Compara los precios de The Hermit Chronicles en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por WinterTent Studio. Publicado por WinterTent Studio. Lanzado el 16/6/2023. Disponible en PC. Géneros: Adventure, Indie, Simulation.

Sixty-four percent positive on Steam with only 39 votes tells you exactly where this game stands: a rough but atmospheric forest survival-horror experiment that rewards patient explorers and punishes anyone expecting a polished release.

I pulled up the Steam community hub for The Hermit Chronicles expecting the usual quiet indie page. What I found instead was a small cluster of forum threads asking two questions that repeat across the board: why won't the developer respond, and is the game even still online? That context matters before anything else, because it shapes how you should approach this one. The day-and-night structure is the core design idea, and honestly it is a decent one. Daylight hours are spent in a survival-sim mode: foraging edible plants, cooking meals at camp, working a crafting bench to build gear, setting traps, and using a homemade bow to hunt wildlife. The pacing during the day leans closer to a quiet exploration game than anything threatening, and the atmospheric forest does its job well enough. Lakes, glades, and dense thickets give you a sense of a real wilderness to map out, and resource routing during daylight has a satisfying low-key rhythm once you find your footing with the inventory system. Sundown is where the horror half switches on. Bloodthirsty entities emerge from the forest and the game shifts from life-sim patience into active combat survival. The bow carries over, weather can force you back to your cabin early, and the pressure of managing your readiness before dark provides a genuine loop. The concept of a dual-mode game, pastoral by day and threatening by night, is not new, but for a solo indie developer it shows real structural ambition. The problem is execution. Community feedback points to sparse post-launch updates, almost no developer communication, and basic quality-of-life gaps that were never closed. One widely shared complaint is that players could not find a working save system, which for a survival game is a serious structural problem. The achievement list runs about ten hours to complete, which gives you a realistic sense of total content on offer. From a sim-and-strategy perspective, the systems are shallow compared to what the tag list implies. Archery, trap-setting, inventory management, and workbench crafting are all present, but none of them reach the depth that fans of the genre have come to expect from comparable indie releases. There is no progression tree, no faction system, no meaningful decision branching. The game sits firmly in the early-access-in-spirit category, even though it launched as a full release in June 2023. The mixed Steam rating, sitting at 64 percent positive across a tiny review sample, reflects exactly that split: people who clicked with the atmosphere and solitude versus people who hit the rough edges and bounced. Who should consider it? Extremely forgiving players who enjoy the ambient loop of forest survival and can overlook thin content, absent dev support, and technical friction. Anyone expecting a complete, polished horror-survival experience with responsive combat and deep crafting should look elsewhere. The bones of something interesting are here, but the house was never finished. Diego, Scout Team

The Hermit Chronicles

The Hermit Chronicles

16 jun 2023WinterTent Studio
GamerScout opina

Sixty-four percent positive on Steam with only 39 votes tells you exactly where this game stands: a rough but atmospheric forest survival-horror experiment that rewards patient explorers and punishes anyone expecting a polished release.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.53

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I pulled up the Steam community hub for The Hermit Chronicles expecting the usual quiet indie page. What I found instead was a small cluster of forum threads asking two questions that repeat across the board: why won't the developer respond, and is the game even still online? That context matters before anything else, because it shapes how you should approach this one. The day-and-night structure is the core design idea, and honestly it is a decent one. Daylight hours are spent in a survival-sim mode: foraging edible plants, cooking meals at camp, working a crafting bench to build gear, setting traps, and using a homemade bow to hunt wildlife. The pacing during the day leans closer to a quiet exploration game than anything threatening, and the atmospheric forest does its job well enough. Lakes, glades, and dense thickets give you a sense of a real wilderness to map out, and resource routing during daylight has a satisfying low-key rhythm once you find your footing with the inventory system. Sundown is where the horror half switches on. Bloodthirsty entities emerge from the forest and the game shifts from life-sim patience into active combat survival. The bow carries over, weather can force you back to your cabin early, and the pressure of managing your readiness before dark provides a genuine loop. The concept of a dual-mode game, pastoral by day and threatening by night, is not new, but for a solo indie developer it shows real structural ambition. The problem is execution. Community feedback points to sparse post-launch updates, almost no developer communication, and basic quality-of-life gaps that were never closed. One widely shared complaint is that players could not find a working save system, which for a survival game is a serious structural problem. The achievement list runs about ten hours to complete, which gives you a realistic sense of total content on offer. From a sim-and-strategy perspective, the systems are shallow compared to what the tag list implies. Archery, trap-setting, inventory management, and workbench crafting are all present, but none of them reach the depth that fans of the genre have come to expect from comparable indie releases. There is no progression tree, no faction system, no meaningful decision branching. The game sits firmly in the early-access-in-spirit category, even though it launched as a full release in June 2023. The mixed Steam rating, sitting at 64 percent positive across a tiny review sample, reflects exactly that split: people who clicked with the atmosphere and solitude versus people who hit the rough edges and bounced. Who should consider it? Extremely forgiving players who enjoy the ambient loop of forest survival and can overlook thin content, absent dev support, and technical friction. Anyone expecting a complete, polished horror-survival experience with responsive combat and deep crafting should look elsewhere. The bones of something interesting are here, but the house was never finished.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieDay-Night CycleForest SurvivalWorkbench CraftingBow HuntingTrap SettingAtmospheric HorrorSolo DeveloperNight EnemiesCooking SystemLow Content Volume

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
4 GB GeForce GTX 1050Ti or Radeon RX 470
Processor
Dual-Core Intel i5 CPU @ 2GHz+
Sound Card
DirectX®-compatible

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
11 GB GeForce GTX 1080Ti or Radeon RX 5700 XT 8GB
Processor
Intel i7 CPU @ 2.6GHz or higher
Sound Card
DirectX®-compatible

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Información del juego

Desarrolladora
WinterTent Studio
Distribuidora
WinterTent Studio
Fecha de lanzamiento
16 jun 2023

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¿En qué plataformas está disponible The Hermit Chronicles?

The Hermit Chronicles está disponible en PC.

¿Cuándo se lanzó The Hermit Chronicles?

The Hermit Chronicles se lanzó el 16 de junio de 2023.

¿Quién desarrolló The Hermit Chronicles?

The Hermit Chronicles fue desarrollado por WinterTent Studio.