Compara los precios de The Last Worker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Oiffy. Publicado por Wired Productions. Lanzado el 30/3/2023. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, Simulation, Strategy.

A 4-to-8-hour narrative puzzler that asks whether a lone warehouse drone will clock out quietly or burn the whole operation down. Strong voice cast, wobbly controls.

I spend most of my time in games optimising resource chains and plotting tech trees, so a first-person narrative puzzler set inside an Amazon-shaped mega-warehouse is not my usual Friday night. What pulled me in was the systems design hiding inside the satire: The Last Worker splits its runtime between two distinct loops, and how those loops interact tells you almost everything about whether this game is for you. The first loop is the day job. Riding a six-degrees-of-freedom hover-buggy called the JünglePod, you zip through corridors to retrieve packages, then inspect each one for damage, weight discrepancies, or labelling errors before routing it to the correct chute. Shifts run to a tight timer and end with a performance grade. Fall below the threshold, and you are fired on the spot. It sounds trivial, but the game keeps introducing new wrinkles: seasonal goods, fragile items, edge-case labelling rules that catch you out just when you think you have the system figured out. If you have ever played Papers Please and enjoyed that low-key bureaucratic tension, this will feel familiar and good. The second loop kicks in once the activist group S.P.E.A.R. recruits Kurt to sabotage Jüngle from inside. The JüngleGun gains a hacking attachment used for symbol-matching terminal puzzles, and stealth sections require you to ghost past guard bots. This is where the game stumbles: the stealth carries near-instant fail states and the pathfinding indicator that helps during normal shifts disappears entirely, leaving you to blunder around the facility's darker corners. Several critics flagged this pacing problem, and it is a real one. What rescues the whole package is the writing and the cast. Kurt, voiced by Ólafur Darri Ólafsson, is a man with over 9,000 days on the job and essentially no life outside of it. His banter with the foul-mouthed CoBot Skew, voiced by Jason Isaacs, carries the game through its duller stretches. The broader cast also includes Zelda Williams, Clare-Hope Ashitey, David Hewlett, and Tommie Earl Jenkins, and the performances across the board are well above the indie-game norm. The art direction, built on concepts by Judge Dredd artist Mick McMahon, delivers a cel-shaded comic-book look that fits the satirical tone well, even if level variety inside the warehouse is limited by design. The anti-corporate themes draw obvious parallels to real-world logistics giants, and the game earns most of its punches without becoming preachy. On the decision-making side, the game offers multiple endings tied to a three-way moral choice: stay compliant, side with the activists, or pursue a more personal resolution. The branching is light rather than deep, and at least one critic argued the conclusions feel underearned given how the story sets them up. For a strategy-minded player, do not expect the branching complexity of a proper CRPG. What you get is closer to a tightly authored interactive story with enough player agency to make a second run interesting if you care about completion. The 31 achievements support that revisit, but without new mechanics to discover, a second playthrough is mostly for the alternate ending beats. Runtime lands between four and eight hours depending on how thoroughly you explore, which sets realistic expectations for the asking price. Diego, Scout Team

The Last Worker

The Last Worker

30 mar 2023OiffyWired Productions
GamerScout opina

A 4-to-8-hour narrative puzzler that asks whether a lone warehouse drone will clock out quietly or burn the whole operation down. Strong voice cast, wobbly controls.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.69

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Acerca de The Last Worker

I spend most of my time in games optimising resource chains and plotting tech trees, so a first-person narrative puzzler set inside an Amazon-shaped mega-warehouse is not my usual Friday night. What pulled me in was the systems design hiding inside the satire: The Last Worker splits its runtime between two distinct loops, and how those loops interact tells you almost everything about whether this game is for you. The first loop is the day job. Riding a six-degrees-of-freedom hover-buggy called the JünglePod, you zip through corridors to retrieve packages, then inspect each one for damage, weight discrepancies, or labelling errors before routing it to the correct chute. Shifts run to a tight timer and end with a performance grade. Fall below the threshold, and you are fired on the spot. It sounds trivial, but the game keeps introducing new wrinkles: seasonal goods, fragile items, edge-case labelling rules that catch you out just when you think you have the system figured out. If you have ever played Papers Please and enjoyed that low-key bureaucratic tension, this will feel familiar and good. The second loop kicks in once the activist group S.P.E.A.R. recruits Kurt to sabotage Jüngle from inside. The JüngleGun gains a hacking attachment used for symbol-matching terminal puzzles, and stealth sections require you to ghost past guard bots. This is where the game stumbles: the stealth carries near-instant fail states and the pathfinding indicator that helps during normal shifts disappears entirely, leaving you to blunder around the facility's darker corners. Several critics flagged this pacing problem, and it is a real one. What rescues the whole package is the writing and the cast. Kurt, voiced by Ólafur Darri Ólafsson, is a man with over 9,000 days on the job and essentially no life outside of it. His banter with the foul-mouthed CoBot Skew, voiced by Jason Isaacs, carries the game through its duller stretches. The broader cast also includes Zelda Williams, Clare-Hope Ashitey, David Hewlett, and Tommie Earl Jenkins, and the performances across the board are well above the indie-game norm. The art direction, built on concepts by Judge Dredd artist Mick McMahon, delivers a cel-shaded comic-book look that fits the satirical tone well, even if level variety inside the warehouse is limited by design. The anti-corporate themes draw obvious parallels to real-world logistics giants, and the game earns most of its punches without becoming preachy. On the decision-making side, the game offers multiple endings tied to a three-way moral choice: stay compliant, side with the activists, or pursue a more personal resolution. The branching is light rather than deep, and at least one critic argued the conclusions feel underearned given how the story sets them up. For a strategy-minded player, do not expect the branching complexity of a proper CRPG. What you get is closer to a tightly authored interactive story with enough player agency to make a second run interesting if you care about completion. The 31 achievements support that revisit, but without new mechanics to discover, a second playthrough is mostly for the alternate ending beats. Runtime lands between four and eight hours depending on how thoroughly you explore, which sets realistic expectations for the asking price.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieNarrative-FirstMultiple EndingsWork SimulationDystopian SettingHovercraft MovementStealth-LightStar-Studded Voice CastComic Book Art StyleShort Playthrough

Requisitos del sistema

Mínimos

OS
Windows 10 / 11
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB
Processor
Intel Core i5-2300 | AMD FX-4350
VR Support
Valve Index and Meta Quest/Rift supported. Does not support HTC Vive.

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Información del juego

Desarrolladora
Oiffy
Distribuidora
Wired Productions
Fecha de lanzamiento
30 mar 2023

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¿En qué plataformas está disponible The Last Worker?

The Last Worker está disponible en PC, Xbox.

¿Cuándo se lanzó The Last Worker?

The Last Worker se lanzó el 30 de marzo de 2023.

¿Quién desarrolló The Last Worker?

The Last Worker fue desarrollado por Oiffy y publicado por Wired Productions.