Compara los precios de The Iron Oath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Curious Panda Games. Publicado por Balor Games. Lanzado el 2/11/2023. Disponible en PC, Mac. Géneros: Adventure, Indie, RPG, Strategy.

If Battle Brothers and Darkest Dungeon had a fantasy-heavy child that actually respected your time, this is roughly what you'd get. Worth the patience the early hours demand.

My kind of game usually announces itself fast: tight decision loops, a roster I actually care about losing, and a resource clock I can't ignore. The Iron Oath clears all three bars, though it makes you earn the right to see it. The opening hours sit on the harsher end of the learning curve, and early deaths will feel punitive rather than instructive until the underlying logic snaps into place. Stick with it, because the depth waiting on the other side is genuinely satisfying. At its structural core this is a mercenary company management game wrapped around a hex-grid tactics engine. You field four mercs per mission, chosen from a larger roster, and each one accumulates fatigue that lingers between fights, forcing you to rotate your bench rather than run the same four stars into the ground. Dungeons impose a time pressure mechanic too: the longer you linger, the heavier the debuffs stack, which means there is a real cost to playing cautiously and looting every corner. Combat follows a move-plus-one-action format familiar to XCOM veterans, but the terrain layer adds meaningful texture. Spike pits, destructible cover, push-and-pull positioning, attack-of-opportunity rules when you try to disengage from adjacent enemies, and sigils that trigger magical effects underfoot all conspire to make each fight feel like a small puzzle rather than a stat check. The class roster is one of the genuine highlights. Pyrolancers, Stormcallers, Icebinders, Valkyries, Guardians, Hunters, Bards, and more fill out your inn's hiring pool, and each class carries six abilities with branching upgrade paths that meaningfully alter how a unit plays. Two Stormcallers built down different branches will not behave identically in the field. Character customization beyond that is slim, which is the honest weak spot. The randomly generated recruits ship with fixed traits that affect morale responses to your leadership calls, and those traits are permanent, so due diligence at hire time pays off. Visual customization is minimal, which will frustrate players who want to stamp their identity on every unit sprite. The world layer holds up better than I expected from an indie of this scope. Caelum runs on a living simulation: cities fall to bandits or disease, noble houses war with each other, a dragon smashes a settlement every decade or so, and the job boards and market prices at each city reflect local conditions dynamically. Your mercenaries age in real campaign time, with older veterans eventually retiring or dying before they get the chance, which generates genuine attachment to the roster. The main story, a revenge arc built around a betrayal, is deliberately optional; you can chase it or ignore it entirely, though sitting on it too long locks you out of certain quest threads. The fixed world map is a limitation compared to competitors with procedural generation, and the sandbox freedom fans of Battle Brothers expect is not quite here. Steam reception sits at 76% positive, which tracks with where the game genuinely lands: very good but not without friction. Balance complaints and some UI roughness show up in community feedback. On the positive side, the pixel art reads clearly in combat, and the music builds over time in a way that sneaks up on you. Difficulty settings are adjustable mid-campaign, which makes the game far more accessible to newcomers than its grim reputation suggests. Anyone who found Battle Brothers too abstracted and Darkest Dungeon too claustrophobic should find this sits at a useful midpoint. Diego, Scout Team

The Iron Oath

The Iron Oath

2 nov 2023Curious Panda GamesBalor Games
GamerScout opina

If Battle Brothers and Darkest Dungeon had a fantasy-heavy child that actually respected your time, this is roughly what you'd get. Worth the patience the early hours demand.

PCMac
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.98

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My kind of game usually announces itself fast: tight decision loops, a roster I actually care about losing, and a resource clock I can't ignore. The Iron Oath clears all three bars, though it makes you earn the right to see it. The opening hours sit on the harsher end of the learning curve, and early deaths will feel punitive rather than instructive until the underlying logic snaps into place. Stick with it, because the depth waiting on the other side is genuinely satisfying. At its structural core this is a mercenary company management game wrapped around a hex-grid tactics engine. You field four mercs per mission, chosen from a larger roster, and each one accumulates fatigue that lingers between fights, forcing you to rotate your bench rather than run the same four stars into the ground. Dungeons impose a time pressure mechanic too: the longer you linger, the heavier the debuffs stack, which means there is a real cost to playing cautiously and looting every corner. Combat follows a move-plus-one-action format familiar to XCOM veterans, but the terrain layer adds meaningful texture. Spike pits, destructible cover, push-and-pull positioning, attack-of-opportunity rules when you try to disengage from adjacent enemies, and sigils that trigger magical effects underfoot all conspire to make each fight feel like a small puzzle rather than a stat check. The class roster is one of the genuine highlights. Pyrolancers, Stormcallers, Icebinders, Valkyries, Guardians, Hunters, Bards, and more fill out your inn's hiring pool, and each class carries six abilities with branching upgrade paths that meaningfully alter how a unit plays. Two Stormcallers built down different branches will not behave identically in the field. Character customization beyond that is slim, which is the honest weak spot. The randomly generated recruits ship with fixed traits that affect morale responses to your leadership calls, and those traits are permanent, so due diligence at hire time pays off. Visual customization is minimal, which will frustrate players who want to stamp their identity on every unit sprite. The world layer holds up better than I expected from an indie of this scope. Caelum runs on a living simulation: cities fall to bandits or disease, noble houses war with each other, a dragon smashes a settlement every decade or so, and the job boards and market prices at each city reflect local conditions dynamically. Your mercenaries age in real campaign time, with older veterans eventually retiring or dying before they get the chance, which generates genuine attachment to the roster. The main story, a revenge arc built around a betrayal, is deliberately optional; you can chase it or ignore it entirely, though sitting on it too long locks you out of certain quest threads. The fixed world map is a limitation compared to competitors with procedural generation, and the sandbox freedom fans of Battle Brothers expect is not quite here. Steam reception sits at 76% positive, which tracks with where the game genuinely lands: very good but not without friction. Balance complaints and some UI roughness show up in community feedback. On the positive side, the pixel art reads clearly in combat, and the music builds over time in a way that sneaks up on you. Difficulty settings are adjustable mid-campaign, which makes the game far more accessible to newcomers than its grim reputation suggests. Anyone who found Battle Brothers too abstracted and Darkest Dungeon too claustrophobic should find this sits at a useful midpoint.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieMerc ManagementHex-Grid CombatFatigue SystemLiving WorldPermadeath RosterClass Build VarietyDungeon Time PressureParty RotationGrim FantasyCampaign Aging

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
6 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 460 or AMD Radeon HD 6870
Processor
Intel Core i5-650, 3.20 GHz or AMD Phenom II X4 965, 3.2 GHz

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Información del juego

Desarrolladora
Curious Panda Games
Distribuidora
Balor Games
Fecha de lanzamiento
2 nov 2023

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¿En qué plataformas está disponible The Iron Oath?

The Iron Oath está disponible en PC, Mac.

¿Cuándo se lanzó The Iron Oath?

The Iron Oath se lanzó el 2 de noviembre de 2023.

¿Quién desarrolló The Iron Oath?

The Iron Oath fue desarrollado por Curious Panda Games y publicado por Balor Games.