difficulty modes do real work. Pilgrim difficulty removes most wildlife threat and reduces resource scarcity, functioning as a legitimate tutorial that lets you learn the map regions, crafting systems, and condition mechanics without constant punishment. Voyageur sits in the sweet spot for most players who want tension without relentless attrition. Interloper, the hardest preset, locks out late-game crafted items and demands genuine route optimization across the interconnected regions. There is also a Story Mode called Wintermute, which trades freeform survival for a narrative campaign with voiced characters and directed objectives. Wintermute has had a mixed reception relative to the sandbox, but it works as an on-ramp for players who prefer structured goals before going open-ended. The weaknesses are real. The AI for wildlife, particularly wolves, can behave erratically at the edges of detection range, occasionally breaking tension rather than building it. The map regions are large and rewarding to explore, but early-game navigation without landmarks can frustrate players who do not enjoy reading environmental cues. Updates have been infrequent relative to the game's age, and the modding ecosystem is modest compared to what a sandbox this deep arguably deserves. If you're hoping for the kind of active patch cadence or community mod library that keeps a game feeling fresh for hundreds of hours, that's not really the culture here. What holds up is the atmosphere and the decision weight. The art style, cel-shaded against photographically accurate environmental lighting, has aged well. The sound design for wind, ice creak, and fire is the kind of thing headphone users will appreciate at 2 a.m. And the fundamental question the game keeps asking, whether the next risk is worth the potential resource gain, stays interesting far longer than the tutorial hours suggest it will. For a strategy-minded player who likes systems that compound quietly over time, The Long Dark offers a style of decision-making that most survival games paper over with action. Diego, Scout Team

The Long Dark

The Long Dark

1 ago 2017Hinterland Studio Inc.Hinterland Studio
GamerScout opina

A brutally honest survival sim where the Canadian wilderness is the only villain. No zombies, no jump scares, just cold math and bad decisions.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €2.07

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The Long Dark is a first-person survival simulation set in a frozen, post-geomagnetic-disaster Canadian wilderness. There are no mutant enemies, no hostile factions, no wave-based combat. The threat budget is entirely spent on hypothermia, calorie deficit, blizzards, and the occasional wolf. That stripped-back design philosophy is either the game's greatest strength or a dealbreaker, depending on what you came here for. If you want systemic depth dressed as a nature documentary, this delivers it consistently. The core survival loop runs on interlocking resource meters: core temperature, calorie intake, fatigue, hydration, and condition. Every action costs time, and time costs warmth, and warmth costs fuel, and fuel requires foraging. It sounds like a spreadsheet because it is one, and learning to read those numbers is genuinely satisfying. Clothing layers have individual warmth and wind-resistance ratings that stack in ways that reward careful inventory management. Fire-starting success rates change with wind speed and available fuel quality. The decisions are small individually, but strung together across a 30-hour survival run, they produce a story that no cutscene could write for you. For newcomers, the four sandbox difficulty modes do real work. Pilgrim difficulty removes most wildlife threat and reduces resource scarcity, functioning as a legitimate tutorial that lets you learn the map regions, crafting systems, and condition mechanics without constant punishment. Voyageur sits in the sweet spot for most players who want tension without relentless attrition. Interloper, the hardest preset, locks out late-game crafted items and demands genuine route optimization across the interconnected regions. There is also a Story Mode called Wintermute, which trades freeform survival for a narrative campaign with voiced characters and directed objectives. Wintermute has had a mixed reception relative to the sandbox, but it works as an on-ramp for players who prefer structured goals before going open-ended. The weaknesses are real. The AI for wildlife, particularly wolves, can behave erratically at the edges of detection range, occasionally breaking tension rather than building it. The map regions are large and rewarding to explore, but early-game navigation without landmarks can frustrate players who do not enjoy reading environmental cues. Updates have been infrequent relative to the game's age, and the modding ecosystem is modest compared to what a sandbox this deep arguably deserves. If you're hoping for the kind of active patch cadence or community mod library that keeps a game feeling fresh for hundreds of hours, that's not really the culture here. What holds up is the atmosphere and the decision weight. The art style, cel-shaded against photographically accurate environmental lighting, has aged well. The sound design for wind, ice creak, and fire is the kind of thing headphone users will appreciate at 2 a.m. And the fundamental question the game keeps asking, whether the next risk is worth the potential resource gain, stays interesting far longer than the tutorial hours suggest it will. For a strategy-minded player who likes systems that compound quietly over time, The Long Dark offers a style of decision-making that most survival games paper over with action.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamHardcore SurvivalResource ManagementPermadeathEnvironmental StorytellingOpen World ExplorationDifficulty ScalingAtmosphericSingle-player Sandbox

Requisitos del sistema

Mínimos

Processor
Dual-Core Intel i5 CPU @ 2GHz+
Memory
2 GB RAM
Graphics
Intel 4xxx Series w/ 512MB VRAM or better Hard Drive: 1 GB available space
Sound Card
Any on-board chip will work.

Recomendados

OS
Windows 10
Processor
Intel i7 CPU @ 2.6GHz or higher
Memory
8 GB RAM
Graphics
nVidia GTX 555 w/ 1GB VRAM or better
Storage
7 GB available space…

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Reseñas y valoraciones

Metacritic
77
Steam
89%(121,782)

Información del juego

Desarrolladora
Hinterland Studio Inc.
Distribuidora
Hinterland Studio
Fecha de lanzamiento
1 ago 2017

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¿En qué plataformas está disponible The Long Dark?

The Long Dark está disponible en PC, Xbox.

¿Cuándo se lanzó The Long Dark?

The Long Dark se lanzó el 1 de agosto de 2017.

¿Quién desarrolló The Long Dark?

The Long Dark fue desarrollado por Hinterland Studio Inc. y publicado por Hinterland Studio.

¿Merece la pena comprar The Long Dark?

The Long Dark tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.