Compara los precios de The Kings' Crusade en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NeoCoreGames. Publicado por Paradox Interactive. Lanzado el 8/10/2010. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 71/100.

A medieval RTS that grafts RPG unit progression onto Total War-style battles - the faction politics system is genuinely clever, but stability on modern PCs is a real gamble.

My first instinct when loading The Kings' Crusade was to cross-reference it against my Total War save files, and that comparison is hard to shake - NeoCoreGames was clearly working from the same blueprint. What you actually get here, though, is something narrower and more focused: a purely battlefield-centric RTS set during the Third Crusade, stripping away grand campaign maps and city management in favour of unit tactics, hero levelling, and a surprisingly interesting faction-diplomacy layer that plays out between engagements. The core loop works like this. You fight a series of real-time battles across 16 territories as Richard the Lionheart, managing formations of light infantry, heavy infantry, cavalry, and archers. Before each engagement, the four factions of the Christian alliance - France, the Holy Roman Empire, the Papacy, and the Knights Templar - each push conflicting tactical orders at you. Back France and you unlock chevalier heavy cavalry. Side with the Papacy and recruitment costs drop across the board. Side with the Holy Roman Empire and your infantry gains the strongest unit buffs in the game. Every choice closes a door elsewhere, and that tension is the most strategically satisfying thing about the Crusader campaign. The Saracen side, unlocked as the second campaign playing as Saladin, operates differently: no internal faction squabbling, but a technology tree that branches into legendary hero abilities, new troop types, and general army improvements funded by ducats earned from mission performance. Saracens also lean harder on speed and hit-and-run tactics versus the Crusaders' formation-play and Shield Wall exclusives, so the two campaigns do feel meaningfully distinct at the unit level. Where the game loses me is replayability and balance. Campaign missions follow a fairly linear sequence with little room for emergent strategy between battles. There is no proper skirmish mode to speak of, which means once you finish both campaigns there is almost nothing left to revisit. Unit balance is the other serious crack: some upgraded units become nearly invincible while others are borderline useless, and certain relic-powered fantasy units in the DLC packs swing so hard toward overpowered that any sense of tactical parity collapses. The RPG item and relic system - elixirs, weapons, and armour pieces that permanently buff specific unit types - sounds compelling on paper, but in practice most players end up defaulting to raw attack and defence stat bonuses because the exotic options rarely justify the tradeoff. Multiplayer offers Domination and Defender vs. Attacker modes, but the online population has been functionally dead for years, so treat it as a local arrangement with a friend. The practical concern in 2026 is technical. Reports of crashes on modern 64-bit systems are widespread, particularly during the pre-battle deployment screen. There is no in-battle save, which turns a crash mid-mission into a full restart. If you are on Windows 11, test it carefully before committing time. The audio atmosphere is solid - cavalry charges sound genuinely weighty - but voice casting is oddly off-tone for the setting, which reviewers noticed even at launch. For a strategy fan with a historical bent who wants something lighter than a full grand-strategy commitment, the Crusader campaign's faction politics provides a few genuinely satisfying evenings. Go in expecting a contained, mid-tier RTS with clever hooks rather than a deep sim, and manage your compatibility expectations accordingly. Diego, Scout Team

The Kings' Crusade

The Kings' Crusade

8 oct 2010NeoCoreGamesParadox Interactive
GamerScout opina

A medieval RTS that grafts RPG unit progression onto Total War-style battles - the faction politics system is genuinely clever, but stability on modern PCs is a real gamble.

PC
ProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.50

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.5023 Jun 2026
Keyshops
€1.47€1.56€1.65€1.7410 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de The Kings' Crusade

My first instinct when loading The Kings' Crusade was to cross-reference it against my Total War save files, and that comparison is hard to shake - NeoCoreGames was clearly working from the same blueprint. What you actually get here, though, is something narrower and more focused: a purely battlefield-centric RTS set during the Third Crusade, stripping away grand campaign maps and city management in favour of unit tactics, hero levelling, and a surprisingly interesting faction-diplomacy layer that plays out between engagements. The core loop works like this. You fight a series of real-time battles across 16 territories as Richard the Lionheart, managing formations of light infantry, heavy infantry, cavalry, and archers. Before each engagement, the four factions of the Christian alliance - France, the Holy Roman Empire, the Papacy, and the Knights Templar - each push conflicting tactical orders at you. Back France and you unlock chevalier heavy cavalry. Side with the Papacy and recruitment costs drop across the board. Side with the Holy Roman Empire and your infantry gains the strongest unit buffs in the game. Every choice closes a door elsewhere, and that tension is the most strategically satisfying thing about the Crusader campaign. The Saracen side, unlocked as the second campaign playing as Saladin, operates differently: no internal faction squabbling, but a technology tree that branches into legendary hero abilities, new troop types, and general army improvements funded by ducats earned from mission performance. Saracens also lean harder on speed and hit-and-run tactics versus the Crusaders' formation-play and Shield Wall exclusives, so the two campaigns do feel meaningfully distinct at the unit level. Where the game loses me is replayability and balance. Campaign missions follow a fairly linear sequence with little room for emergent strategy between battles. There is no proper skirmish mode to speak of, which means once you finish both campaigns there is almost nothing left to revisit. Unit balance is the other serious crack: some upgraded units become nearly invincible while others are borderline useless, and certain relic-powered fantasy units in the DLC packs swing so hard toward overpowered that any sense of tactical parity collapses. The RPG item and relic system - elixirs, weapons, and armour pieces that permanently buff specific unit types - sounds compelling on paper, but in practice most players end up defaulting to raw attack and defence stat bonuses because the exotic options rarely justify the tradeoff. Multiplayer offers Domination and Defender vs. Attacker modes, but the online population has been functionally dead for years, so treat it as a local arrangement with a friend. The practical concern in 2026 is technical. Reports of crashes on modern 64-bit systems are widespread, particularly during the pre-battle deployment screen. There is no in-battle save, which turns a crash mid-mission into a full restart. If you are on Windows 11, test it carefully before committing time. The audio atmosphere is solid - cavalry charges sound genuinely weighty - but voice casting is oddly off-tone for the setting, which reviewers noticed even at launch. For a strategy fan with a historical bent who wants something lighter than a full grand-strategy commitment, the Crusader campaign's faction politics provides a few genuinely satisfying evenings. Go in expecting a contained, mid-tier RTS with clever hooks rather than a deep sim, and manage your compatibility expectations accordingly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:aaaFaction DiplomacyHero LevellingThird CrusadeUnit Upgrade SystemDual CampaignFormation TacticsRelic CollectionHistorical RTS

Requisitos del sistema

Mínimos

OS
Windows XP SP2/Vista/Windows 7
Sound
DirectX 9-compliant sound card
Memory
1 GB RAM (XP)/ 1.5 GB RAM (Vista/7)
Processor
AMD64 3500+ or Pentium IV 3.2 Ghz
Additional
Nvidia (AGEIA) PhysX
Video Card
Nvidia 6600 (256Mb) / ATI Radeon X700 (256Mb)
Direct®
9.0c or higher
Multiplayer
Steamworks system
Hard Disk Space
8 GB

Recomendados

OS
Windows XP SP2/Vista/Windows 7
Sound
DirectX 9-compliant sound card
Memory
1.5GB RAM
Processor
AMD X2 5000+ or Intel Core2 Duo 6420
Additional
Nvidia (AGEIA) PhysX
Video Card
Nvidia 8800 GT (512Mb) AMD/ATI HD3870 (512Mb)
Direct®
9.0c or higher
Multiplayer
Steamworks system
Hard Disk Space
8 GB

Sigue explorando

Community Discussion

Be the first to comment on The Kings' Crusade.

Reseñas y valoraciones

Metacritic
71

Información del juego

Desarrolladora
NeoCoreGames
Distribuidora
Paradox Interactive
Fecha de lanzamiento
8 oct 2010

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Kings' Crusade →

Preguntas frecuentes sobre The Kings' Crusade

¿Cuánto cuesta The Kings' Crusade?

El precio de The Kings' Crusade cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Kings' Crusade más barato?

Compara los precios de The Kings' Crusade en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Kings' Crusade?

The Kings' Crusade está disponible en PC.

¿Cuándo se lanzó The Kings' Crusade?

The Kings' Crusade se lanzó el 8 de octubre de 2010.

¿Quién desarrolló The Kings' Crusade?

The Kings' Crusade fue desarrollado por NeoCoreGames y publicado por Paradox Interactive.

¿Merece la pena comprar The Kings' Crusade?

The Kings' Crusade tiene una puntuación Metacritic de 71/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.